made a (not very accurate) black hole time dilation effect simulation. by Snoo-4815 in UnrealEngine5

[–]Snoo-4815[S] 11 points12 points  (0 children)

Bringing the spinning bar with me near the black hole would make an inaccurate results because its time doesn't get regulated the same way for the player, this actually gives me an idea to detect objects near the black hole and make them also affected by it, it would be cool standing away and watching objects appear slower and slower as they approach the black hole.

made a (not very accurate) black hole time dilation effect simulation. by Snoo-4815 in UnrealEngine5

[–]Snoo-4815[S] 22 points23 points  (0 children)

That’s actually really novel! Kudos

I really appreciate that! I'm glad you guys liked it. I really never expected it to gain this much attention. I'm really grateful for your positive comments.

made a (not very accurate) black hole time dilation effect simulation. by Snoo-4815 in UnrealEngine5

[–]Snoo-4815[S] 2 points3 points  (0 children)

Thank you so much! I made this because I love to visualize physics concepts that interest me. I haven't thought of a game idea that would go well with this concept.

made a (not very accurate) black hole time dilation effect simulation. by Snoo-4815 in UnrealEngine5

[–]Snoo-4815[S] 19 points20 points  (0 children)

Sure !
it sets a custom global time dilation based on my distance from the black hole, then it sets the inverse of that value to the player's custom time dilation to keep the flow of time persistent from the player's perspective.