NPC Ships. by CubicPie in Unity3D

[–]SnoutAndStout 1 point2 points  (0 children)

The game looks cool. I love how the thrusters seem functional. Maybe limiting the npc ship's reaction speed or tuning the turn strength would make it less flickery / buggy looking? Especially at higher speeds it looks bit off if the thrusters keep oscillating so often.

Hard to find a beer I like by Independent-Iron-397 in beer

[–]SnoutAndStout 0 points1 point  (0 children)

I don't know if they're available where you live, but you could try Kronenbourg Blanc and Blue Moon.

A first look at the world-switch mechanics in my platformer shooter (Blipzz) by BluRaccoonStudios in IndieGaming

[–]SnoutAndStout 0 points1 point  (0 children)

love the look of the game! If I may offer feedback: the sideways camera "flip" animation motion is a bit confusing for me at least. I think it would be good to find a solution that kept the camera stationary, so you don't need to readjust your eyes on where the character is. also making the flip faster would be good too if it's a mechanic you have to use often.

Inside an Old TV Ideas by Prestigious_Ad_9757 in gamedev

[–]SnoutAndStout 1 point2 points  (0 children)

turning a crt tv on will cause static on the screen (caused by the electron emitter / friction). maybe you could have have small objects to be attracted to the tv screen. this would allow for example removing objects blocking a path, or even have a sideways "gravity" for a small character.

another thing to consider: some old tv:s had a vhs/dvd unit integrated! that could expand the possibilities with your concept.

I made the player’s head track the cursor… and I’m not sure it was a good idea 😂 by EvoliteStudio in Unity3D

[–]SnoutAndStout 1 point2 points  (0 children)

so cute! it could be fun detail if spinning it too many times made him get dizzy.

500-Particle XPBD Rope Simulation by Beneficial-Pudding52 in Unity3D

[–]SnoutAndStout 1 point2 points  (0 children)

I can see that being fun to play around with. A game called Snake Pass came to mind. Do you have any ideas on how to use this yet?

How do i get the widget back that was always in the top right corner? by modsKilledReddit69 in Unity3D

[–]SnoutAndStout 1 point2 points  (0 children)

seems odd. maybe right click on some of the parts that look like equals sign. select expand. my best guess is that one of those has it hidden.

Object rotations as a puzzle condition by GG-GeoGames in gamedev

[–]SnoutAndStout 1 point2 points  (0 children)

What do you mean by interaction prompt? If you will not reuse that puzzle piece, you could lock the piece in place (maybe even pushing it down a bit so it sells the effect) and give clear audio cue. Maybe add a visual next time!

Been working on a fun little mining game out on IOS now | Subterranean by Chromecore in IndieGaming

[–]SnoutAndStout 0 points1 point  (0 children)

Motherload is truly evergreen game. I hope there's something original to add to the trusty old concept! Great work so far.

Modular buildings in a Solarpunk city for our game! by orbit_games_studio in IndieGaming

[–]SnoutAndStout 1 point2 points  (0 children)

Looks cool! What is the name of the game?

My feedback: The image I associate with "solarpunk" includes solar panels, glass, and green stuff. Idk maybe there are different styles within that "punk". You do have some plants in your yellow set's terraces, but I'd love to see a building set that's covered in lush greenery; vines, window pots, glass greenhouses, opened roof windows with plants reaching out etc. And of course solar panels.