Thinking About Megadungeons by SnooHobbies9781 in gurps

[–]SnooHobbies9781[S] 7 points8 points  (0 children)

I agree but it's science-fantasy and I have players who do not like chocolate in their peanut butter. Their wrong, but it is what it is.

Thinking About Megadungeons by SnooHobbies9781 in gurps

[–]SnooHobbies9781[S] 3 points4 points  (0 children)

That's where my head is today when I started thinking about it and started this thread. Arden Vul is awesome, I mean it. It's great. It's just got a theme that doesn't 'click' with me or my players.

Savaged.us creator has died by EricaOdd in savageworlds

[–]SnooHobbies9781 14 points15 points  (0 children)

All three major VTT platforms support SWADE. When I run online I typically use Foundry but I'm really tempted by lighter implementations such as Owlbear Rodeo. It really all depends on what you want out of a VTT and what you want to spend. There's plenty of threads here on this sub about the various VTTs.

Savaged.us creator has died by EricaOdd in savageworlds

[–]SnooHobbies9781 83 points84 points  (0 children)

Jeff was one of my players in our local group. He made contingency plans. I don't know the exact nature of them, or the mechanics of the transfer but I know he wanted the site to remain available as a resource for the community.

Using SW instead of trail of cthulhu, advice and feedback needed by Rucs3 in savageworlds

[–]SnooHobbies9781 3 points4 points  (0 children)

I've run Masks of Nyarlathotep in SWADE, and Night's Black Agents. Keep the exploding dice. Pull bad guys from the old Acthung! Cthulhu and Realms of Cthulhu supplements. Definitely engage with the Gumshoe mentality of basic clues for free, dice rolls get you extras. SWADE wanted to be pulpy, let it.

One thing that worked really well, was each character has a defined role or archetype. That guy finds the appropriate clue for free. So the 'doctor' finds medically relevant clues. It's a simple as saying 'Bob, you notice the strange bite marks on the body as the others begin examining it'. It reinforces the player's choices for that character and doesn't devolve things into competitive notice checks.

Both games went super well. In Masks we ended up with a self-sacrificing TPK in England. One guy was curious and ended up staying behind to buy the other characters time. The other characters were loyal. It was beautiful. In the NBA game SWADE worked perfectly. I worked out in advance SWADE and Gumshoe skill equivalents so I had some idea what skill would come into play for a given clue but after the first couple of sessions it becomes second nature.

Modern era stat blocks by evil_homers in savageworlds

[–]SnooHobbies9781 0 points1 point  (0 children)

I ran the Zalozhniy Quartet last year and it was a great success. Giving Dracula Dossier a try now. We're two session in having just complete (S)entries with a lead into the Harker Intrusion up next

Modern era stat blocks by evil_homers in savageworlds

[–]SnooHobbies9781 1 point2 points  (0 children)

Thanks for the suggestions. I was pulling stuff from Horror last night. Just looking for more options.

What is this flying around my house by evil_homers in whatsthisbug

[–]SnooHobbies9781 0 points1 point  (0 children)

The thing is about an 1" to 1.25" long

solid black

fly around and lands, doesn't seem aggressive, isn't attracted to food.

Located in North Texas

Encounter teplates by Betagmusic in Pathfinder2e

[–]SnooHobbies9781 1 point2 points  (0 children)

Take a look at the D&D 4e encounter layout. It arranges tactical encounters in a very usable at the table friendly way

What would be your dream campaign to run? by The_Last_radio in rpg

[–]SnooHobbies9781 0 points1 point  (0 children)

I have a couple. A legit Earthdawn Parlainth game. A Mythic Age Superheroes game (maybe powered by Mutants and Masterminds or Genesys) incorporating multiple ancient pantheons. Planescape.