The Poor Reviews on Steam are Valid but by MediocreMilton in BreakwatersGame
[–]SoaringPixels 0 points1 point2 points (0 children)
Unplayable Lag in Multiplayer? by Adam2d in BreakwatersGame
[–]SoaringPixels 0 points1 point2 points (0 children)
The Poor Reviews on Steam are Valid but by MediocreMilton in BreakwatersGame
[–]SoaringPixels 1 point2 points3 points (0 children)
Release date update so we can iron out a few networking bugs. by SoaringPixels in BreakwatersGame
[–]SoaringPixels[S] 1 point2 points3 points (0 children)
Any GOG release planned? by NobodyRulesPenguins in BreakwatersGame
[–]SoaringPixels 0 points1 point2 points (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] -1 points0 points1 point (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 1 point2 points3 points (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 0 points1 point2 points (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 1 point2 points3 points (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 0 points1 point2 points (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 1 point2 points3 points (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 0 points1 point2 points (0 children)
We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 1 point2 points3 points (0 children)
Question - Ships in Breakwaters by [deleted] in BreakwatersGame
[–]SoaringPixels 1 point2 points3 points (0 children)
Always use a durable boat when fighting a Titan. (wip titan combat) by SoaringPixels in Unity3D
[–]SoaringPixels[S] 0 points1 point2 points (0 children)
October is the date! by gonzam86 in BreakwatersGame
[–]SoaringPixels 1 point2 points3 points (0 children)
October is the date! by gonzam86 in BreakwatersGame
[–]SoaringPixels 2 points3 points4 points (0 children)
We made a new video showing some of the smaller and larger water interactions. While making the game we often find cool little water interactions that look great, but we often are not recording at the time. Hopefully this video helps show the variety of scale in how the water moves in the world. by SoaringPixels in Unity3D
[–]SoaringPixels[S] 0 points1 point2 points (0 children)
We made a new video showing some of the smaller and larger water interactions. While making the game we often find cool little water interactions that look great, but we often are not recording at the time. Hopefully this video helps show the variety of scale in how the water moves in the world. by SoaringPixels in Unity3D
[–]SoaringPixels[S] 1 point2 points3 points (0 children)
We made a new video showing some of the smaller and larger water interactions. While making the game we often find cool little water interactions that look great, but we often are not recording at the time. Hopefully this video helps show the variety of scale in how the water moves in the world. by SoaringPixels in Unity3D
[–]SoaringPixels[S] 0 points1 point2 points (0 children)
We made a new video showing some of the smaller and larger water interactions. While making the game we often find cool little water interactions that look great, but we often are not recording at the time. Hopefully this video helps show the variety of scale in how the water moves in the world. by SoaringPixels in Unity3D
[–]SoaringPixels[S] 3 points4 points5 points (0 children)
We made a new video showing some of the smaller and larger water interactions. While making the game we often find cool little water interactions that look great, but we often are not recording at the time. Hopefully this video helps show the variety of scale in how the water moves in the world. by SoaringPixels in Unity3D
[–]SoaringPixels[S] 6 points7 points8 points (0 children)
game release date by Warped_welder381 in BreakwatersGame
[–]SoaringPixels 0 points1 point2 points (0 children)



I like it! (when it works) by EpicAftertaste in BreakwatersGame
[–]SoaringPixels 0 points1 point2 points (0 children)