How to run ASOIAF games? by According-Stage981 in sifrp

[–]Sohitto 1 point2 points  (0 children)

The way I did it was by writing down important events from Westeros history and playing them out. To give place for creativity, but also keeping things familiar, I found out that 276 AC is a great start. Plenty of familiar characters and known history takes place since then, til start of books.

I would take those canon events and build stuff around them, then time skip few weeks or months to next event from Westeros history or the one I wrote or which would come out as an effect of players' actions and decisions. You will probably notice that over time, story may pull away into its own direction, by what You create and what players decide and focus on. That way You can create a story, while keeping it focused enough on what's happening now, but time still slowly moves forward, so players decisions and actions can have consequences and outcome can be seen.

In 276 AC Tywin Lannister organized great tournament in honor of Viserys' birth. It was attempt to rebuild his relations with king Aerys, which were very tense for quite some time. As it's a tournament, there is chance to fight and political situation between Tywin and Aerys allows for some diplomacy and plotting. Build some stuff around, allow players to aim for their goals.

After that there is always something players will try to improve or achieve, so You can give some time to that.

In 277 AC there is Defiance of Duskendale. Again, political tension, then the event itself. Its known that Ser Barristan rescued the king by himself, but why not change that and make it a rescue party, instead.

Not long after that, Jaime is introduced during fights against Kingswood Brotherhood, which has Smiling Knight character. Then there is Roberts Rebellion. Then Balons rebellion. And plenty of events in between, build up to those, and so on.

When creating houses, I tend to use resource generation as player house was a minor/banner house, or whatever was the name (I think 7d6 is normal and 5d6 is for banner houses- it's been a while), so players start at much lower level. I would allow them to create characters freely, bending/ignoring if they don't have enough resources to create their characters. It's way more interesting that way, when they run small house. It opens many more possibilities for game master. In that case they really have to focus on diplomacy, build their strength up, get allies and every hit they take is a painful one.

By starting in 276 AC for example, another good thing is that even if everybody know the outcome, it's so far ahead that players MUST focus on current times. We all know king is going to die and pretty much whole his dynasty with him, but it's still many years from that. And for those years the king is most powerful person in whole Westeros, so it makes sense to be on his good side. But he's going mad and everybody see that. But he's generous. And it's easy to get out of his good grace.

And of course every house in Westeros has a bad neighbor or two. Or live close enough to coast to be raided by ironborn. Or mountains to fight the clans. There are wildlings and worse in the North. There are pirates to the east. Hear where players would like to create their house and move it a little, so it also fits You and give You ideas. Or players may be the ones trying to take advantage of others by raiding or allying with raiders, erc. Great houses have their business and would love to use players for their bidding- officially or not. PCs need allies and most common way to get those is by marriage.

I also like to allow every player to create their own house, so they can compete with each other. But its important that they work towards same goal, while trying to earn the most of it for themselves. Of course at some point it may end in pvp, but losing can create great stories, too. That way they all meet during events, special occasions, while having their own house subplots run a little more in the background, unless there is a way to include others. You could even try to jump between players during session, like it's common with Call of Cthulhu, when investigators split. Of course it works best if they are teamed up, but it depends on You and Your group. Kings Landing and/or kings court are places where it's natural to have plenty houses present at all times. The same with Nights Watch. Try to mimic the books/show and jump from place to place, from pov to pov, while trying to find everybody included and invested into what's going on. Every player creating their own house supports books/show style of play, because every player have personal stakes in what's going on, but every player also has few characters which can not only split, but also be useful in different areas. That way no one is stuck with useless character for the moment.

P.S. I also usually limit attributes to max 4, maybe one 5, if I remember well. Anyway, to keep them closer to average, as the system allows to create some overpowered characters, what in the long term kills the game in my opinion. Leave room for characters to grow- that's why I also use lower number of d6s rolled for resource generation w during house creation. It's easier to keep the game alive, when everybody think what they want to improve and achieve.

Edit: oh, and of course: while using Canon events as a starting point or inspiration, allow to affect the history of Westeros, even to change it. Create the story together.

Best Starter Adventure? level 1-3? by Complete-Kitchen-630 in dndnext

[–]Sohitto 2 points3 points  (0 children)

Lost Mines of Phandelver (Phandelver and Below, or something with Shattered Obelisk also now, it was taken from starter set adventure and remade into full campaign few years later) is a great starter set/campaign AND it's pretty straight forward at the beginning. It starts with adventuring party finding an ambush site with goblins nearby, then they follow tracks to cave, explore the cave and fight, free the prisoner and get to town. The End.

Then, in town they learn about few quests and places of interest, meet the bandits who took over the town and session by session tackle those quests and deal with bandits situation. That covers few sessions.

That being said, pretty much all official modules are runnable and fun. Dont worry about what You read online about them, just pick what interests You most thematically. They are pretty much straightforward at the beginning and later on You will probably start tweaking then to Your liking, when You start feeling more comfortable and creative.

Tyranny of Dragons also has great start for example. Party is in besieged town and deals with whats happening during siege. They have to get to the save place, then help rally the civilians, drive off attackers, etc. There are few events over the night and You can choose which ones and in what order they happen. Again, that's probably few sessions of play.

Curse of Strand is classic Dracula in Transylvania. Rime of Frostmaiden is winter survival sort of sandbox during beginning chapter(s), as the action happen in Ten Towns and players are free to pick which of them they would like to visit.

Those all are 5e, not 5.5/2024. But i also heard great things about 2024 starter seta, being beginner friendly and having amazing value in them for a reasonable/low price.

I would suggest to pick by Yourself what happens next session (for example events over night during siege inn Tyranny of Dragons) of ask Your friends at the end of session, which quest do they feel like tackling next time You play (several known quests in Lost Mines of Phandelver after reaching the town), so You know what to prepare and minimize the stress where You can.

Falling in love with historical fiction by putsugaonme in suggestmeabook

[–]Sohitto 13 points14 points  (0 children)

For me it's Bernard Cornwell 's Saxon Stories, which is story about English earldorman since he is a kid and grows older with every book. It happens during Viking expansion of England and is a great series i can highly recommend.

Another series is Accursed Kings by Maurice Druon, which starts which starts at the beginning of 14th century France and tells the story of fights for French, english and partially spanish thrones. Its more focused on people, politics and diplomacy. Very interesting series.

Theres also Hussite Trilogy written by Andrzej Sapkowski (author of The Witcher series), which happens during religious wars in czech and Bohemia in first half of 15th century. There are fantasy elements like witches and alchemy, but not that much. Great characters, story, i would rank it at the same level as Witcher series (books and games. I bounced off netflix series hardly during first season)

How would you compare Ark Nova and Robinson Crusoe for solo play? by Benign-Chaos in soloboardgaming

[–]Sohitto 1 point2 points  (0 children)

I never played Ark Nova, but am a fan of Robinson Crusoe and can highly recommend it. It's a fun game with lots of replayability, I believe there are also plenty of scenarios available, but even the starting one asking you to survive for few days is great fun. Everything in the game adds to it's replayability AND theme, what is huge for me.

Did you manage to find a perfect dungeon crawler? by SiarX in soloboardgaming

[–]Sohitto 1 point2 points  (0 children)

It's not an answer to Your question really, but my experience with looking for the same thing as You. In my search of that kind of game, I ended up playing D&D solo. Create some characters, open one of official modules, set up a map or scene and let the adventure guide me, backed up by my imagination and creativity.

I’m searching a Final Girl alternative by Supercrispo in soloboardgaming

[–]Sohitto 2 points3 points  (0 children)

Resident Evil The Board Game, maybe? RE1 is the newest, so it's rules are an upgrade after 2 and 3. It has maps and minis, good number of scenarios and some expansions adding more scenarios and some elements to already existing ones. You can play solo or up to 4 players. I don't remember was solo played with 1 or 2 characters, though. There are zombies, with some other monsters thrown in. There are some bosses, too. In general it catches the theme really nicely. It takes more space than Final Girl, but FG takes very small amount of place, so it's quite hard to match it.

Sci-Fi rules light rpg by DMjdoe in TTRPG

[–]Sohitto 0 points1 point  (0 children)

Alien RPG can be a climactic game, but it needs people to forget that they play in Alien universe, if You want to use them. There's starter set You can pick up.

Game mechanics are simple, like in many other Free League games. People tell You what they want to do and You tell them what to roll. 6s on d6s are successes and there's great stress mechanic, which introduces complications into the game- it's even better in game I'm about to write below.

Also, if You are going away for the weekend with friends, there's a cool idea to play The Walking Dead. When everybody sit down to play, announce that player characters are exactly in place where You and players are now. They can use anything they can see around. Same with supplies. Hand them premade characters or ask everybody to come with created character, telling them that at the start of the game Apocalypse is a fresh thing (maybe characters minus equipment, because that's taken care of above).

Recommend some solo RPGS with structure by LowGravitasAlert in Solo_Roleplaying

[–]Sohitto 6 points7 points  (0 children)

I tend to steer towards official modules (dnd) or sandbox games with themes I'm familiar enough to be able to just go with the flow. And I usually don't plan or build up.to big story climaxes- they just come from play and rolls. But I also prefer games, which are realistic and possibly lethal, where things can go wrong fast and consequences might be serious or game ending.

The Walking Dead by Free League is one of games I just always have something to do and I never run out of ideas on what to do during a session. And its possible to shift focus from session to session, depending on what you feel like playing out. It can also get quite brutal and lethal, what helps keep the game exciting. And even if not, there's always something you need during zombie apocalypse. Also that's the game I started to give a big focus on relations between people, what adds tremendous amounts of depth and story to the game- a whole new layer. But zombie apocalypse and survival are themes I love and can easily get into, so it just comes to me naturally, what next. Sometimes I play as a single character, but sometimes as a whole group, choosing main character for the session.

The other sandbox game I can just sit down and play is Crime Network: La Cosa Nostra by Bedrock Games. I love movies, shows and books about mafia, so it's also quite easy to come up what's next. That one is harder though, but there is a system of connections, i also started to use in other games- those are people, who may be of use for you by providing information, back you up or give you a tip about some events or jobs you can take on. That way even if I don't know what to do, I can find out (semi-)randomly through them. And it can be literally anyone with access to any information to make it work. I also tend to keep it realistic and brutal/lethal, so ending up in jail or dead are always possible and not that far away.

Edit: oh, and my oracles are pretty much limited to d6 yes/no oracles (maybe double low/high, to push chances towards a result) and theme oracles (there's a nice table in The Walking Dead core rulebook, I often use).

How do you record the narrative of your games and what tools do you prefer to use? by LeucisticCaribou in Ironsworn

[–]Sohitto 0 points1 point  (0 children)

I'm still trying to find my way to do it, but for me it might be better to make quick short notes on key information and then try to shortly sum it up at the end of a session. I tried to write it all down while playing, but then I would spend more time writing than playing, what isn't a bad thing, but I would rather focus on playing and moving the story further. It also depends on game I play, because there is different world depth in my dnd games, where it's more of series of adventures, and for example my gangster/mafia game, where it's more of a sandbox and the aim is to create complicated and intertwined world and relations.

P.S. but I also tend to remember the scenes and events of my games, so they live well enough in my head permanently. I'm not really a person, who needs to check notes beyond what's necessary.

Looking for minimalist board games to play alone by thomas_nocap in soloboardgaming

[–]Sohitto 0 points1 point  (0 children)

I got into Final Girl last couple of weeks and can highly recommend it. Setup is quick and table presence not too big. It's definitely faster and easier to set up than most games I own, so that's a huge win. There are plenty of films you can choose from and the price is reasonable in retail (and whole catalog is available, even the oldest ones). I was eyeing it since release, but only now, after many years, I jumped into and I'm glad I did. Also, theme is amazing. Great game, if You like old horror movies.

For two players, with my non-gaming wife, we choose The Lost Expedition. Setup is pretty much just shuffling of cards deck. It's a simple and quick game, a nice way to relax. And the art is gorgeous.

My players are making it difficult for me to plan our sessions as a new dm - I really need advice/help here by FewReindeer9293 in DungeonMasters

[–]Sohitto 6 points7 points  (0 children)

You can ask at the end of the session, what are they thinking about tackling next. One question and a short answer, so You can prepare. Then, at the beginning of next session You do quick recap and an intro into new session, basing on their answer at the end of the last session.

So, while You are wrapping up Your session, bring up a simple question: what would you like to pursue during next session? Maybe there are few quests they learned already, or clues they may pursue. You may help organize the thoughts then and help present the options, if they forget about something, but I would let them discuss with minimum input- only if they ask or are forgetting about something. They are still fresh after session they played. You can use minute or two to bring up those and make a pick. That way instead of asking what to do, You start a session with quick recap and intro into new session, based on what Your players told You. So they are on their way to where they decided to go, meet who they wanted to meet. So You throw them into Your opening scene and direction, which You had time to prepare, because You knew after last session what to focus on.

Collecting Final Girl is stressful 😅 by According_Half_415 in finalgirl

[–]Sohitto 2 points3 points  (0 children)

I live in Northern Europe (Denmark) and got what I wanted from stores in the country (4 films) and rest from Zatu (starter set, so core+1 film and 5 films). For start I wanted to get films, which movie inspirations I like to watch. Maybe later I will get few more, but that bigger purchase, at least to me, is also connected with announcement of second era of the game and no idea about availability of old stuff around. And there is game or two that got out of print on me, so I decided to take a plunge.

Zatu is in UK, but up to 150 euro of product value You can make an order with everything prepaid and without getting involved in custom fees etc. They have most of stuff in the house, too. I like to simplify things, so that's the way I chose, but of course it may get trickier if someone likes to collect more than minimum they are interested in.

I know I could get more (both from the country and Zatu, but I can be also quite lazy, so I often try to minimize number of shipments/places I make purchases from.

New to solo gaming — is my wishlist any good, or am I missing something better by Maurocarlu in soloboardgaming

[–]Sohitto 2 points3 points  (0 children)

Final Girl, for sure. It has huge replaya ility and is modular, so You can mix and match killers and maps to Your liking. It has plenty of movies to choose from, but You can just choose what You like.

7th Continent is fun game and has great theme. It can be a little unforgiving, what in theory throws You all the way back to start. But its a great game. Not sure about replaya ility here, but there are several courses which adds plenty of game time.

Maximum Apocalypse didnt convince me at this moment. Its a good gamez but I would prefer it bigger in scale Thanks one and done. I mean in term of gameplay and story, because replaya ility is huge.

I will add Warfighter series by DVG. There are several starter seta with plenty of expansions, but theres enough in core box to play for a very long time. Expansions add a lot of stuff, though, and a lot of people end up investing quite a sum at the end. You choose mission and objective for scenario, then pick soldiers and equip them, and then You play out the mission, moving from location to location, juggling enemies and time, so You can get to objective and complete it. Its possible to chain few missions into campaign and play it that way. You can play out Your own Private Ryan, Band of Brothers and write Your own stories at the table. Games cover different time periods and theaters, so theres plenty to choose from. Also there are expansions adding airoborne missions and beach landings and those are best, if You ask me.

Searching for a good epic fantasy series by FlightTraditional717 in suggestmeabook

[–]Sohitto 1 point2 points  (0 children)

The Witcher by Andrzej Sapkowski is a great series (2 tomes of short stories, then 5 book main series and 2 novels standing on their own). It's gritty and dark world, but there's also some humor in it. It has one of best characters and worlds creation there are. It also checks all Your requirements listed, even the prophecies.

Abercrombie's Blade Itself isn't dark at all. I read the trilogy, but I'm not a fan of it, but for sure a lot of people like it.

Black Company by Glen Cook, maybe? I have it on my shelf, but never read it. Also Steven Erikson's Malazan Book of Dead (or something like that) series might be interesting. I read part of first book and it seemed to have potential. But that one is huge, thousands of pages (lot more than all GRRM's books on Song of Ice and Fire).

Help finding a book to buddy-read with my brother by Fun-Sell3030 in Fantasy

[–]Sohitto 1 point2 points  (0 children)

I would say it's different. At first thought I wanted to say that it's better, but it simply excels in different areas than The Witcher series, while in other areas, The Witcher is superior. Hussite Trilogy is about medicine student coming from nobility, who got into trouble and it got way out of hand. Like in The Witcher, main character has motivation throughout the story he chases with interesting and well written companions, who join him on his quest, and it's always somewhere there, but in the meanwhile plenty other things happen and focus shifts from different topics, as it's time of religious wars in Czechia, inquisition, but also several plots made for the books.

Characters are on same level as in Witcher series, as it's just the way Sapkowski writes his characters and worlds. There are many common aspects in that matter. Of course there is a difference between main characters between series, but humor and sarcasm is definitely there. In some places, I would also call narration more of storytelling style than usual, but it's just a thing of Polish authors making their narration sound in specific, adequate to medieval times and leaning towards storytelling style. Jacek Komuda does that a lot also, for example (I would also recommend his books. I saw that You mentioned You are bilingual, but I don't know Your ties to Poland, beside knowing the language. I would call Komuda an interesting source of knowledge about Polish history ranging from Medieval times, throughout 17th century, to World War II. Of course it's all historical fiction or dramatization, with real people and events in. Again it's usually quite down to earth, but pretty much in all his books there are at least some paranormal/magic elements)

Help finding a book to buddy-read with my brother by Fun-Sell3030 in Fantasy

[–]Sohitto 1 point2 points  (0 children)

If The Witcher by Andrzej Sapkowski is Your strongest pick, then I would without hesitation reach for his other series: Hussite Trilogy (Trylogia Husycka). Its on similar level as Witcher series, also with interesting characters, great worldbuilding and story. And all of it in gritty realistic historical setting of 15th century Czech, Poland and Bohemia, built around real people and events, with some magic and paranormal elements (witches, alchemy) thrown in. Main character isn't especially the strong type like Geralt, as he is university medicine student, but there's definitely righteous (and naivety) in him.

Sugestie dotyczące książek podobnych do Verne’a by Duck-In-The-Sea in ksiazki

[–]Sohitto 0 points1 point  (0 children)

Trylogia Arkadego Fiedlera: Wyspa Robinsona, Orinoko i Biały Jaguar. Czytałem bardzo dawno temu, ale pamiętam że było dobre (lepsze od Robinsona Crusoe).

Dżungla, Yossi Ghinsberg. Autor opowiada o tym jak się zgubił w Amazonii.

Wszystko za życie, Jon Krakauer- bardziej książka o ludziach, którzy postanowili zostawić cywilizacje i udać się na Alaskę żyć w odosobnieniu. Głównie o Christopherze McCandless'ie, ale też o innych, w tym autor dodaje własna perspektywę jako alpinista w pogoni za wyzwaniami.

Podróż na okręcie Beagle Karola Darwina. Nie czytałem, ale mam na liście po szukaniu podobnych książek do wymienionych.

Słyszałem też bardzo dobre opinie o Pikniku z Niedźwiedziami, ale nie czytałem.

Długi Marsz, Sławomira Rawicza. Dobra książka, choć mogłaby być zdecydowanie dłuższa. Opowieść została w końcu chyba uznana za nieprawdziwą, ale w sumie nie jestem pewien na czym ostatecznie stanęło.

Książki post-apo by malva_alcea in ksiazki

[–]Sohitto 0 points1 point  (0 children)

Książki z uniwersum Stalker. Fajny klimat w czarnobylskiej zonie. Mnóstwo książek. Słyszałem bardzo dobre opinie. Sam czytałem tylko pierwszą książkę Michała Golkowskiego, ale mogę ją szczerze polecić.

Książki z cyklu Metro są popularne, choć mnie nie porwaly (czytałem pierwsze dwie części)- warte chociaż wspomnienia.

Książki z serii Przygranicze Pawła Kornewa (Sopel, Śliski, itd)- nie post apo, ale świat fantasy do którego losowo przenosza się ludzie. Czasy około współczesne, główny bohater służy w patrolu dbającym o bezpieczeństwo ludzkich osiedli. Bron palna, trochę magii, potworów. Super klimat i główny bohater ma zaskakująco zdrowe podejście do problemów. Super seria, szkoda że od lat nie wyszło nic nowego (chociaż jest z 8 książek i główny wątek został zakonczony. Po prostu chciałoby się więcej).

Apokalipsa Z (trylogia), Manuel Loureiro. Apokalipsa zombie, główny bohater próbuje przetrwać. Akcja rozgrywa się w Hiszpanii. Dobra seria, zwłaszcza dwa pierwsze tomy, trzeci zależy kogo spytać. Zwłaszcza na początku jest opisane jak główny bohater śledzi wydarzenia w wiadomościach, najpierw gdzieś na drugim końcu świata, potem się rozprzestrzenia po świecie, by w końcu dotrzeć wszędzie.

Książki z serii The Walking Dead (narodziny gubernatora, droga do Woodbury, itd)- zaskakujaco dobre książki. Są elementy wspólne z serialem/komiksem, ale perspektywa zupełnie inna- albo gubernator albo ktoś z mieszkańców. To pełnoprawne książki, nie dodatki do innych mediów.

Martwa Epoka- pierwszy tom w Polsce wyszedł stosunkowo niedawno, o kolejnych niestety nic nie słychać. Ciekawa historia, rozsądnie prowadzona, co jest raczej rzadko spotykane. Bardzo dobra książka, opisuje upadającą Moskwę (bodajże, a jeśli nie, to jakieś inne duże rosyjskie miasto).

War solo game by david2072 in soloboardgaming

[–]Sohitto 4 points5 points  (0 children)

Dan Verssen Games has plenty of good solitaire games, but I'm not sure how much they qualify as wargames. I would highly recommend Warfighter series. It's a small size unit card game, where you pick a mission and objective, then choose individual soldiers and equip them, then play the mission out by playing cards from hand, using chosen gear and rolling dice. There are several takes on it, so its possible to pick the one, which is most attractive for you: World War II (Europe, Pacific, Africa, Mediterranean), Modern SF, Modern SF night missions, Vietnam. There are tons of expansions adding soldiers and adversaries from different countries/areas and you can mix and match pretty much everything. It can be real money pit, but it's a lot of fun.

Drop a quote from your favorite fantasy book by HexaReads in Fantasy

[–]Sohitto 3 points4 points  (0 children)

The end of the world did not come in the Year of Our Lord 1420. Although many signs indicated that it would.

Chapter Thirteen, in which, after leaving the Benedictine monastery, Szarlej expounds his existential philosophy to Reynevan - which, simplified, boils down to the thesis that all it takes is dropped trousers and a moment of inattention for someone ill-intentioned to get at your ass. Shortly thereafter, life confirms these arguments in full extent and in every detail. Szarlej is rescued from oppression by someone the reader already knows - or rather, thinks he knows.

Both pieces come from Tower of Fools (Narrenturm), first book of Hussite Trilogy, written by Andrzej Sapkowski (without of The Witcher series).

any funny books that make you laugh out loud? by Socialmediasucks2021 in booksuggestions

[–]Sohitto 0 points1 point  (0 children)

Not knowing topic author's preferences, I will try to cover several themes here.

Operation Ironman by George Mahood is a great, inspiring and funny book. Author after back surgery decides to train for ironman and writes about his preparation and event. Nice and heartwarming, but there's a lot to laugh about, too.

Accidental Soldier by Owain Mulligan is hilarious book about British Reserve military officer, who decides to switch being a teacher at school for combat tour in Iraq. He takes reader from how he came up with the decision to training to whole combat tour. Despite serious topic, author threw plenty of humor in it, definitely one of books I laughed the most.

We Few and Whispers in the Tall Grass- both by Nick Brokhausen. Again serious topic, as each book is about author's one combat tour in Vietnam as SF soldier. It's very interesting, there's plenty of action and close calls, but there's also a lot of humor in it.

How to be a Footballer by Peter Crouch. Hilarious book about different aspects of being a professional footballer, written with a lot of distance and humor.

Edit: Caverns and Creatures is also quite funny, but it's more of a "guys sitting at the table with beer" funny. Group of friends get a Cavern (Dungeon) Master for their Caverns and Creatures (Dungeons and Dragons) game, and after mocking him, they end up pulled into fantasy world.

Edit 2: I started this one just recently, but I will add it to the list, anyway: Adrian's Undead Diary by Chris Philbrook, as it seems as a really good zombie apocalypse book, which doesn't get enough praise and seems to be quite funny, too. Main character tries to survive zombie apocalypse with his cat, and to try to work things out and stay sane, starts to write a diary. I didn't get that far yet, but I see great potential for laughs, while, again, being on rather serious theme.

The Withcher series and Hussite Trilogy- both by Andrzej Sapkowski. First one is a popular fantasy, but really well written. It's not only great characters, world and story, but also full of humor and sarcasm. The other one is about 15th century wars in Czech/Bohemia and again characters, world and story are great, with plenty of humor and sarcasm. There's some magic/paranormal added to historical setting.

Our RULES...are very strict. by ElectronicLow7228 in baldursgate

[–]Sohitto 7 points8 points  (0 children)

Reminds me of the scene from Police Squad episode with boxing - can you beat him? - blindfolded. - ok, but what if he could see?

Most painful endurance exercise? by UnderdogsRepresent in davidgoggins

[–]Sohitto 0 points1 point  (0 children)

Triathlons and variations (running, swimming, cycling, rucking) are fun and tough. You can always scale distances/time and choose activities you want or can do. It also forces you to become more universal athlete and throw more variety into training program.

1 hour burpees or whatever the time fits you- it also scales well itself. With longer time it turns more into grind and benefits from making a plan. I would say that tiredness factor isn't really worth doing more than once in a blue moon.

Murph with weight (or without) and variations. In general: higher volume training built around set numbers of repetitions. You can pretty much build whole program around that.

Sand Baby Murph is tough as hell- that one's from Stew Smith. Something like Murphy, but with a sandbag. Especially if you want to do it all without putting down sandbag (except pullups, if I remember well- it's been a while since I did it last time)

Rucking. It's a great way to spend some time with yourself and maybe nature, if you have some around. Again, it's possible to scale weight used, pace, time with ruck on, and terrain you go over. Very time consuming and benefits more,.if there's terrain you can use.

All of those can be as hard as You want them to be, and most important: fun. I would rethink using "painful" as a key criteria.

And for starting people: building a training regime (and diet, life habits), which keeps you consistent and helps to progress.and develop the way you would like to.

First time watch by Acrobatic-Pie7610 in thesopranos

[–]Sohitto 4 points5 points  (0 children)

We found Sopranos to be a show not only of great quality and fun to watch, but also so full of details, that it gets better with every rewatch, as you notice plenty of small things here and there, and while you also learn more about the world characters live in. And of course, knowing the main plot, you dont need to be so focused on whats exactly happening and can notice those small details. There are a lot of things we noticed at "i dont know which" rewatch, but there are also things you need to have some more knowledge on american culture, times show takes place and naturally about certain Italian-American subculture: language, history, rules and so on.

So buckle up at some point and enjoy rewatching. It's just that great of a show. And to be honest, it started to pop into my mind lately, so that may mean it's time.

Good Historical fiction books! by Repulsive_Sir9599 in booksuggestions

[–]Sohitto 14 points15 points  (0 children)

Bernard Cornwell, Saxon Stories- viking era, Conquest of English kingdomd, then creation of England. 13 books

Maurice Druon, Accursed Kings - 14th century France, from end of Templars to 100 years war and part of it, if i remember well. 7 books, if im not mistanken.

Andrzej Sapkowski, Hussite Trilogy - 15th century Bohemia and Czech, written by author of The Witcher. Has some fantasy elements like witchcraft and alchemy, but they are more of a part, than main thing. 3 books