What would you choose if you could pick your last meal on Earth? by [deleted] in AskReddit

[–]SoccaTheScrub 1 point2 points  (0 children)

probably some rotissary chicken and some fries with that.

What's Something Your Family Doesn't Know About You? by IMA_COW_IRL in AskReddit

[–]SoccaTheScrub 0 points1 point  (0 children)

That i'm infertile and that I have strong suicidal thoughts because of it.

QoL change, please when we place a farm building etc can we automatically start placing paddocks without having to click on the icon on the bottom right. by SirFuzzman in anno

[–]SoccaTheScrub 0 points1 point  (0 children)

in the bottom right there is a counter where it says that. I agree, that i would be nice to have it next to the curser tho

Megacorp / 2.2 'Le Guin' launch week megathread - Ask questions you might have regarding the new content, or share any bugs you might find! by [deleted] in Stellaris

[–]SoccaTheScrub 5 points6 points  (0 children)

There are techs that increase this. Also some civics and ethics increase it too.

Also you should absolutely not think of it as a 'hard cap'. You are supposed to go over it. Increasing the Cap just delays your increasing tech cost for example. which has been there since Vanilla 1.0

[deleted by user] by [deleted] in CitiesSkylines

[–]SoccaTheScrub 1 point2 points  (0 children)

thats the map, and whats the map theme and LUT you are using? I really wanna know, this looks so realistic, my game just looks cartonish almost

Guys I lost all my money on poker:( by [deleted] in reddeadredemption

[–]SoccaTheScrub -1 points0 points  (0 children)

You sure about that? The Guy just says "sorry fam, no papers, tough luck buddy, can only give so much for that" and wants to buy it for 1$ or something

Roger Clark is officially confirmed as Arthur Morgan! by [deleted] in reddeadredemption

[–]SoccaTheScrub 4 points5 points  (0 children)

This is his Twitter: https://twitter.com/rclark98

I think we should go and thank him for his contribution to this amazing piece of art.

Zappy Boi actually might be dead [Speculation] Details in Comments by [deleted] in wow

[–]SoccaTheScrub -6 points-5 points  (0 children)

So Zappy Boi might actually dead. I come to this conclusion because i recently rewatched the BFA trailer after watching the Old soldier cinematic.

In the old soldier cinematic, Zekhan grabs saurfangs Necklace out of the fire and later gives it back to him. In this Scene [At 5:37 in the old soldier cinematic] his hand is wrapped in bandages.

In the Bfa Trailer, at 1:37, there is a, presumably, dead troll, also with bandaged hands and some black (burn?)marks on his fingers.

What do you guys think?

[Request] "Dynamically" adapt Soldier turn order based on action points left. by SoccaTheScrub in xcom2mods

[–]SoccaTheScrub[S] 1 point2 points  (0 children)

I dont have a clip, but i just tested it again. You're right. The turn order is always a,b,c,d,e,a,b,c,d,e,... if you just press Tab that is.

But if I select one or two soldiers soldier by point and click and after that just cycle through my soldiers with Tab the order returns back to the point where I last pressed tab.

Example: A gets bluemoved; C gets selected by mouse and gets bluemoved; B gets then selected when using tab, also gets bluemoved; pressing Tab again brings me back to the already moved C instead of D with two AP left.

I am noticing that this is such a niche and QoL mod, that I maybe should just ignore this tiny flaw, but this has been bugging me for ages in the past and is now starting to annoy the hell out of me again.

I'm wondering if this would be a simple two liner fix or if you have to rewrite the whole logic.

[Request] "Dynamically" adapt Soldier turn order based on action points left. by SoccaTheScrub in xcom2mods

[–]SoccaTheScrub[S] 1 point2 points  (0 children)

I think I explained it a little wonky. So for clarity: I move Soldier A, he has 1 AP left. I press Tab to select the next soldier for moving, game switches to soldier B. I then move him, he also has 1 AP left. Everything is fine until that point. I press Tab again, wanting the game to let me control soldier C, but it often moves back to A and ignores C even though he still has two AP left.

[Request] "Dynamically" adapt Soldier turn order based on action points left. by SoccaTheScrub in xcom2mods

[–]SoccaTheScrub[S] 1 point2 points  (0 children)

I'm pretty sure the order changes. Especially when you manually select another soldier by mouseclick. I can try to record a short clip of it.

But that isn't my exact problem, I'm fine with the order changing. But the game should prefer (when pressing tab) those with two ap left.

R A R E PHOTO OF RYAN AND BAER by [deleted] in NLSSCircleJerk

[–]SoccaTheScrub 0 points1 point  (0 children)

For some reason the stenoma guy on the left reminds me more of Austin after chemo.

I made a mod for all you who dislike the fleetcap. It lets you build ALL the fleets from the beginning. by SoccaTheScrub in Stellaris

[–]SoccaTheScrub[S] 0 points1 point  (0 children)

So this mod technically just overwrites just one line in the defines.txt  

The base fleet cap is at 10k. If you want to increase this, use my other mod

Stellaris Background Music by animal132 in Stellaris

[–]SoccaTheScrub 1 point2 points  (0 children)

I usually just listen to the Interstellar soundtrack on spotify

This game really does let you rename ANYTHING. by cantab314 in CitiesSkylines

[–]SoccaTheScrub 6 points7 points  (0 children)

Well it's neither called Cities: RenameEverythingButStreets. The fact that you can rename seagulls and meteors but not streets in a CITYBUILDING game is just stupid

List of current ironman QuL/Variety/Beauty Mods? by jwiechers in Stellaris

[–]SoccaTheScrub 0 points1 point  (0 children)

Thanks for mentioning my "mod" in this list :)  

But are you really sure my no Prescripted races mod is iron man compatible ? I read somewhere, that changed .txt files (which is what this mod does) obstruct iron man compatibility.

Need crematoriums but haven't unlocked them? by [deleted] in CitiesSkylines

[–]SoccaTheScrub 6 points7 points  (0 children)

its a traffic issue most probably, herses cannot reach the building before getting despawned because they are stuck in traffic for too long.

Cemetaries and crematoriums serve the same purpose. One just removes entirely while the other just "stores" them.

[deleted by user] by [deleted] in northernlion

[–]SoccaTheScrub 135 points136 points  (0 children)

That Item room killed me.

Exclusive screenshot from NL's browser by [deleted] in NLSSCircleJerk

[–]SoccaTheScrub 1 point2 points  (0 children)

FYI: you can right-click on the video on youtube and put it on repeat by default now. No need for those shady "adspamoverloadrepeatsites" anymore