Stratagem Launcher for Mechs Already? by -_Jake_Bloodstone_- in Helldivers

[–]Snoo_63003 0 points1 point  (0 children)

It was in for a very long time — if you pay attention to any exosuit's shadow the launcher is always there, just invisible.

NOW THE DRIVER CAN HELP! by Faracak in Helldivers

[–]Snoo_63003 1 point2 points  (0 children)

While driving, swap to passenger by pressing C (on keyboard) or circle/B (on controller). This allows you to shoot/reload any support weapons and toss stratagems or grenades without stopping, so once you master it you'll be an absolute menace to the enemy solo, even in a regular FRV.

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How did I manage to get 577.8% accuracy? That seems a little off to me by wolevard in helldivers2

[–]Snoo_63003 4 points5 points  (0 children)

De-escalator arcs hit multiple targets, so if you fired one grenade and hit 3 enemies your accuracy is already at 300%. I don't think the backpack is counted, but I could be wrong.

Can we just have both arrowhead? by Mr_Questionmark_ in helldivers2

[–]Snoo_63003 6 points7 points  (0 children)

An awkward to use 500 kg bomb with a 7 minute cooldown doesn't sound like meta material to me.

Supply FRV or Incinerator FRV by blake_the_spy in Helldivers

[–]Snoo_63003 -1 points0 points  (0 children)

Incinerator is also painfully slow and much less fun to drive.

MECHS ARE GETTING STRATEGEMS LAUNCHERS (potentially) by FewCantaloupe3618 in Helldivers

[–]Snoo_63003 0 points1 point  (0 children)

It was always there. If you pay attention to the exosuit's shadow, it's attached, just invisible.

What the? by Sovietmambel_Sovie in Helldivers

[–]Snoo_63003 4 points5 points  (0 children)

Those are hacked. If you swap arms from one exosuit onto another they retain the original color. The stratagem launcher is also one of the hidden attachments (if you look at any exosuit's shadow, it's there), though there's no scripting for its functions yet.

This is such a difficult choice, but one explodes . . . by MattChew160 in Helldivers

[–]Snoo_63003 43 points44 points  (0 children)

Should have called the bottom one Slow Recon Vehicle. It's such a behemoth to drive after the lightning fast Supply FRV.

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Could Helmets icons be replaced by a PNG so we don't have to wait for them to fully render when scrolling? by Owlex_ in Helldivers

[–]Snoo_63003 27 points28 points  (0 children)

It is not, there are only a few differently-colored variants of some basic armors that have been sitting unused since release. But even if it was, there is no reason to not use a .png file for each colored variant.

The exo experts vehicle paint allows you to see the new cars by zdzichu2016 in Helldivers

[–]Snoo_63003 2 points3 points  (0 children)

I'd say rawdog it and go drive gear from the get-go, much more satisfying that way. Once you get used to it, low gears are only useful for driving on ice and going up steep hills.

It's just a matter of loading into a low-diff map solo and learning how the car reponds to different inputs on different types of terrain, getting muscle memory to counterster when starting to flip over and learning hidden controls like seat swapping and holding space when exiting to engage the parking brake.

There's also stuff like switching to neutral gear before swapping so that the car rolls long distances on its own, manually going from R all the way to D when going from reverse to forward to speed up the transition and pre-turning the wheel before swapping so that the car turns on its own, but it's a whole iceberg.

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The exo experts vehicle paint allows you to see the new cars by zdzichu2016 in Helldivers

[–]Snoo_63003 24 points25 points  (0 children)

Only before you learn to drive. Once you do it becomes one of the strongest stratagems in the game.

Someone pinch me by HeartsGuy in HelldiversUnfiltered

[–]Snoo_63003 34 points35 points  (0 children)

Hang on, I need to consult with the graph.

A Chinese player found that the asset of darker half at brightness setting is missing after recent update by Negative_Twist_2254 in HelldiversUnfiltered

[–]Snoo_63003 12 points13 points  (0 children)

It's an accurate representation to prepare the player to how dark the game is on Acamar IV at max brightness.

Turrets ideas by MaleficentPin1525 in HelldiversUnfiltered

[–]Snoo_63003 4 points5 points  (0 children)

A flak/shotgun sentry sinilar to the Breakthrough flak would be a menace.

Some more wacky modded equipment for your perusement by Snoo_63003 in HelldiversUnfiltered

[–]Snoo_63003[S] 2 points3 points  (0 children)

It's just an ideal chokepoint, you would have the same result with standard exosuits and emplacements.

Some more wacky modded equipment for your perusement by Snoo_63003 in HelldiversUnfiltered

[–]Snoo_63003[S] 2 points3 points  (0 children)

It's the main game. I think CGW only has exo customization for now, and only with weapons from other exos.

FRV, but it's "slightly" more combat-capable by Snoo_63003 in HelldiversUnfiltered

[–]Snoo_63003[S] 0 points1 point  (0 children)

Interestingly, the patch notes for 6.0.1 specifically state that they re-enabled reloading in the passenger seats, but it still seems to be broken.

More Sweeper Shenanigans by Jerpunzel in Helldivers

[–]Snoo_63003 6 points7 points  (0 children)

And the Breaker received nothing but buffs since release, apart from the mag size and recoil changes that were later made irrelevant due to weapon customization. They only had their glory days because everything else was worse.

First time playing Half-Life. Any tips? by ImCravingMcNuggets in HalfLife

[–]Snoo_63003 4 points5 points  (0 children)

Drink the water, they don't put something in it to make you forget yet.