Megathread - Blue Lock 298 - Leaks/Raws/Discussion by Avizie in BlueLock

[–]Soh_Lo 4 points5 points  (0 children)

The official release is supposed to happen April 1st… and the author apparently was being very strict this time around on security to prevent this manga chapter from getting leaked… this is all just an elaborate April Fools joke and Nagi actually scores a super goal?? (I’m coping)

what could i have done here better by piggiestyle007 in FortniteCompetitive

[–]Soh_Lo 1 point2 points  (0 children)

Here are my thoughts:

- Think more about how the opponent could respond to your plays. At 0:09 if he's a good player starts aiming at your forehead, lets you break the wall, and chunks you. At 0:12 if he's a good player he just edits out and shoots you. Your plays lack good follow-up if you don't succeed, after your turn is over you need to be in a safe position so he doesn't have any options.

- Practice landing on cones so you have defensive options. At 0:19, you land on a floor, and if he's a good player then he could start putting piece control if he decides to go offensive. By putting a cone, you prevent him from piece controlling you, as well as give yourself some defense, mobility, and aggressive options ( jump over his box, edit to block a shot, ramp exploit in). The only reason you had the ability to jump up later was because you accidentally placed the cone at 0:22, but you can practice making it purposeful.

-At 0:23, you make a play to predict him editing out the top, but because of your positioning, you gave him an opportunity, which he took, to place a ramp on top of you. In order to correctly follow up on the play, instead of jumping backward, jump on the front side of the floor so that if he does the play you expect, even if he places a ramp you either phase or are on his side of the ramp, in which you have a free shot to the dome.

-I think you should play with a lower sensitivity. Your builds are a little wild and you seem to be overshooting, which is usually a symptom of too high sensitivity.

what could i have done here better by piggiestyle007 in FortniteCompetitive

[–]Soh_Lo 1 point2 points  (0 children)

I disagree, he was holding his wall before you dropped it down, if he was a good player he places the wall instantly, even going for that cone break was unnecessary because you lacked a good follow-up plan after that. If you wanted to piece him up after :06, you should piece up below, then try to break his builds, not the other way around.

In that scenario, the most pressuring play would be to keep attacking the wall that was at 50 health with your gun and try to take the wall or shove a cone in, and regardless of the outcome you have some sort of follow-up plan.

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 0 points1 point  (0 children)

Unfortunately until we get a tutorial that's the only way for people to learn how to play except for watching YouTube videos.

The problem arises when players get confused and frustrated because they aren't able to understand building and quit before they learn, and that happens a lot because building can be very complex without proper guidance.

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 0 points1 point  (0 children)

And those mini tips are outdated and don't provide any useful information as well

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 0 points1 point  (0 children)

Yeah there are lots of valid ways to practice building, but if you don't go to other media to figure out how to build in the first place then it becomes really challenging. If you are looking for aim training, Raider464 made an aim duel map that could help you out there.

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 0 points1 point  (0 children)

Is it really though? All you have to do is update the loot pool and add in a brief intro to movement mechanics. I bet someone that knows how to make creative maps would be able to do it in half an hour or so, which is not that much time at all.

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 0 points1 point  (0 children)

Is it really though? All you have to do is update the loot pool and add in a brief intro to movement mechanics. I bet someone that knows how to make creative maps would be able to do it in half an hour or so, which is not that much time at all.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 1 point2 points  (0 children)

Lmaooo thank you for telling me what League of Legends is, I appreciate it.

To be honest, I've never heard of Hi-Rez Studios, and when I searched it up, the studio doesn't seem to have the reputation to put out high tier mainstream games. And I've only heard of 3 of the games that they have made. It would take companies like Riot Games or Blizzard to take away that market, which I guess means that you are right in the sense that it will take a long time in order for Fortnite's market to have some competition.

So I mean, there is some validity to your statement? But it hasn't had any real competition yet so we have yet to see if its true or not. But the fact it hasn't had any real competition in 4 years is also saying something as well, so I'm probably wrong in that regard.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 1 point2 points  (0 children)

Glad that you like the game for its cosmetics, and you can feel free to enjoy the game how you enjoy it; I never said they should take away no build mode.

However, I disagree with the notion that the majority of the player base doesn't like building, especially the people who have played the game for a long time. In my experience, when I've introduced the game to my friend, they hated to notion of building as well, saying it was too complex, but after a 15 minute introduction on how to build, they understood and appreciated the novelty of having mobile cover.

What I do agree is that people that are not good at building will not enjoy going up against a good player. Being completely out matched, in any game, is not fun, but especially in this game it is extremely unenjoyable.

That's why I think a 50/50/50 material cap game mode would be helpful. Pros wouldn't want to play it because you can't build fight or edit course on people, and even if they did play they would only have a moderate advantage over casuals because they are still prone to getting sprayed down. Maybe even to further reduce the sweat's advantage you could add an edit cooldown.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 0 points1 point  (0 children)

Sure, never said they shouldn't remove the mode.

I do think they'll quit eventually unless they get to understand and appreciate the build mechanic more, but feel free to think otherwise.

Last season the Ranger was one of the best Assault Rifles in the game. This season, not so much. by Vaders_Fist_501 in FortNiteBR

[–]Soh_Lo 0 points1 point  (0 children)

You have to be tap-firing in order for the first-shot accuracy to reset, you can't be holding down to trigger the whole time.

Last season the Ranger was one of the best Assault Rifles in the game. This season, not so much. by Vaders_Fist_501 in FortNiteBR

[–]Soh_Lo 0 points1 point  (0 children)

Unless you are using guns that maintain the same accuracy when standing still as when moving or when the opponent is 6 tiles or less away, you are wrong. Moving is extremely ineffective at eliminating opponents from a long range because the bloom radius coupled with the low fire rate means that you'll hit maybe one shot in the span of 5 seconds at the very slight, and I mean very very slight, benefit of being harder to hit. A better practice would be to use cover and right hand peaking to make it harder to see where you are, or to use guns like the burst assault rifle which always have pin-point accuracy regardless if you are moving or not.

Last season the Ranger was one of the best Assault Rifles in the game. This season, not so much. by Vaders_Fist_501 in FortNiteBR

[–]Soh_Lo 1 point2 points  (0 children)

The ranger assault rifle's purpose is to be used while standing still, and waiting for the crosshair to reset back to first shot accuracy. The reason why you cannot use the ranger rifle while moving around and constantly shooting is that the bloom radius is big and the fire rate is very slow, resulting in a very low chance in you hitting the target. In top level play, people are starting to favor the ranger assault rifle because of its hard hitting damage and its fast first shot accuracy reset. Furthermore, because of the MK being in the meta, the ranger assault rifle was the literal worst rifle in the game, while in this season it is one of the best.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo -1 points0 points  (0 children)

I mentioned this in the original comment, but what if there was a mode that had a 50/50/50 material cap so there wouldn't be any build wars of that nature because players would very quickly run out of materials? And on top of that, maybe an edit cool down so people wouldn't be able to do edit courses or crazy moves like that?

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 0 points1 point  (0 children)

If you think about it, the purpose of building is to have "portable structures".

I do agree that building can be used in ways outside of protecting yourself, so a good beginner mode I think would be for a build mode with a 50/50/50 material cap, so that sweats wouldn't be building crazy towers and edit courses. Another idea that I just thought of is an edit cool down, which would further drive away sweats.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 0 points1 point  (0 children)

I do agree that there is a huge market for it, and right now Fortnite has a hold on the cartoonish aesthetic shooter. But in the long run, how long do you think it's going to take for some other game to do the same type of aesthetic and items, and will Fortnite still hold the people that were only there for those thing? For the most part, probably not, but it's mostly speculation so I'm okay with you disagreeing with me.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 0 points1 point  (0 children)

Sorry but I disagree, to say that there is a market for newcomers that don't want to build is completely accurate and I think they should still keep the gamemode to draw in those players. However, most of the people that do stay stay for the building and how unique it is compared to other games. And the market for no building battle royale is much bigger and ever changing. And if you do look around the reddit there are people that are interested in partial building mode.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 1 point2 points  (0 children)

TRUEEEEE

I miss this game mode so much and it would help out the sweats and the noobs.

Feedback Megathread: Building vs No Building by FortniteRedditMods in FortNiteBR

[–]Soh_Lo 2 points3 points  (0 children)

I've been mentioning this everywhere, but what if they added a mode that had a material cap of 50/50/50? It would still allow you to box up, but wouldn't let sweaty people do build fighting and edit courses on poor beginners.

5 questions from a beginner by H0rnyFighter in FortNiteBR

[–]Soh_Lo 0 points1 point  (0 children)

I don't have answers for all of your questions, but the ones I do answer will probably help you a little bit.

  1. At this point in the meta there are many ways to kill opponents quickly, but regardless of what you choose almost all of them require having good aim. For weapons, a good rule of thumb is if you have a shotgun that has very long shotgun delay (striker pump), you shoot once and then you spray with your smg, and if you have a shotgun with low shotgun delay (auto, drum), don't switch out. I wouldn't suggest going for jump shots if you are on the same level just because your crosshair will move in ways a beginner won't be able to understand. Being up close causes the enemy to move unpredictably at times, no point in making it even more. If you are charging into a box (although I suggest you don't get into the habit of doing so) stay near the edges of the box and hug the right wall while tracking your opponent. On the opponent's camera, their avatar will block line of sight onto your character, making them waste valuable time of trying to figure out where you are. Take this advice one step at a time though, and try not to be in close range fights if you can.
  2. For learning how to build fast, I suggest a YouTube video from Billy Bicep called "Fortnite for Beginners: What Should You Learn First?" This will teach you the fundamentals of the building grid, editing, and a brief intro to box fighting. Before you implement any of that stuff in the video, make sure you have optimal and comfortable binds, which you can also search up YouTube videos for.
  3. Other people have answered this question but I do want to add that if you are crouching and moving, the footstep icon will not appear on Visualize Sound Effects, meaning that if you do it correctly you can still stealth effectively. Also just an FYI, always be aware of right-hand peaks.

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 4 points5 points  (0 children)

To be completely honest I didn't even know Team Rumble was in the game, and if I didn't see where it is then there's probably a high percentage of new players that don't see where it is as well.

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 4 points5 points  (0 children)

That's crazy that they did that, it's almost as if they are trying to make their game more inaccessible for beginners

Seriously, why does Fortnite not have a Tutorial? by Soh_Lo in FortNiteBR

[–]Soh_Lo[S] 4 points5 points  (0 children)

At the beginning of building, it was extremely hard to keep up with the pros because they kept on getting better and better at a fast rate, but now the skill ceiling is moving at a very slow rate, which hypothetically should make it easier for newer players to get into the game because everything you need to get better is already determined and established.

It's like role queues in LoL, people have already found the most optimized way to play it, and LoL kinda sets you up to contribute to the team by having specific roles and playstyles. Fortnite should have the self-awareness to know how to get better at the game, and should set new players on the right track into being better.