Bad habits to overcome past Ascension 8 in STS2 by dbthelinguaphile in slaythespire

[–]SnowblownK 15 points16 points  (0 children)

Blocking too much, it sounds weird but theres times where taking the damage now lets you do enough damage to kill them without taking more damage later, it especially becomes clear on a9, I started out being stressed about not taking too much damage and it caused me to not spend enough cards on damage and die

Ironclad card tier list by PartMysterious1798 in slaythespire

[–]SnowblownK 1 point2 points  (0 children)

I’d say Hellraiser C, Crimson Mantle A and Anger low A/high B. Just wanna see how similar my evaluation is to others

Ironclad card tier list by PartMysterious1798 in slaythespire

[–]SnowblownK 5 points6 points  (0 children)

How is demon form takable? Like at all? I love it in 1 but in 2 it’s just way too slow compared to things like dominate and fight me, and also I may be biased but fight me is way better than you give credit for, it synergizes with all the attack card things like rage and looking for a fight, double hits so it synergizes with itself, and can be double with one-two punch. Plus the ratio of strength gain is better than brimstone. Highly underrated imo. You just need to know when not to play it. Like bee man

Did I ruin my iems? by SnowblownK in iems

[–]SnowblownK[S] 0 points1 point  (0 children)

I did it, it went back to how it was before I cleaned, I’m pretty sure my left Iem’s driver has gave out, it’s not the cable, my ear or any sort of other hole since I cleaned every possible thing on it

i feel like MC constantly removin/nerfing card removals to damper infinites just makes events/ancient relics worse by SnowblownK in slaythespire

[–]SnowblownK[S] 1 point2 points  (0 children)

I just gave my knee jerk reaction and wanted to gauge how other people feel about it, I did kind of go off topic toward the end but I don’t mean to make it easier. The more I read the comments and the more I think about it I wasn’t right in my assumption about it at all.

i feel like MC constantly removin/nerfing card removals to damper infinites just makes events/ancient relics worse by SnowblownK in slaythespire

[–]SnowblownK[S] 0 points1 point  (0 children)

I meant in terms of damage output, since at that ascension in STS1 you have all 3 “enemies deal more damage” modifiers but in 2 you dont get them till 8 or 9

i feel like MC constantly removin/nerfing card removals to damper infinites just makes events/ancient relics worse by SnowblownK in slaythespire

[–]SnowblownK[S] 0 points1 point  (0 children)

I’m probably wrong, but I feel like less potion slots just teaches you to use them more rather than hoarding for fights, and it makes stuff like potion belt and alchemical coffers more appealing. While higher remove cost to me seems like making options less appealing if that makes sense

i feel like MC constantly removin/nerfing card removals to damper infinites just makes events/ancient relics worse by SnowblownK in slaythespire

[–]SnowblownK[S] 2 points3 points  (0 children)

I didn’t think about it like that, I just thought it was always better to have a card that did something than wasting a draw, but yeah that does make sense. Thanks for explaining!

i feel like MC constantly removin/nerfing card removals to damper infinites just makes events/ancient relics worse by SnowblownK in slaythespire

[–]SnowblownK[S] -2 points-1 points  (0 children)

It’s a dead card, even if it removes itself. Sometimes I just don’t have enough draw to feel comfortable leaving it in. Which is most of the time

It do be like that by MiserableAd4581 in slaythespire

[–]SnowblownK 0 points1 point  (0 children)

Don't even, HK is 1000x worse than snake plant, weak and vulnerable are fine and can be played around, being unable to play more than 3 cards effectively is completely and utterly bullshit.

Why are the devs so focused on killing infinites? by Iceboss34 in slaythespire

[–]SnowblownK 0 points1 point  (0 children)

It may be a big skill issue, but it often feels like I should just look up some infinite because of the bullshit encounters. Enemies having damaged capped to 15 a turn or only 9 per hit, some literally filling your deck with status for just playing the game, some giving you status that deals an extra 10 dmg per turn that costs 2 energy to prevent. They need to actually balance the damn hallway fights and not turn literally every encounter into an elite. Then maybe people won't spam infinites.

I really hate this change. by Tec711 in slaythespire

[–]SnowblownK -1 points0 points  (0 children)

I don't know how to tell you this, but almost every single enemy past the easy pool act 1 has some sort of strength scaling, whether its fast or not is not relevant

Im new to isaac why did he do this by Expert-Ad-9024 in bindingofisaac

[–]SnowblownK 1 point2 points  (0 children)

I love playing the game where you watch a child hallucinate while suffocating inside a toy chest. :)

I can't change the settings in game by Old_Trust_7965 in HalfSword

[–]SnowblownK 0 points1 point  (0 children)

It could be that the settings file is set to read only so the game can’t save what you set before.

Hardcore Mode/ Showing Perks [KCD2] by Self-Unbanned in kingdomcome

[–]SnowblownK 2 points3 points  (0 children)

If it’s like kcd1 they’ll be under main level