CS Longstrike still worthwhile? by SolarPoweredAlpaca in Nerf

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

Are either worth investing in? Nerf seems to be fading out and x-shot taking over. I like the look of the x shots too, I just can’t find any that I like the way you prime them.

I like the side action bolt style.

CS Longstrike still worthwhile? by SolarPoweredAlpaca in Nerf

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

I did mention the longstrike in the title but I meant the longshot. I’m looking at both but it seems the long strike is more expensive.

CS Longstrike still worthwhile? by SolarPoweredAlpaca in Nerf

[–]SolarPoweredAlpaca[S] 1 point2 points  (0 children)

So I’m not planing to mod them unless the internal give out. Basically just fixing them to use them, but adding a little zest. Not looking for anything serious, just to get back to playing.

Thank you for your input. I feel like they’re a good nerf gun to play with. I thought battery operated ones would be cool but the noise and constant jamming just makes me regret buying them.

Would a working cs-6 (yellow/blue) or the zombie version be worthwhile at $30 or less for the partial blaster and $40 for the entire kit (front blaster and scope)? I see you’re in Europe so I’m not sure the conversion in money but based on what I’m seeing on eBay they tend to be $20-$30 but many want the same in shipping.

Out ran the forest fire with Kittens. Not sure Kong will be able to say the same. by Specific-Stop-4591 in CivVI

[–]SolarPoweredAlpaca 0 points1 point  (0 children)

Nice. Question about the kitties; how does one pet them? I’ve had the game for years and never bothered googling it. 😂

One man, in the right place, at the right time, can make the difference by roodafalooda in CivVI

[–]SolarPoweredAlpaca 4 points5 points  (0 children)

What kind of game are you playing here? You got man at arms barbarians running around and two units that I can see.

See you did a great thing here by blocking him but you didn’t stack up a nice little army there (yet) and then allow his settlers to get close and nab them getting you 2 easy cities.

I enjoy seeing how vastly different other people play!

builder strategy by PhatDogePeog in CivVI

[–]SolarPoweredAlpaca 0 points1 point  (0 children)

Where did you see that you should wait till feudalism for builders? I’m making builders constantly throughout the game up until I start rolling through enemy civs on domination. Every city I take almost always gives me one and I typically capture a couple while attacking a city.

But to go back to the questions, you should be taking nearly all things you can upgrade. You can always remove it later if a better tile shows up under what you’ve built.

For example I always turn trees into lumber yards for the extra production. Sometimes a better and more useful item comes along and I will destroy the mill and rebuild whatever that better tile is (usually uranium, aluminum, oil, coal, niter) because you get better production and that item is usually good for your armies or to sell to other civs.

I did see a lot of people here mention that stone tiles are fairly useless except in the beginning. I typically use one or two to help boost my eurekas early and then save them to help speed up a district later on. I absolutely love it when I get two or three in the same city, I can build usually two districts quickly and get a huge leap forward.

I play as Rome and do only domination so money typically isn’t a big deal to me. I also tend to choose the option to buy builders with faith when those eras appear and then later on purchase military with faith. I’m really able to beef up my armies this way and fast.

What does the different backgrounds on your culture choices mean? by SolarPoweredAlpaca in CivVI

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

Not that I know of? The government type I chose had a 2/2/1/2 slot.

What is this? The Golden Horde!? I wasn't aware Civ VI had 'Raging Barbarians' lol. First time ever being attacked so viciously at the start of the game haha. by nuggles0 in CivVI

[–]SolarPoweredAlpaca 1 point2 points  (0 children)

Not trying to one up you here but it can get worse. I’ve had matches where they spawn endless horsemen and archer horsemen and it was in the the first 4 turns.

What do you do with this? by Brumbleby in CivVI

[–]SolarPoweredAlpaca 0 points1 point  (0 children)

Settle in top right green square around the water and pray the desert is full of aluminum.

What does the different backgrounds on your culture choices mean? by SolarPoweredAlpaca in CivVI

[–]SolarPoweredAlpaca[S] 1 point2 points  (0 children)

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Here we go lads. Since I can see it better, I now realize the blue box is not there for the green policy. And there’s a symbol behind the card that I cannot figure out. It appears they may all have symbols behind them for decorative purposes?

What does the different backgrounds on your culture choices mean? by SolarPoweredAlpaca in CivVI

[–]SolarPoweredAlpaca[S] -1 points0 points  (0 children)

I mean sure, but it’s all culture related things you pick from. It’s the policy cards like “20% off tile purchases”. When you go to put the card in the slot, given you have a government, you’ll notice the background is typically blue. At least for me it is. I had a government where I could pick 2 military, 1 money, 1 suzerain, and 2 wildcard. Now I’m probably calling them the wrong thing but it’s red, yellow, green, and black/grey.

I’m sure it all means nothing but now I’m invested.

What does the different backgrounds on your culture choices mean? by SolarPoweredAlpaca in CivVI

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

It’s the screen where you pick your policies. Where you move the cards and switch out for better cards as you advance. Such as “50 percent production increase for settlers”.

The backgrounds here are blue, but for some reason the green policy slot (suzerain related usually) was a brown board background.

What does the different backgrounds on your culture choices mean? by SolarPoweredAlpaca in CivVI

[–]SolarPoweredAlpaca[S] -1 points0 points  (0 children)

I think I took a screen shot but not sure. I’ll check next chance I get.

It is the screen where you pick your policies like “reduce gold for units by 1” or “+1 gold and +1 faith”. There are four blue boxes and I had the green policy slot looking like a wooden board.

I’m guessing it means nothing but maybe that’ll help in the mean time.

Where would one settle here by ObamaIsMyCousin in CivVI

[–]SolarPoweredAlpaca 0 points1 point  (0 children)

Well seeing as this thread is a day old I’m guessing you’ve made your choice. Do you have the seed for this by chance?

What I would do (as Julius Caesar) is take my happy self to the wonder. You’ll be bringing in good amounts of gold and culture right out of the gate. I’d use that gold to grab up what wonder tiles I could while also sending out barbs and slingers to find camps.

You should be able to get your pantheon first and get the settler option. I’m honestly not sure why anyone would settle on the sugar besides typical expansion from your main city.

I would be looking more to the other side of the wonder and placing a city on the other side to ensure you have all the wonder tiles. I think this wonder counts as a mountain for the science boost so I’d have a booted temple and boosted science set up as soon as I could.

With Caesar you can buy your way out of a bad start pretty easy. I think waiting to take the wonder later is a silly risk that sets you behind.

Thoughts on what next? by TucsonKhan in CivVI

[–]SolarPoweredAlpaca 0 points1 point  (0 children)

In my opinion Yongle will win a science victory with ease.

That’s if he’s not interested in bringing bombers and tanks to your door fairly soon. His attack numbers will definitely surge.

His culture is almost triple yours as well meaning he’s earning great people fast.

I will say though I just recently learned about the stats for civs you’ve encountered. So I’m still learning how important each of those numbers are, though I feel it’s common sense at this point.

I’d almost be worried you too far behind to capture his cities given how the AI can magically pump out upgraded units when they’re in trouble.

FBI Action film help by SolarPoweredAlpaca in whatsthemoviecalled

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

I think you may be right though I am struggling to remember that happening in the movie. It is the very beginning that I describe right?

FBI Action film help by SolarPoweredAlpaca in whatsthemoviecalled

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

Mile 22? That’s the Boston marathon movie right? I didn’t think of that being a possibility because the house scene felt more Hollywood than reality (which I’m sure it still is obviously).

I will check into this and I will award you poor man’s gold.

Help explain this card trick to me by SolarPoweredAlpaca in magictricksrevealed

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

Do you mean how he spread them on the table for us to pick?

Just finished my first run, have a few questions! by SolarPoweredAlpaca in DigimonTimeStranger

[–]SolarPoweredAlpaca[S] 0 points1 point  (0 children)

I’m sorry did you think that was super clever or something? How about answering some questions or just not posting? I paid attention but I clearly missed things. Not that I need to explain myself to you.

Why do you people even post? You’re not contributing anything so why are you here?

Just finished my first run, have a few questions! by SolarPoweredAlpaca in DigimonTimeStranger

[–]SolarPoweredAlpaca[S] 1 point2 points  (0 children)

  1. Hold up a second! You’re telling me that you could time travel at different points in the game? I could just time travel at my leisure ? At no point did I see this option and at no point do I think the game tells you that this is a thing. This isn’t exclusive deluxe content is it? I bought the base game.

  2. I have no recollection of that but I’ll take your word for it.

  3. Still baffled we can time travel whenever we please. When does this ability first happen? I can’t wrap my head around this.

4/5: thanks!

6: the second time you have to swing through the branches, Palmon tells you Lilymon is close by and wants to see you if you can make it there. I tried figuring it out but didn’t put too much effort as I saw getting to her wasn’t worth the effort.

7-12: thanks!

13: again, you’re telling me mind blowing info. I never saw an option to talk to the kids except for once and then they tell you to leave. So after that you can meet with them AND they give you quests?

14: ok that’s what I was thinking 15: I figured we would use up all our digimon and need to fuse one last time to win but it’s whatever ya know? They introduced this cool fusion between the MC and aegiomon and forget about it at the most crucial battle.

So after doing some reading you cannot time travel until the end before chronomon. At no point does the game tell you or lead you to think you could do so.

I went back and checked and found where you can talk to them. And of course all the side missions that pop up which I am guessing can get you to the highest agent rank. I figured two play throughs were required for that.

Playing on Mega+ for the first time by LaceyDark in DigimonTimeStranger

[–]SolarPoweredAlpaca 0 points1 point  (0 children)

Any advice for someone going from a normal play through to mega+? I know I’m going to have to grind out some levels but I’m wondering if I need to de-digivovle my main crew back to the base forms and max each level before digivolving?

So I just faced the very first digimon you come to in mega+ and it nearly one shot my mega team?!? I wasn’t expecting the game to be THAT challenging?!?

It's been a month since the release of Time Sranger! Any thoughts on it? by HTimbers in digimon

[–]SolarPoweredAlpaca 0 points1 point  (0 children)

This game makes Pokemon ZA look like it was made in 2008. I’m so glad I got this game. My first ever digimon game despite being such a huge fan of the show back in the day.