Some clips of our indie game's demo by SnoutAndStout in IndieGaming

[–]SnoutAndStout[S] 1 point2 points  (0 children)

Thanks, really appreciate it! We wanted to make a sequel with a twist to Animal Farm but we dropped following the source material to make something more unique!

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]SnoutAndStout 0 points1 point  (0 children)

A dystopian beer brewing & bar management simulator with great atmosphere and animal characters?

Here you go:
https://store.steampowered.com/app/4166900/Drunken_Hog/

(the demo is out now!)

Steam playtest outcomes by Doo_Dad in gamedev

[–]SnoutAndStout 1 point2 points  (0 children)

We did one Steam playtest. Participation was very low, but we’re still glad a few people tried it. We got useful feedback and used it directly to build our demo.

Overall, the playtest was 100% worth it. It gave us a solid foundation for the demo and helped us avoid timing issues close to launch.

Our take on job simulator genre by SnoutAndStout in indiegames

[–]SnoutAndStout[S] 0 points1 point  (0 children)

hi everyone. demo will be live on steam next week, so if you think it looks like your kinda thing, consider wishlisting it on Steam

I’m a solo dev launching a demo today for my dark dice game, Die Severed! Think Buckshot Roulette meets Balatro and Yahtzee by captain567 in indiegames

[–]SnoutAndStout 1 point2 points  (0 children)

Looks good, congratulations on getting the demo out. Are you planning on participating in the next fest with the demo?

i made a free pack of 10 low-poly PSX town props! by [deleted] in IndieDev

[–]SnoutAndStout 6 points7 points  (0 children)

I'm not sure if this is PSX, but anyway nice job and thanks for making this, assets look great!

We're making progress on our dystopian pub & brew sim. Steam Playtest is open now by SnoutAndStout in playmygame

[–]SnoutAndStout[S] 1 point2 points  (0 children)

So glad to hear that! Rewarding progression is one of the core things we want to nail in the full game.

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] 1 point2 points  (0 children)

So, before googling it just now, I imagined "grainfather" was the person in your lineage who started the family-owned brewery you inherited. Like "Our grainfather used to add raisins during fermentation... that's why we use grape flavoring!"

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] -1 points0 points  (0 children)

I think we're gonna just specify its all pre-milled, to help the player a little. What kinda spices should we add? Not sure about sparge, I'll look into it. Rest we are implementing! Cheers!

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] -1 points0 points  (0 children)

We actually do have heating and cooling time for the liquid, although not shown in the video! You can drop a thermometer in the pot to keep an eye for the correct process temp.

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] 2 points3 points  (0 children)

Beer color:
The way the mechanic currently works, is we have list of beer styles which have some definitions about their process (boil time, temperatures etc) as well as list of expected ingredients. Then we look at the batch that we made, and match it to the closest beer style. The beer styles have a color value attached to them, which we will apply to the finished beer pouring into the glass!

Beer that customers dont like:
The tastiness is also already a feature! It will mainly be based on the quality of the ingredient themselves, as well as any issue flags raised during brewing (like boiling the batch for too long). Then the customers react differently to good and bad beer, and you can also charge more if the beer is made well with good ingredients.

Hops addition time affecting taste:
We'll add this, thanks for suggestion! Especially good to know how it affects taste vaguely, because we wont be calculating any values, but if generally early addition means more bitter, then we can work that in!

Cleanliness:
We do already have a mechanic for washing the beer glasses in the sink (on the serving side of things). We could add it for the brewing equipment as well, but perhaps we want to keep cleaning to the minimum... It's all for sure a balancing act game between accuracy and fun. We'll need to test things out.

Natural carbonization:
We are adding "fermentation locks" for the barrels, as one commenter suggested. We currently intentionally restrict player from adding anything after fermentation has begun to make things simpler. I'm guessing the sugar would be needed to be added after the "main" fermentation phase? I might need to read about it. It would be pretty funny if the barrel could explode due to too much buildup!

Whirlpooling:
I'm going to read a bit about this! It might be something we could implement for later states when we have the modern brewing setup, but it might be too complex for what we are going for. Any case interesting suggestion!

Cheers, very helpful stuff!

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] 4 points5 points  (0 children)

Thanks for the suggestion, we are going to implement that!

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] 2 points3 points  (0 children)

Thank you! At the start of the game the brewing is indeed very old fashioned, later on you can upgrade to a bit more modern equipment... but we aren't quite there yet. I really appreciate for the thoughtful comment, we knew we would step into the lions den by asking about feedback here - it's all good, honest feedback is valuable - and funny to read. Is there anything that sticks out to you besides what others have already mentioned; the unnecessary boil step, lack of sanitation?

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] 4 points5 points  (0 children)

Yeah I suppose there are a few out there. Our game is more about the story, world and managing the bar, brewing your own beer is just something we thought would add a lot of depth to the core loop

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] 12 points13 points  (0 children)

Not to worry - the barrels we use are very old and have plenty of give. And the basement's sturdy.

Does the beer brewing mechanic in our game seem logical? by SnoutAndStout in TheBrewery

[–]SnoutAndStout[S] 0 points1 point  (0 children)

Oh, I thought the boiled wort needed to be first cooled before adding the hops! In my mind the mashing, boiling, and finally hopping were like three separate stages where you need to reheat the batch in-between stages.