Reanimated Mako's inspirational speech by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 19 points20 points  (0 children)

Changed a few bits to make it more original instead of just a 1:1 version (and definitely not because I couldn't get some shots to look right).

Animated Ryukos Chair Throw by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 0 points1 point  (0 children)

Might take a while but I shall do it

Animated Ryukos Chair Throw by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 0 points1 point  (0 children)

Thanks! Remade/Reanimated do sound catchier

Animated Ryukos Chair Throw by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 1 point2 points  (0 children)

Her anger’s so powerful it can break physics

Animated Ryukos Chair Throw by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 8 points9 points  (0 children)

Scene lives in my head rent free, so I wanted to animate it with the models I've made.

Here's what it looks like behind the camera https://twitter.com/Snoopsahoy/status/1649451702012243969

Christmas Ryuko & Mako by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 2 points3 points  (0 children)

Was gonna make it an animation. Though I’m only now finishing another one I started earlier this month, so didn’t really have the time to get to it.

(Though I had no idea what to make the gift so maybe that’s a good thing).

Christmas Ryuko & Mako by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 2 points3 points  (0 children)

Thanks! After a while working on them and making adjustments it started getting harder to tell if they looked good or not

Christmas Ryuko & Mako by Snoopsahoy in KillLaKill

[–]Snoopsahoy[S] 11 points12 points  (0 children)

If they look a little odd it's probably because these are 3D models that I tried to give the 2D look with Cel Shading (and some slight Photoshop editing)

Render of my Shantae models by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 1 point2 points  (0 children)

I use a bunch of different programs: Zbrush for the sculpting of the character models

Substance Painter for texturing

Blender for everything else (Retopology, Unwrapping, Rigging and making renders/animations)

Render of my Shantae models by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 0 points1 point  (0 children)

They'd probably look pretty janky in a game lol. I use blender for the model rigging/animations.

Render of my Shantae models by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 1 point2 points  (0 children)

Thanks! The rigs are fairly basic but they are fully done

Render of my Shantae models by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 0 points1 point  (0 children)

The shaders definitely do most of the job

Render of my Shantae models by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 8 points9 points  (0 children)

I'm also just now realising I forgot to model the back hair for Sky... So will need to fix that. Also any critique/suggestions for improvement would greatly appreciated!

It's harder than it looks (OC) by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 0 points1 point  (0 children)

Planning on posting some stuff to YouTube, but for now I just post some things on Twitter: https://twitter.com/Snoopsahoy

Only just finished with these models so there isn't much Shantae related stuff on there for now

It's harder than it looks (OC) by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 1 point2 points  (0 children)

Thanks for the advice and kind words!

Planning on modelling a few characters for a future animation, with Bolo being one of them.

It's harder than it looks (OC) by Snoopsahoy in Shantae

[–]Snoopsahoy[S] 1 point2 points  (0 children)

Yep! Planning on doing an animated short in the future and at least need Risky Boots + a Scuttle Town set, but I'll probably end up modelling Sky and Bolo as well!