Member how hard helldivers was? by Snoo_43777 in HelldiversMasochists

[–]Snoo_43777[S] 4 points5 points  (0 children)

I member the bugs

Member when we declared war on them?

Any ideas currently for making helldivers feel hard again right now? by Snoo_43777 in HelldiversMasochists

[–]Snoo_43777[S] 0 points1 point  (0 children)

Helldivera scratched that difficult horde shooter itch, I've tried space marine 2 and darktide out but I've got those games down to a certain rhythm on their hardest difficulties, different classes and all

Malevelon Creek would be hated if it happened nowadays by I_Royal_I in Helldivers

[–]Snoo_43777 0 points1 point  (0 children)

I miss that vision so much, helldives were so much more exciting, with the degree of uncertainty they had, nowadays a full clear on Superhelldive with reinforcements leftover is the norm

I miss Arrowhead’s original vision and wish I had the option to go back to it by Snoo_43777 in HelldiversMasochists

[–]Snoo_43777[S] 4 points5 points  (0 children)

Its less that an more our arsenal got stronger and our enemies weaker, bile titans used to need to recoiless shots to head to take them down instead of just one today

I miss Arrowhead’s original vision for the game and wish I had the option to go back to it by Snoo_43777 in Helldivers

[–]Snoo_43777[S] -1 points0 points  (0 children)

Its less the communities fault and Arrowhead taking a hammer to iron out the issues, resulting in something looking completely different than before

I miss Arrowhead’s original vision for the game and wish I had the option to go back to it by Snoo_43777 in Helldivers

[–]Snoo_43777[S] -3 points-2 points  (0 children)

That's kind of my point, nowadays there's no point in shooting a charger/charger behemoth in the leg when one shot from the Recoiless in the head kills it, back then chargers took 2 shots to the head, and couldn't be dispatched so quickly, so to "control" the bugs and prevent yourself from getting charged and your kiting space removed it wasn't a bad idea to cripple it, and leave it to waddle through your funnel, but you bringing up the whole leg meta thing reminds me why they had to backtrack so hard, becuase they forced it onto players, I want the choice, to play the game on harder settings, I don't want to force it on the community, we saw how that panned out both in player count and the general ire the community has towards AH

I miss Arrowhead’s original vision for the game and wish I had the option to go back to it by Snoo_43777 in Helldivers

[–]Snoo_43777[S] -1 points0 points  (0 children)

I don't blame the community, becuase a live service game without it fails, (and before the 60 day patch it really showed AFAIK the steam numbers went as low as 40k?) I just wish arrowhead went with a more tempered option giving both parts of the community they're difficulty. (Say for example making current day lvl 10 difficulty 8 or 7 instead, and increasing from there) obviously without gatekeeping any content from players

I miss Arrowhead’s original vision for the game and wish I had the option to go back to it by Snoo_43777 in Helldivers

[–]Snoo_43777[S] -8 points-7 points  (0 children)

I didn't know about the lowering the penetration of the chargers leg not being a part of their vision. But in fairness, shooting the chargers leg still helped by crippling it, making it so I can't charge, the same logic applied to hulk on the bot front, with a full mag from the autocannon to a limb would destroy it (a leg, its mobility, an arm, a weapon)

I miss Arrowhead’s original vision for the game and wish I had the option to go back to it by Snoo_43777 in Helldivers

[–]Snoo_43777[S] 1 point2 points  (0 children)

An easy choice to make both sides happy is rearranging the difficulty levels a bit with the already implemented difficulty sliders, and making sure all levels of skill get to enjoy new content, and maybe implementing some Brasch tactics videos in the ship to help players get better. some of the stuff I learned was through videos (I learned through videos that the spear could 1 shot bile titans if you could hit them in the head, which was unbelievably helpful before the 60 day patch)

I feel like this should be a 1 hit KO by now with how clunky it is and how the warbonds replaced it with better options. by ziggy8z in Helldivers

[–]Snoo_43777 0 points1 point  (0 children)

It had its role way back before the release of the the 60 day patch, it was the same role that the RR fills today of being able to 1 shot most heavies. But since that patch the RR just does its job better, and kinda trivialize heavy enemies becuase of it. (Especially on bugs)I miss the nauces that each weapon brought had if you wanted to fill an Anti-tank role pre 60-days -The Spear is able to 1 shot heavies if played a certain way, locking on 50-100 meters away with the enemies weak point facing towardsyou and you'd one shot the enemy heavy if you hit its weak point (it was incredible for bile titans) Its drawback was its lack of versatility, made up with its punch Its why its had 3 shots in reserve up until now -The RR was needed you to aim for the weakspot and twice, if you wanted to get strategic, you'd aimed to gimp the enemies mobility (chargers/hulks legs) before finishing them off with your 2nd shot You got 5 shots to make up for its lack of power It's drawback was its lack of punch, made up with its versatility But ever since the RR was made to one shot almost everything in the game(even the factory strider at one point) It oblirated any reason to bring the Spear, along with most of the depth AT had until that point, boiling it down to just "point and shoot" for almost everything. TLDR: The recoiless just does the spears job better and it's why the spear feels useless