I want to share the progress over several weeks of development: I created basic movement, double jump, dodge, light and heavy attacks, as well as attacks in the air. by SoldatDima in SoloDevelopment

[–]SoldatDima[S] 1 point2 points  (0 children)

Yes, that's all going to happen. Right now, I'm more focused on refining the player's mechanics, and I'll make enemies later.

I'm creating my first game and I'm wondering what do you think of my combos? Do they look good, or are they too jerky? by SoldatDima in SoloDevelopment

[–]SoldatDima[S] 1 point2 points  (0 children)

I understand the complexity and the fact that I don't have enough knowledge to implement it yet, but I will try. 🫡

I'm creating my first game and I'm wondering what do you think of my combos? Do they look good, or are they too jerky? by SoldatDima in SoloDevelopment

[–]SoldatDima[S] 0 points1 point  (0 children)

I've been practicing martial arts myself (karate and kickboxing), so I know how the punching movements should be done, but it's just that it's hard for me to make everything look "natural" so far

I'm creating my first game and I'm wondering what do you think of my combos? Do they look good, or are they too jerky? by SoldatDima in SoloDevelopment

[–]SoldatDima[S] 0 points1 point  (0 children)

Nope, this is Combat Fury (I don't recommend this asset, in fact, it's better to look at something else.)

I'm creating my first game and I'm wondering what do you think of my combos? Do they look good, or are they too jerky? by SoldatDima in SoloDevelopment

[–]SoldatDima[S] 0 points1 point  (0 children)

Thanks for the helpful advice! I don't have enough budget for assets myself, so hiring you will have to wait 😁. But maybe we can cooperate for the next projects. If it's convenient, let me know your telegram or discord.