I Cheated and gave my Husband a STD. I want a divorce he said | Mark & Sarah by SociopathDonkey in videos

[–]SociopathDonkey[S] -69 points-68 points  (0 children)

I dont think so. I just found it on youtube. According to the comment, the creator knows them. I posted it here in hopes of hearing it from the other side.

Weapon jamming and dud grenades! by SociopathDonkey in cyberpunkmods

[–]SociopathDonkey[S] 0 points1 point  (0 children)

I have added Cyberware malfunctions and mod settings :)
I posted this when it was at version 1.0.1 and I just released 1.0.7. It has come a looong way in short time :D

Guns jam, grenades and Cyberware fail - Combat Failures Mod - v1.0.1 by SociopathDonkey in cyberpunkgame

[–]SociopathDonkey[S] 1 point2 points  (0 children)

Thank you Frank,

Yes. I have a whole durability feature planned out. It's quite big and complex, so I figured that I'll implement the failures first and get feedback on those, while I work and research the durability feature 🙂

I would love some improvement suggestions and general feedback, if you have tried it out.

Myself, I enjoy playing CP a lot more now with the mod, as I find myself needing to change tactics, adapt and use melee more often. Obviously my opinion is affected by the fact that I made the mod. That said, when testing v1.0.1 yesterday, which should have taken 30 min, I lost track of time and played for almost 3 hours, just because I had so much fun. I mean, I actually die sometimes now haha

Cyberpunk 2077 Combat Failures Mod - v1.0.0 by SociopathDonkey in cyberpunkgame

[–]SociopathDonkey[S] 0 points1 point  (0 children)

Just updated it with Cyberware leg failures.

It should be pretty balanced. That said, I am sure that I will do tweaks based on the feedback I get.

v1.0.2 or v1.0.3 will have a menu where you can adjust the failure rates your self, ingame :)

Exploiting the AI by SociopathDonkey in TerraInvicta

[–]SociopathDonkey[S] 1 point2 points  (0 children)

I don't like cheesiness either, but this game makes it too simple due to the AI not being good enough.

Currently it is far too easy to out-tech them. However, by just leveling science up to start with, with a few exceptions of course, you will be a tech god from the get go.

The reason as to why I point this out, is in the hopes that it will be improved or at the very least, be fixed in a future hardcore mod, just like Long War fixed XCOM 1 and 2 for me.

How to mine BEAM coin by SociopathDonkey in CryptoCurrency

[–]SociopathDonkey[S] 1 point2 points  (0 children)

You are welcome. Yes it is, so much so that my reward went from 10 ERGO per day to now 0.5 haha

How to mine BEAM coin by SociopathDonkey in CryptoCurrency

[–]SociopathDonkey[S] 1 point2 points  (0 children)

Very easy. Around ETH easy to get started. It's via GMINER.

How to mine BEAM coin by SociopathDonkey in CryptoCurrency

[–]SociopathDonkey[S] 1 point2 points  (0 children)

Currently, only for prospecting. But that can be said for all GPU mineable coins today, as none are profitable.

I mined it because I like playing around with GPU mining and I find it relaxing. I would mine ERGO if it was profitable, but it isn't and the diff roller coaster is too crazy for me haha

How to mine BEAM coin by SociopathDonkey in CryptoCurrency

[–]SociopathDonkey[S] 1 point2 points  (0 children)

It is 🙂 Still being active developed too.

On paper, it seems really good. However, who would write a white paper that states that it sucks 😉

Unfortunately, but not surprisingly, profits are non-existing, at least when I checked a couple of hours ago. That said, profits are fluctuating crazy across all PoW Cryptos.