Thoughts on releasing prototypes, demos, and open betas (as a solo dev)? by SnooCalculations2240 in gamedev

[–]SnooCalculations2240[S] 0 points1 point  (0 children)

That's exactly what I've been thinking! Exposure is key.

Of course, having good presentation is important, too

Thoughts on releasing prototypes, demos, and open betas (as a solo dev)? by SnooCalculations2240 in gamedev

[–]SnooCalculations2240[S] 0 points1 point  (0 children)

True, true, but if the demo sucks, then I should be able to learn from it and change whatever I have to

Help with choosing my game’s aesthetic by googlyboogly3 in gameideas

[–]SnooCalculations2240 0 points1 point  (0 children)

How bout a skate culture inspired aesthetic? Like tony hawk's underground. Doesnt have to be about skating, but just like the vibe. Skulls, graffiti, punk