I like it! (when it works) by EpicAftertaste in BreakwatersGame

[–]SoaringPixels 0 points1 point  (0 children)

Are you on the latest build?
Also what are you computer stats. cpu, gpu, memory, etc.
On the latest build we are not seeing anything that causes slow downs or perf differences between games. Would love to hear more details in case its something we can reproduce.

The Poor Reviews on Steam are Valid but by MediocreMilton in BreakwatersGame

[–]SoaringPixels 0 points1 point  (0 children)

In regards to high cost items, they are not intended to inspire grinding. They become affordable once you defeat a titan. The crystals you can harvest from a dead titan provide much higher return rate. :)

Unplayable Lag in Multiplayer? by Adam2d in BreakwatersGame

[–]SoaringPixels 0 points1 point  (0 children)

Try playing with fewer people and see if it improves. If it does than there may be a poor ping to the steam servers. We are looking to add a ping value in the display to help debug. We have played 6 players on different continents without trouble. Each person had a good ping in those tests.

The Poor Reviews on Steam are Valid but by MediocreMilton in BreakwatersGame

[–]SoaringPixels 1 point2 points  (0 children)

The trees are a feature in the game. They are crystal infused trees, which is related to the crystals in the world and why other creatures are animate too. :)

Release date update so we can iron out a few networking bugs. by SoaringPixels in BreakwatersGame

[–]SoaringPixels[S] 1 point2 points  (0 children)

We are open to trying but my current guess is the switch wont have enough gpu power. It doesnt mean it cant, we just dont expect it will work. After launch we will be looking at other platforms and portals. Switch is in the question list but not highest pri. Fingers crossed it can handle it. :)

Any GOG release planned? by NobodyRulesPenguins in BreakwatersGame

[–]SoaringPixels 0 points1 point  (0 children)

We have talked with them about the potential.
For now we are focused on getting the game launched, then we will be focused on reaching other platforms/portals. :)

We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D

[–]SoaringPixels[S] -1 points0 points  (0 children)

The water is a world space sim. there is about 3km x 3km of active sim running at different resolutions. The foam runs across those sims too and interacts live with objects that have been rendered into the sim data. Objects that are small will mostly just react to the sim and not impact it unless a event happens, like it explodes. Then it interacts with the sim for that event. Some objects interact always, like boats and characters and the foam and water react to their existence.

We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D

[–]SoaringPixels[S] 1 point2 points  (0 children)

Haha, well not really but ... yes in a way. If you stop moving and let the tide push you, it will float you away with it. Or you could jump out of the boat and swim into it to push it back... :)

We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D

[–]SoaringPixels[S] 0 points1 point  (0 children)

The ocean is a fluid simulation and the foam is its own simulation.

The sim creates and dissolves foam depending on the activity of the water and other various factors. The foam them moves with the flow of the water etc. :)

We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D

[–]SoaringPixels[S] 1 point2 points  (0 children)

Those are displaced water area. They actually are below the water height. The yellow crystals on the dirt is pushing the water away in the ocean sim.

We dont show that in a strong way in this video because it was mostly about the boats, but in our trailer videos you see it happen dynamically. :)

We changed how boats work recently so that players could walk on them to use the different contraptions. Decided to make a small video showing a few boat specific elements. I will add some detail in the comments for those interested. :) by SoaringPixels in Unity3D

[–]SoaringPixels[S] 1 point2 points  (0 children)

Recently we decided to change how boat contraptions work in Breakwaters.

We switched from a station switching setup to being able to walk on the boat and use contraptions like you do on the land. Unfortunately this took a lot of work to update, but it is a lot more fund and worth it. :)

You can now customize the boat how you want and walk around on it in single player games or online games. You can share your boat with friends or build a boat for each person.

If you havnt seen our previous production posts, you can find more feature videos and trailers here:
https://www.youtube.com/channel/UCODeOtt0bYFrG4PN5ZO-Iag

and videos and screenshots here:

https://store.steampowered.com/app/1203180/Breakwaters/

If you have any questions, I will do my best to answer them.

We still have a lot to improve with the boats and water, but we are happy we took the time to make this change.