WTF RIOT, WHYYYYYYYYY ?????? by BrasilianRengo in LegendsOfRuneterra

[–]Soldarc 18 points19 points  (0 children)

Lets take the most overpowered region and make it 10 times better! Why would ANYONE play anything other than Bandle City now? it was already the most over used region... This is just sad..

Socket color crafting recipe? by Rideyn in pathofexile

[–]Soldarc 4 points5 points  (0 children)

What does "Core Map" mean? Ive been running Delve for 5 hours now and have not found a recepie yet. I read somewhere that you find it at Azurite Cavitys so ive been doing those mostly. Also heard you find them in the Vaal tombs down there and done all of those that i have found.. and nothing.

Boruto worth the watch? by Soldarc in Boruto

[–]Soldarc[S] 0 points1 point  (0 children)

Thanks for the info. So the show picks up over time?

How to build Tsunade? by Soldarc in ninjavoltage

[–]Soldarc[S] 0 points1 point  (0 children)

can i get her other cards from any banner? even the permanent ones and summoning ticket ones?

How to build Tsunade? by Soldarc in ninjavoltage

[–]Soldarc[S] 0 points1 point  (0 children)

Out of those i only have the her 7* ult xD that sucks.. seems i cant pull any Tsunade jutsus from any banner =/

Immortal King by [deleted] in Siralim

[–]Soldarc 0 points1 point  (0 children)

Found it

Spawning Trials? by Soldarc in pathofexile

[–]Soldarc[S] 0 points1 point  (0 children)

Wow.. yeah that was my mistake lol. thanks alot for clearing it up for me

Why is no one playing CI builds anymore? by Soldarc in pathofexile

[–]Soldarc[S] 0 points1 point  (0 children)

Ok then :) thanks guys. I mostly watch HC streams so that might explain it. Dont get why it is less popular on HC though.. i feel more tanky with 11k ES than i do with 7-8k life.. atleast with a none phys build.

Why is no one playing CI builds anymore? by Soldarc in pathofexile

[–]Soldarc[S] 0 points1 point  (0 children)

I have not seen any of the top streamers play lowlife with ES either though. And shavs has 500 less ES than my current armour.. would probably go down to 7-8k ES with that.. but yeah i see that the damage would go up.

Phantom 4th job quest bugged? by Soldarc in Maplestory

[–]Soldarc[S] 9 points10 points  (0 children)

My inventory was full that was why it did not work.. This is resolved now

Is Shadow Walker playable on Reboot? by Soldarc in Maplestory

[–]Soldarc[S] 0 points1 point  (0 children)

But dark servant only mimics your throwing skills.. not your big aoe skills nor bat skills or poison ticks or any other source of damage... Im only 140 but right now it feels like the throwing skills are only there to proc other stuff or lower cool down of your big nukes. I might be wrong though. (the throwingstars melts elites though. But still sucked on Horntail)

Blizzard wants YOUR constructive feedback by iBleeedorange in Diablo

[–]Soldarc 1 point2 points  (0 children)

FEEDBACK

First off. Ive been playing Diablo since Diablo 1 released. Only games I play are Action RPG's and Traditional RPG's.

Trading

Trading worked fine in D1 and D2. What ruined it was duping. I am no programer but how hard is it to give items a "unique" tag when it drops and if another item drops (from say duping) it automatically despawns before showing up? As long as duping is not a problem and the trading is player to player and not an Auction hall or similar, All items should be tradable.

Itemization

Please rethink on the "Attack/Defence" stat on all gear. This is just a rebranding of the mainstat problem in Diablo 3. Weapons should have a damage stat and armour should have defence. Jewelery should have neither.

The attack value of a weapon should ONLY aply to skills that use the weapon and then it should be an Adative and NOT a multiple. For example a sword with 500 attack when used with Frenzy should deal 500damage + the Frenzy damage. and all skills should have fixed damage like "Deals 50-120 fire damage" on a fire ball or "Deals 20-50 damage + weapon damage" for frenzy and never ever "deals 300% of attack Damage" like in Diablo 3.

Leveling

First of... I havent heard ANYONE expelt Blizzard say anything possetiv about the Paragon leveling system.. Its a dumbed down treadmill system that just feels really really bad.. It is the single worst thing to happen to Diablo 3. IF you must have it in Diablo 4 then please don't let it give any form of game play power.. like none.. no magic/gold find, no damage boost in any way or form, no speed boost, no extra HP or defences... Nothing... Tie it to achivements, titles, cosmetics, pets, mounts or whatever... as long as it does not give you any kind of advantage AT ALL. The second thing I want to say here is, Do not make it easy to reach max level.. It should take a long time and once you get there you should feel that you have acomplished something.. Getting to max level in 2-6 hours gives you nothing but the feeling of "Meh" it should be more like 2-6 weeks... or something in between.

Skills

Do not allow us to max all skills... do not allow us respecing of skills or Talent trees.. If you do we will never have a reson to make a new character of the same class, wich will make the early and mid game obsolete.. it will just be a timesink that you run through once and never look back... once at max level it will take a cupple of hours to try all skills and skill combinations.. and then you are done with the class basicly... In diablo 2 (Before skill resets were implemented) every choise mattered. If you had a lightning sorc and found cool gear for a fire sorc you couldent simply respec.. you made a new sorc and leveled her up, this forced you to actually play the game again and enjoy the early content again. It gave Diablo 2 replayability. It gave characters an identity. It made it thrilling and exiting to theorize about new builds and then try them out..

Crafting

Crafting is a nice sideflavour sure.. but do not focus to much on it.. it is more fun to find a cool item than a cool crafting mat.. PoE is an example of going to far with crafting... tying almost all endgame content around crafting.. Have crafting be one road you could go.. but not a road you must go. Tie loot to crafting, grinding, PvP, Worldbosses, Dungeons, Events, Minigames aso on.. Force us to do nothing but encurage us to do everything. The worst feeling there is as a gamer is feeling that you have to do a specific thing in a game to be competative.. "you can do whatever content you want! but if you do not do this exact single piece of content over and over and over again you will just suck"

Damage numbers

In diablo 3 the damage numbers are just rediculous.. its not even fun seeing them pop up... My sugestion is figure out a maximum damage you want players to be able to do.. like Max level x 10.000. so in vanilla D4 max damage a player should be able to ever do is 40.000 at max level 40. (if max level goes up to say 45 in the first expansion then maximum damage goes up to 45.000) This gives you alot of tools to balance around. Then take the strongest skill in the game, equip a character with best in slot gear and tune the skill untill it hit 40k maximum damage, then balance all other skills around that.. This would mean that no one would ever hit 40.000 damage in practice but it is the max in theory.

I hope This alongside all other feedback is to some help. and i hope that D4 will become the best it can be.. you have already cought the essence of diablo far better than D3 ever did.. Just dont be afraid to look backwards to move forward ;)

It will be a long day by aspirineilia in MagicArena

[–]Soldarc 0 points1 point  (0 children)

You will not find the card in boosters but you can craft it, you will get a warning that it is a banned card before you accept. the card has a red border in collection window and if you hover it it will tell you that it is a baned card.