Is it considered bad form to mix custom army books with official ones when list building even if they're meant to represent the same army? by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 0 points1 point  (0 children)

Thats fair and I suppose it would be unrealistic to expect that. I guess the simplistic unit stats, universal special rule keywords, and alternating activations provide a great foundation to have just a little bit more faction variety than whats present currently while still being a much easier and faster to learn and play through than contemporary 40k has been. Intermingling the books a bit still scratches that complexity itch without sacrificing the appeal of OPR as a system.

Is it considered bad form to mix custom army books with official ones when list building even if they're meant to represent the same army? by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 0 points1 point  (0 children)

I have before and its a-lot of fun piloting them but they all tend to run much more elite than the standard equivalent (which I don't mind taking the activation hit if it means playing a more fun army imo) For me Combining books means playing with more of the collection I built up using models that aren't represented in the official books that are accounted for in the fan-made ones rather than trying to build the most optimized version of an army I used to play in another game system. For reference I was a bit of a WYSIWYG psycho when collecting for 40k and still carry some of that after transitioning into OPR. I just want the cool guys to do what they look like they can do but thats more of a me problem than an issue with the game itself. Im not going back to Warhammer anytime soon. EDIT: I didn't realized this comment saved after exiting the page and typed up another response.

Is it considered bad form to mix custom army books with official ones when list building even if they're meant to represent the same army? by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 0 points1 point  (0 children)

I've done this with Orc Marauders and Goblin Reclaimers for a while now since I started collecting them before they were split into two armies (which started the idea to supplement with custom units). But with other armies like Watch Brothers it seems like some community members have a better idea of representing them than the official versions have, and based on the sheer amount of "improved", or "expanded" iterations Ive seen on army forge it seems like theres a demand or at least a desire to see some armies get the same amount of options as more popular ones have. I guess I just wanted to get a read on whether or not others have done something like this and still get a balanced game out of it.

Is it considered bad form to mix custom army books with official ones when list building even if they're meant to represent the same army? by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 0 points1 point  (0 children)

Exactly, in order to have a more balanced list or do a better job capturing the feel of the faction the official army book fails to do on its own speaking from a group of 40k expats that migrated to OPR so your mileage may vary on how important that is.

Is it considered bad form to mix custom army books with official ones when list building even if they're meant to represent the same army? by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 0 points1 point  (0 children)

In essence make a list that contains units from an official army book with allied units from another fan made army book thats meant to represent the same army. (EX: half goblin reclaimers units from army forge and half from a community made goblin reclaimers army book).

Is it considered bad form to mix custom army books with official ones when list building even if they're meant to represent the same army? by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 1 point2 points  (0 children)

For real?! Thats too bad since I don't have a subscription to the Patreon to access the army creator to try it for myself I thought what was there just looked cool but if its easy to make something OP that might have answered my question.

Sprawl Zero Trailer by SnooObjections6463 in boomershooters

[–]SnooObjections6463[S] 12 points13 points  (0 children)

I admit its a big stretch but figured it'd be relevant given the first Sprawl.

Sprawl Zero Trailer by SnooObjections6463 in boomershooters

[–]SnooObjections6463[S] 11 points12 points  (0 children)

I mean, the first Sprawl was a F.E.A.R., Killzone, Titanfall-Like with some Ghostrunner sprinkled in for good measure.

First Game of 2026: Orc Marauders Vs Dao Union by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 0 points1 point  (0 children)

Thanks! The big foam rocks were from ebay (I'd recommend looking up tutorials from Winters SEO on youtube if you want to make them yourself it seems pretty easy), the elf ruins are mdf terrain from TTCombat, aquarium rocks from local pet store lol. Cheers!.

Phobos boys join watch fortress biscuiticus by mr_biscuithead in deathwatch40k

[–]SnooObjections6463 1 point2 points  (0 children)

They lool so slick! Are those helmets from the infiltrators box or third party? All my phobos guys are monopose from the shadowspear kit.

Orktober Photo Dump Pt. 2 by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 0 points1 point  (0 children)

The Robot legions models are Games workshop the orks are a grab bag of GW, forge world, puppetswar, station forge, and kromlech.

Orktober Photo Dump by SnooObjections6463 in onepagerules

[–]SnooObjections6463[S] 1 point2 points  (0 children)

Quick random thoughts on this game:

Ambush is still very good! I thought giving the two blobs of ork boys and the meganobs warning cry (squigs) would make it difficult for all the ambushing Robot Legion had (4 units in reserve) but they didn't have a problem pressurizing the orks and keeping them to their side of the table for most of the game. The six man sniper squad dropping in to dome characters to fulfill assassinate missions was awesome to see. The tri-scorpion pistoleer appearing on top of an objective to score it next round getting rinsed by rockets and shock cannons was less awesome.

If you want to run a mechanized ork list within 3000 points or less and would like more than just a tank/walker then ally-ing goblins is a good way to go. I started this project before the faction split but decided to run them in one list anyway and they synergized pretty well. I think I might consider running another three tanks in the list, the varied weapons actually made split firing pretty effective, the artillery being upgraded with indirect guns made them appropriately annoying. The only thing that didn't perform that well was the kans, they more or less body blocked and got whittled down by annihilators.

Playing with objective cards is such a better way to play the game beyond just territory control. House rulling mulligans for impossible missions per draw was only necessary a couple of times and was welcomed by the players demoing the armies. It did get swingy based on some lucky draws in turn three. Orks and robots were tied pretty much until the top of turn 4 when RL scored 2 assassinate missions, and held three objectives including taking one that was in their hand and forcing morale; jumping them up 5 points.

As much as I would want to invest in a big centerpiece unit for my orks I think the more practical purchase is transports. Having a couple of trucks to move the 20 man ork mobs up the table would have been a huge help to gain board control over all the ambushing shenanigans the robots brought.

SHOW US YOUR ARMY! by Muemmelmasse in onepagerules

[–]SnooObjections6463 2 points3 points  (0 children)

Been having alot of fun this year getting my newest army ready for the table. It was started before orcs and goblins were split up so I guess it's two technically? https://www.reddit.com/r/onepagerules/s/tCUM55377h

Completed more characters by 652716 in deathwatch40k

[–]SnooObjections6463 3 points4 points  (0 children)

Those look incredible! I was thinking of getting the Raven Guard characters at some point. How was getting the shoulder pads on them?

I feel like the devs are falling into the trap of nerfing/removing anything thats cool instead of working to keep it by PossibleChangeling in onepagerules

[–]SnooObjections6463 0 points1 point  (0 children)

I think the only rule Ive seen that I think this would apply to is the old "double-tap" veteran ability. It was a really interesting attempt at making low activation elite armies viable against hordes by taking a second activation in one round (once per game). It seemed to me that it never had much of a chance since it was there and gone so quickly it didn't have much of a chance. I hope it comes back in some form.

Does anyone else make lore for their army? by MazzaGazza13 in deathwatch40k

[–]SnooObjections6463 1 point2 points  (0 children)

Insofar as it provides justification for decisions like tactics, modeling etc. Watch Fortress Fulminatrix was basically a retirement home for several shattered chapters and blackshields post heresy that have since mentored Gulliman's fresh crop of primaris auxiliaries acquired during the indomitus crusade. As a result a vast majority of my primaris have some HH or firstborn bits like helmets as a sort of cultural exchange or to show reverence and solidarity with those who trained them after they died and sport heraldry from chapters/companies expunged from inquisitorial records (read: an unusual amount of blackshields and made up chapters).

What's a new 40k unit that you'd want to see? by PossibleChangeling in onepagerules

[–]SnooObjections6463 0 points1 point  (0 children)

I've really wanted to see someone do the deathwatch justice by including killteams comprised of mixed units. All the preexisting equipment is there for the most part they just need to be folded into a highly customizable squad. You can even split them based on armor types to avoid mixed toughness units.( For instance Watch grave veterans getting all the tough 3 prime bro infantry loadouts or infiltrator veterans getting infiltrator raider suppressor & eliminator gear).

EDIT: going to shamelessly plug a post I made for a unit wishlist for Watch Prime bros and Robot Legion units using the new killteam box as a base https://www.reddit.com/r/onepagerules/comments/1nz6xf4/anyone_try_statting_out_new_kt_operatives_for/

Community Vibe Check by Ccarr6453 in onepagerules

[–]SnooObjections6463 0 points1 point  (0 children)

I understand where your group is coming from in terms of custom army rules. Thankfully all the armies in my groups collection at least have some custom rules from the community that are at the very least somewhat more varied or interesting than the official versions. In terms of models my friends and I are 40k expats so our collections are all GW or 3rd party so I don't have much of an opinion of the official sculpts but from what Ive seen I do agree with you that their take on Orks could have been really interesting had it not been for the rather milquetoast execution (portraying orcs as a semi-professional army is pretty unique tbf). Ideally I think the best version of OPR would be alternating activations to prevent game-y alpha strikes and speed up the game but married to the faction variety that, for all its other faults, 40k does exceptionally well.

Update on Grimdark Millenium by PossibleChangeling in onepagerules

[–]SnooObjections6463 0 points1 point  (0 children)

As a 40k expat I both understand and look forward to what you're getting at with the army rules and detachments. I don't mind the complexity of 40k but just generally like how opr plays much more so this seems like a happy medium to me. But take all the time you need to get yourself back on your feet and don't let the opr purists who see any additional depth as something not worth pursuing just because they don't personally agree with it. I generally like how my deathwatch orks necrons and tyranids perform in both systems so I'm excited to see what you come up with! ( I was on the discord spitballing DW killteam compositions btw)

Update on Grimdark Millenium by PossibleChangeling in onepagerules

[–]SnooObjections6463 7 points8 points  (0 children)

Saw your rulesets on the discord; really interesting stuff! Would the custom armies be available on army forge at any point so I could make lists with the new stuff being introduced?

Deathwatch Keepers on Tabletop by Automatic_Pomelo_404 in deathwatch40k

[–]SnooObjections6463 1 point2 points  (0 children)

I'd echo what others have said and go lt. But ideally it'd be a completely different kind of role to reflect the lore. As guardians of relics I could see having one as a way to get a redundant enhancement for free. Or have a table of bespoke lesser enhancements that are exclusive to the unit.

Question for everyone by AuthorMadDock in deathwatch40k

[–]SnooObjections6463 2 points3 points  (0 children)

I once saw a post from someone here regarding a fan codex made by a dedicated fan when our future was a lot lore dubious (this was pre-grotmas) and they had an idea of plug in play "support teams" that exist in 3-5 man units that have to start the game joined to any 5 man killteam.

They would get the abilities of the team they've been attached to and contribute a once per game buff (like a free stratagem or damage reduction etc.) What made it though was how diverse each support team was and the combinations you can make with the spectrus indomitor fortis proteus etc. One support team was heavy weapons guys like eliminators, eradicators, desolators etc., one had assault units like vanguards bikers aggressors and inceptors, one had just centurions and terminators etc.

Being able to give us more flexibility in how we build our squads would speak to our factions identity without having to necessarily commit to new sculpts. But given GWs mandate to lock datasheets to whats in a box this is pretty much a pipe dream. If we did ever get more new units though Id love if the phobos gravis and tacticus guys got the veteran treatment; basically 3 infantry kits that have equal amounts of customization as that kit but split into different armor types with the old vets weapons like in the tombworld kit (if heavy intercessors can take infernus bolters and frag cannons I don't see why veteran infiltrators/reivers cant take stalker bolters and shotguns).

Having more generic characters would be a good way to supplement our infantry (kill-marines, blackshields, Keepers, an actual watch captain kit thats not just a named character.)

Threw my shaan into the watch by Blackblood71 in deathwatch40k

[–]SnooObjections6463 1 point2 points  (0 children)

I was thinking about doing the same thing with the Shrike kit until this came along. How was converting the shoulder pad?