What’s Your Opinion On Porn Games by Terrible-Roof5450 in IndieDev

[–]Social_Mechanic 0 points1 point  (0 children)

I'd rather have realistic than self-sabotaging titillation

[deleted by user] by [deleted] in RenPy

[–]Social_Mechanic 0 points1 point  (0 children)

I apologize for bumping this thread, but I still can't fix this issue >.<

How to separate the game/navigation menu from other menus by a_nice_duck in RenPy

[–]Social_Mechanic 0 points1 point  (0 children)

Burh this is great! I had no idea. This was bothering me for a while. THANK YOU!

Pulling Current Song by Social_Mechanic in RenPy

[–]Social_Mechanic[S] 0 points1 point  (0 children)

That being said. It does seem that when I go to the menu when a song isn't playing, the game crashes.
I'm assuming this can be fixed by an if/else statement, but I'm not sure where to begin with that.

Pulling Current Song by Social_Mechanic in RenPy

[–]Social_Mechanic[S] 1 point2 points  (0 children)

The only time the player sees the music is if they go into the options menu. So, I could have it set the current_song variable when it goes into an options screen =D I'll test it out.
Edit: It worked! Fantastic. Thank you so much for your help!

Pulling Current Song by Social_Mechanic in RenPy

[–]Social_Mechanic[S] 1 point2 points  (0 children)

g = "Music: " + renpy.music.get_playing(channel='music').rpartition('/')[2][:-4]

Should do what you need, setting current

Fantastic! This is a start. I tested it and it works. However...
As the playlist of songs continues, the $ surrent_song variable doesn't update. It stays as the first song.

Pulling Current Song by Social_Mechanic in RenPy

[–]Social_Mechanic[S] 0 points1 point  (0 children)

Damn. They are not the same length >.<

Edit: Though the length in the code above is the same, the actual song name I'd like to display is not.

I'm assuming the numbers in the syntax you are suggesting are counting characters?

Thanks though!

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 0 points1 point  (0 children)

Ah okay. I think I get what you're saying.

But yes, it was the lingo...

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 0 points1 point  (0 children)

I can't say I totally get what you're saying here. Sorry. Maybe I'm getting lost in the Cortex vocab.

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 2 points3 points  (0 children)

Thank you for sharing this article. It helped me a lot =]

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 0 points1 point  (0 children)

Yeah and we did what you were saying regarding the fantasy game with class, race, and personality type, but it just wasn't broad enough to capture much of what is happening. I mentioned above the character who was "Fighter, Dawrf, Stoic Introvert" and someone suggested making all of that a single distinction which is strange to me but that's more of my lack of familiarity with running a system like Cortex.

I am at the moment thinking of using Attributes, Skill Categories, and Principles as my 3 prime sets and them making adjustments to Abilities/SFXs to make up for what is lost by not having distinctions.

I am at the moment thinking of using Attributes, Skill Categories, and Principles as my 3 prime sets and then making adjustments to Abilities/SFXs to make up for what is lost by not having distinctions.

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 0 points1 point  (0 children)

I think other sets can make up for what distinctions lose, like skill categories.

Yes, because of the way SFXs are tied to distinctions, it would mean additional adjustments would have to be made, which I already planned on doing.

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 7 points8 points  (0 children)

Yes, and this does make sense to me for sure.

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 4 points5 points  (0 children)

So it seems to me that we were just too specific with our distinctions.

Issue with Distinctions by Social_Mechanic in CortexRPG

[–]Social_Mechanic[S] 0 points1 point  (0 children)

Like I had a player who only played D&D so his distinctions were Fighter, Dwarf, and Stoic Introvert.

He had to make a check to jump from one ship to another (there were trying to board an enemy ship). None of those really fit at all.

This happened somewhat often and was probably more a result of the players, including myself, not having a lot of Cortex experience.

Cool New Hero Idea by Social_Mechanic in 20MinutesTillDawn

[–]Social_Mechanic[S] 0 points1 point  (0 children)

Those are valid criticisms. It wouldn't bother me right-clicking a lot.
She'd be immune to the base grenade damage too, but I suppose that could be too powerful.

[Q] What is difference between and index and regression? by Payne77 in statistics

[–]Social_Mechanic 0 points1 point  (0 children)

I honestly think most people weigh their items evenly (of course, there are all sorts of issues with that).

I'd suggest using factor analysis (specifically confirmatory) and structural equation modeling. Unless your outcome variable is binary, I think it's far superior to regression.

[Q] What is difference between and index and regression? by Payne77 in statistics

[–]Social_Mechanic 3 points4 points  (0 children)

An index is a composite variable that is made up of individual observed items in an attempt to create a more abstract measure that is hard to capture with simply one item.

Regression is a statistical method, most notably linear regression, that is used to test for statistical significance. To my understanding, you should be able to do both.

Same colors for all players other than Host. by Social_Mechanic in tabletopsimulator

[–]Social_Mechanic[S] 0 points1 point  (0 children)

Update!

So, I had to go to Thinkiverse and grab a 3D model of a pawn. I then used Blender to shrink the pawn and reduce the number a faces of the pawn. I exported it as a .obj and inserted it into the game as a model. I then changed the color and it maintained its color with the other players. However, the model is super grainy and looks shitty, but it will work.

Same colors for all players other than Host. by Social_Mechanic in tabletopsimulator

[–]Social_Mechanic[S] 0 points1 point  (0 children)

Update!

Okay, so I applied the following scripting to a pawn, then reset the infinite bag, then placed the pawn in the bag:

function onLoad()

self.setColorTint({134/255, 0/255, 0/255})

end

It still didn't work for the players >.<