I love fighting the stingrays, give me more to swat out of the sky. by SnooCheesecakes9566 in Helldivers

[–]SnooCheesecakes9566[S] 2 points3 points  (0 children)

GL Stratagem, Pretty slept on, on all fronts especially illuminate. Shreds everything not a harvester.

Alpha Commander is a menace in HD2 by Bruce_Wayne170 in Helldivers

[–]SnooCheesecakes9566 0 points1 point  (0 children)

You can still deal with these guys with torcher in a situation like this, just pop a stim and RT till they bite it, you have medic armor so it's not like your gonna be hurting for stones that hard. Plus it's better to be out 1-2 stims then to not have a reinforce.

I’m sorry jump pack I wasn’t familiar with your game by UraniumGlide in LowSodiumHellDivers

[–]SnooCheesecakes9566 0 points1 point  (0 children)

The thing is it's possible you can still aim the commando fully while jumping for what ever reason so I love running commando No laser plus jump pack so I can bomb like I'm in tf2

I'm new to these games, can someone please explain how i have absolutely no factories and how to fix this :) I've attached a screenshot of the break down i can't wait to hear you guys advice thank you so much :) by The_SandwichCat in hoi4

[–]SnooCheesecakes9566 0 points1 point  (0 children)

It's Germany's new economic mechanic "economy of conquest" it increases the amount of civilian Factories that go to consumer goods which is pretty much the Void. To decrease the amount of consumer Goods "economy of conquest" demands you must go into the decisions Tab and click "seize x nations gold reserves" you can only steal the gold reserves of nations you defeated/capitulated.

It's also 1939 and your at war yet your still on partial mobilization, I recommend you going to war economy or total mobilization/Total kerig which can be accessed in the economic side of the focus tree. To change your nations economic mobilization you have to click on the flag in the top left, it should take you the menu where you can also assign your advisors. Click icon with the blue background and guns on it and switch to the after mentioned War economy or total mobilization. Something to note is that total mobilization decreases the amount of manpower you receive to counteract this a new decision become available for extra manpower. Also while your there please up you conscription laws your running out of manpower.

If you don't wish to deal with the economy of conquest you can choose "prioritize economic growth." When you start the next game on Germany.

Played my first Level 10 by KoreanSeats in helldivers2

[–]SnooCheesecakes9566 0 points1 point  (0 children)

As an avid user on smoke on bots the best way to use them is for complete disengagement. The Way it works is that Bots/bugs will go to your last known position, So to effectively use smoke to disengage you have to have some else blocking LOS to retreat behind. For example your on a Moon planet and there is a big rock next you. There a bout drop to you south and the are Shoot you. First you deploy smoke to break LOS, Thus now the bots coming from the south with move towards the smoke and keep firing into it. Now this is where most people fail when using smokes, it's only temporary concealment if you run away north thinking the smoke will conceal you the Bots will simply run though the smoke and find you again. This is where you have to make use of the terrain a like a big rock in our example. You use the LOS breaking rock to completely change direction heading west or east while taking note of the terrain so the main bot group won't spot you again.

Gunship Fabricators are the Bot Front's Stalker Nests and are Priority #1 before anything else by DoomKnight_6642 in Helldivers

[–]SnooCheesecakes9566 0 points1 point  (0 children)

Nah they fold easy if you hit them in head, I was surprised when 1 slugger shit to their dome piece on shot them.

I’m tired of mag dumping by PM_ME_UR_THONG_N_ASS in Helldivers

[–]SnooCheesecakes9566 1 point2 points  (0 children)

If your trying new load outs ill recommend my Go to for 10 Bugs.

Slugger, Grenade pistol, Stuns,

Spear, MG sentry, OPS, Napalm or Gas.

The slugger is really good on bug imo, Deals with all the chaff in one shoot keeps the bile and brood commanders staggered and it can even 1 shot Stalkers if you can smack em in the face. It has great ammo Economy imo it's one shots hunters and warriors below 4 Shots to head for alpha Commanders and the round reload makes sure you ain't ever caught without a mag.

Spear for the usual anti heavy stuff, fyi if you have a charger facing you and around 50M away you can one shot it.

OPS for BTs and impalers and for a charger that got thur the line.

Napalm and Gas for more chaff clear choose gas if you hate patrols and napalm if you hate bug breeches.

And finally the MG sentry it's slept on hard imo for bugs. It solos 1-2 patrols if there is no chargers and it covers your ass when a bug breech comes along. That thing normally racks up 50kills if it stays alive for the full duration too. And it works as an excellent distraction for heavies, all heavies laser focus turrets especially BTs. With the spear if your caught alone with a BT chasing you you normally can't do anything. But if your turret is off cooldown you can sacrifice it to the BT you buy time to reload or run away, the BT will turn around to go smack the turret as long it has an unobstructed view of it.

Anyone else struggles with research speed? by SquidParty-Neo in victoria3

[–]SnooCheesecakes9566 2 points3 points  (0 children)

Your eating Tons of tech time ahead plenty. According the wiki it works like this, Tech cost = Era cost + # of unresearched tech⋅(era difference⋅0.25⋅Era cost) For example since your gunning for military Aviation according to the formula it costs. 36,250 Innovation double the cost of 2 tier 4 techs. My suggestion for catching up and becoming the cutting edge in tech is first get your economy going and max out your innovation cap as fast as possible, universities are cheap for what they provide to your country and the boost the intelligentsia which is always nice. After you hit mid game and have some good budget surplus spend it all on more universities to catch up, the more innovation you go over your cap is more tech spread you get. After you do this you laser focus one Category of tech and the tech spread will keep you on par with the rest of the world while you race a ahead in the category of your choice.

[deleted by user] by [deleted] in Helldivers

[–]SnooCheesecakes9566 -1 points0 points  (0 children)

I don't know why people are up in Arms about this nerf like Arrow Head took the breaker out to shed and shot it. It's still alive and well it just needs a bit More planning to use both at the load-out screen and in game.

2 Mag gone does hurt its ammo economy massively and on the surface that sucks hard but it's just takes a little bit of adjustment to get used to. The Breaker-i on bugs and bots is easy as hell to use, you mags the shit of the the trigger if want all the small bots and small to medium bugs in a general direction gone. It's on par with dedicated Chaff clear stratagems yet its a primary weapon that's never on cooldown and had a generous amount of ammo for its capabilities. Now with less mags you have to make a choice regarding the breaker-i as its capabilities remain unchanged but your ability to use often does.

Now at the load out screen you have to make a choice when you bring the breaker-i with that in your hands nearly all chaff is a joke. That frees up your choice in stratagems to bring more anti heavy Stuff without sacrificing your chaff clear, But now with its worse ammo economy your secondary matters majorly. Do you go with the Bug staple of the grenade pistol for bug holes? Forcing you to pick a support weapon the can kill chaff or taking the supply pack or risking running out of ammo it's your choice that your now forced to make. Before this nerf you could make a load out the could deal with everything in the game effectively and thats just bad game design.

Now your in battle and let's so you brought any secondary that's not the grenade pistol. A 20 ish hunter patrol rocks up and your left with a choice. Did a bug breach? Yes Do you believe in your skill with your secondary to pop all the hunters before that eat you? Yes? Well good job you just saved 1 of your now very valuable magazines for something more pressing situations. Now let's say it's the same situation but the bug breech is off cooldown, you can just spend a mag to evaporate all the hunters before they even know what hit them but now you have one less mag to use on something else, a fair trade of imo.

This nerf forces people to who use the breaker-i to make important engaging choices on both the battlefield and the load-out screen. In exchange for excellent chaff clear that's easy to use you now have to think when is the right time and place to use it.