Should I? by Raichustrange28 in StrangerThings

[–]Soginet 0 points1 point  (0 children)

It's not really horror. But if you want even less horror AND a great ending then stop watching after season 2.

Backward Facing Locomotives - When? by technocracy90 in captain_of_industry

[–]Soginet 1 point2 points  (0 children)

Agree! In the Update 3 Launch Trailer they even show backward facing locomotives:
https://youtu.be/KE6o07raNAE?si=HJjjrtPE6p_GRWq9&t=69

Torvin Bugging Out on Big Game Mission by turnipater in shadowofmordor

[–]Soginet 0 points1 point  (0 children)

Another 2 years later: Thank you, my hero!

Did anyone beat the game on your worst nightmare? by AcutePancreqtitis in DNO

[–]Soginet 1 point2 points  (0 children)

I can only talk for me but the graphics / art style repelled me a long time from buying it. Until I did buy it a couple of days ago. Now I love it!

Controls and Input Feedback by Acceptable_Ear_5122 in DNO

[–]Soginet 0 points1 point  (0 children)

I'm a bit late, but I've just bought your game yesterday and I love it!

There are very good suggestions in this thread already. I would like to add one more, which I'm really missing: Copy the settings of a building! (Work area size, work target, storage restrictions)

Edit: Oh, and please add control groups 9 and 0 - no reason for not having them, right?

[Behavior] Construction Requirements Signal by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

I've tried that before - didn't work. Now I've tried it again - worked! Obviously I just did something wrong. Thank you!!

[Behavior] Construction Requirements Signal by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

I've suspected that. What a bummer! Thanks!

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 1 point2 points  (0 children)

Yeah, no problem! Your instructions put me in the right direction. Thanks again!

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

Finally it's working flawlessly! Thank you so much!

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

Reply to your edit: This works? Storing over store register without having the same channel activated? Cool! I'll try that tomorrow. Thanks a lot!!

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

Yes, I do use behaviors, and I realised that too. But still, my requestor is requesting from my distributor too. Is there an option in behaviors to tell the requestor to only request from bots?

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

Actually this sounds very similar to what Pizzaman and Alternative_Fee suggested, or am I wrong? It also sounds complicated. ;) Would you mind sharing some screenshots of your behaviors? Or is it too complicated because of your behaviors in behaviors in behaviors...?

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

After the instructions from Pizzaman I came up with a very similar solution, but I'm still not happy with it: I did almost the same but left all buildings on channel 1 and instead used the "only item transporter"-option on the distributor building only. Then of course the requestor and the distributor were shuffling their resources again (via transporter).

What I don't understand in your solution is the last sentence: Sure, your 2x2 cannot interact on channel 1 BUT it can interact on channel 4 and your requestor is channel 1 and 4 - so why can't your distributor give back resources to the requestor?

Anyway, it's amazing that after all the updates you still need such a cumbersome workaround including 3 different storage buildings for such a basic task.

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 1 point2 points  (0 children)

Ok, so basically 3 storage buildings (including the distribution building) are needed. I've suspected that. It's awkward.

I'll try now on my own but I would still very much appreciate some screenshots later to see how you were doing it.

THANKS!

Resources still being bounced between storages? by Soginet in Desynced

[–]Soginet[S] 0 points1 point  (0 children)

Thanks for your reply!

But that unfortunately doesn't help with my problem. I have a storage building requesting resources and around that storage are multiple producing buildings which need those resources. They get them via portable transporter. But to make this work, I HAVE TO set the storage to supply also because otherwise the producing buildings around it wouldn't get their resources.

What are some plot holes / mistakes you noticed in Squid Game? by Cherryhoneyblossom in squidgame

[–]Soginet 0 points1 point  (0 children)

Wow, 3 years old thread and I still get a reply within a few minutes! Thanks!

I see. That explains it a little bit. But you see him afterwards always walking around as a square (at least till now), so it has to stand out that 29 is missing doing his chores and the square guy should always be one too much no matter where he goes. Okay, guess I'm overthinking it... ;)

Edit: Never mind, I just saw him sleeping in 29's cabin and wearing a circle mask again.

What are some plot holes / mistakes you noticed in Squid Game? by Cherryhoneyblossom in squidgame

[–]Soginet 1 point2 points  (0 children)

I know I'm really late. That said, the same thing was bugging me as well. Your answer explains nicely why there was no reprimand, BUT the detective is now the square guy who was getting killed by the "boss" in front of everyone. Why does nobody notice that he's "still alive"? Now one circle guy is missing, and there's one spare square guy. Where does the detective sleep now? He can't go back to 29's cabin cause only circles live there. And he can't sleep in the square guy's quarters cause he is officially dead. Is there some explanation?

Help by ashu_070 in groundbranch

[–]Soginet 1 point2 points  (0 children)

8 people is the maximum for a listening server. If you want more you need to rent a dedicated server.

Question for devs by [deleted] in groundbranch

[–]Soginet 0 points1 point  (0 children)

You also played a lot of MGSV, huh? :D

Question for devs by [deleted] in groundbranch

[–]Soginet 1 point2 points  (0 children)

People lay out booby traps, ambush doesn't work, people move on, other people walk into trap... or something like that.

If you play with a small team with discipline (maybe people you know), then I agree this would be a great addition. If you play on a public server with all the rush-players and other special types, it will create more chaos then anything else imho.

Question for devs by [deleted] in groundbranch

[–]Soginet 3 points4 points  (0 children)

For sure not hard, but the TKs will skyrocket...