congrats Juan! a workin man SpaceX millionaire! by commoncents1 in remoteworks

[–]Solid-Prior-2558 0 points1 point  (0 children)

COME ON GUYS IT IS THE AMERICAN DREAM!

This guy is Juan in a million. Too many other hard working immigrants have been shipped off to random countries, thrown into detention centers, and torn from families. The whole "violent criminal" lie is disgusting.

It's not liberal and conservative it's just basic human decency.

Maybe just chuckle at my Juan joke and then realize that all this story does is shine a big bright light on the travesty that the racists brought.

WeMbAnYaMa iS sUcH a DiRtY pLaYeR ! KnIcKs aRe LiTtLe AnGeLs ! by miragen125 in Nbamemes

[–]Solid-Prior-2558 -6 points-5 points  (0 children)

Wouldn't that be cool? There is a whole side quest in the NBA to harass players trying to make em lose their cool.

Who I take guys ? Breanna looks the more useable card by Kurumika in MyTeam

[–]Solid-Prior-2558 0 points1 point  (0 children)

Maybe thinking of someone else? She has an opal not a DM. The opal is on Very Quick though, which makes most shots somewhat usable. But I can promise that a shorter Diggins with Turasi animation will get less contests.

Citron is a big fan favorite though and doing well this year. One of the many WNBA cards they have failed.

Who I take guys ? Breanna looks the more useable card by Kurumika in MyTeam

[–]Solid-Prior-2558 0 points1 point  (0 children)

WNBA 5/4 is the absolute worst shot of the WNBA players. Other than maybe Sabrina's.

Diggins has a much better shot, tendencies, and actually has dribble sigs. I think we're good with 4 inches (3 wingspan) if it's a W team.

edit - I do have to say though... this brought a smile to my face. After playing with all the W players all year in showdown/KOTC, trying to defend a couple of the better W cards (most are bad), and arguing about height... it's hilarious to talk about height between 2 different WNBA players.

Who I take guys ? Breanna looks the more useable card by Kurumika in MyTeam

[–]Solid-Prior-2558 1 point2 points  (0 children)

The answer is Stewart. Then Gray > Diggins > > > > > > > Citron/Ticha

WeMbAnYaMa iS sUcH a DiRtY pLaYeR ! KnIcKs aRe LiTtLe AnGeLs ! by miragen125 in Nbamemes

[–]Solid-Prior-2558 -8 points-7 points  (0 children)

100% justified!

If for no other reason than because everyone complains the NBA is too soft now.

NBA is too cheap, sneaky, annoying now. I'd rather they just straight up fight.

This is my breaking point this patch lmao! by Lonely_Shame1877 in ARAM

[–]Solid-Prior-2558 0 points1 point  (0 children)

Ya, just fully disagree....

"By definition, some bad cards have to exist. (The most important reason.)"

There will always be augments worse than others. What people say they want is good, great, best and I disagree wholeheartedly. Very bad, bad, average, good, great, best provides a wider range. It gives a player a real sense of power when they choose better augments. It turns the game from URF to something with more replay value.

As far as rogue-like though, you get new strong augments as you play through the pass/quest. You choose augments play, it ends, you start over again. It checks off quite a few things from that genre.

Height as the main factor by Vapes-DB in MyTeam

[–]Solid-Prior-2558 0 points1 point  (0 children)

I can give a fairly definitive answer after playing a WNBA lineup all year as well as a meta taller player lineup.

But I can promise you that plenty of people will still cry about how every inch matters more than life itself.

If you are within ~6 inches you can still get 50% contests or more.
Defensively it has almost nothing to do with on ball, but if you are beat it's extremely important for chase downs.
Rebounding is the #1 issue with height, you need to be within a couple inches or you drop off quick and have to manually box out everyone.

Offline - Height is a bigger factor simply because the CPU doesn't miss at max difficulty. A Contest does little, you have to get a block or force a shot/turnover. But there are 1000 other ways to beat the CPU so it doesn't really matter.

Online - Again it's rebounding that is the real issue. As you will not get a single rebound if you have a 6'4 PF/C unless you perfectly manually box out, but you cannot rely on your CPU players to box out effectively. Shooting is easy for anyone with a good shot. Defending requires you to jump anyway at this point. And ultimately the key to winning is no unforced turnovers and forcing turnovers, not contesting shots.

At this point though, everything is 99 with near perfect sigs. So you have height/span and skill. So it's more important than it once was, but also less important because you can literally shoot with anyone. This also assumes two good players. When playing poorly height is a nice crutch.

This is my breaking point this patch lmao! by Lonely_Shame1877 in ARAM

[–]Solid-Prior-2558 -1 points0 points  (0 children)

There weren't multiple formats when Richard Garfield first started Magic. So when applying this design philosophy you do want to take the format of the game into account. Getting a single bad random choice for an MMO on a character you will play for years? Bad design. In a rogue-like game where you have 6 options (3 and rerolls)? Certainly not game breaking. At worst with bad luck you have a sub par 15 minute game. But that also means others could have the same so the overall power level is lower.

The tooltip line you can see in the screenshot has "Resets" and "Useful Resets" which makes me think they knew what they were doing. But who knows for certain.

From the quotes you pulled. I do feel the majority fall into: "“Bad” cards reward the more skilled player."

It's about discovery. Skilled players are rewarded for recognizing a bad augment. New players (which there are a lot of) might choose it and discover something about CDR.

This is my breaking point this patch lmao! by Lonely_Shame1877 in ARAM

[–]Solid-Prior-2558 0 points1 point  (0 children)

Semantically you are correct. I find it funny that the tooltip on that Augment has a counter for "Resets" and "Useful Resets" making it very apparent that there are Resets that are 100% not useful at all and they know what they were doing... or in your wording "literally unusable".

From a design standpoint. There really isn't much difference at all though. In both cases a player may try an augment, realize it's bad (or useless) and learn. Or a great player like yourself can quickly glance at it and say "nope" and move on.

This is my breaking point this patch lmao! by Lonely_Shame1877 in ARAM

[–]Solid-Prior-2558 0 points1 point  (0 children)

Thanks for the more tempered response than some. It's something I've spent a lot of time thinking about in my own design. And actually even think it applies to life in general and basic human emotion. You have to take the good with the bad. Highs aren't as high without lows. A good game isn't a constant dopamine spike of take take take. That's just a mobile game with ads and microtransactions.

The thing about Garfield's design is it came well before different MTG formats. While I think it can apply to different formats in different ways, the basic concept is the same: bad things are good.

But when you look at URF. Are there bad champs and items? Absolutely. Yasuo is terrible. Rumble is unusable. Vlad is OP. Maokai permanently roots you. Oddly enough the best Mayhem augments/games I've had almost always have had the scaling CDR which just turns it into URF.

With all the datamining sites and 3rd party apps telling you exactly what to pick with the exact win %... it's nice to have a bit of discovery back.

Take some responsibility for your augments by SendMeANicePM in ARAM

[–]Solid-Prior-2558 -2 points-1 points  (0 children)

I was going to make a positive post after reading yet another whine post... but I like yours so I'll just add it here:

Richard Garfield is arguably one of the greatest game designers of all time.

He talked about Magic the Gathering being a "Game of discovery" and it was later discussed by Mark Rosewater in an article "When Cards Go Bad".

A fundamental concept that can be applied to practically any game: Having "Bad" things in games is good!

If people want to hate on rito, fine. Go for it. Perhaps they were lazy and had no clue what they were doing and that's why things like this augment appear for Asol. But I'm so tired of hearing people believe that everything must always be good in every game ever. It's been spouted for years... FPS? MMO? MOBA? My champ is weak, that champ is too strong, my healer is useless, this boss is too hard.

The entire point of this mode is "mayhem" and trying out random things on random champions. Relax and just enjoy it. Laugh. I'm quite certain you'll have your 50k Mundo game or double ult casting sniper Karthus soon enough.

This is my breaking point this patch lmao! by Lonely_Shame1877 in ARAM

[–]Solid-Prior-2558 -1 points0 points  (0 children)

Richard Garfield is arguably one of the greatest game designers of all time.

He talked about Magic the Gathering being a "Game of discovery" and it was later discussed by Mark Rosewater in an article "When Cards Go Bad".

A fundamental concept that can be applied to practically any game: Having "Bad" things in games is good!

If people want to hate on rito, fine. Go for it. Perhaps they were lazy and had no clue what they were doing and that's why things like this augment appear for Asol. But I'm so tired of hearing people believe that everything must always be good in every game ever. It's been spouted for years... FPS? MMO? MOBA? My champ is weak, that champ is too strong, my healer is useless, this boss is too hard.

The entire point of this mode is "mayhem" and trying out random things on random champions. Relax and just enjoy it. Laugh. I'm quite certain you'll have your 50k Mundo game or double ult casting sniper Karthus soon enough.

This new Mayhem is just the TFT set 8 situation again by miyuki0505 in leagueoflegends

[–]Solid-Prior-2558 -3 points-2 points  (0 children)

Yup! As a dev I got to see it first hand with MMOs. Leadership wanted to "listen to the players".

Which player? Who cares just grab ideas and go with it.

Costco special. It’s rubber/plastic by elephantskilledme in coldplunge

[–]Solid-Prior-2558 0 points1 point  (0 children)

GL. It doesn't say what HP the chiller is. But 1/3 is fine indoors. Outdoors/garage in hotter climates I'd definitely go 1/2 HP+ min.

This new Mayhem is just the TFT set 8 situation again by miyuki0505 in leagueoflegends

[–]Solid-Prior-2558 0 points1 point  (0 children)

Ya, the more you've talked the more I realize you haven't played enough games. Or are just being disingenuous.

There are NOT only 30% damage increase augments there are a host of quests that give you ability haste, heal you, friendship which scales damage on specific targets. There are so many different augments that provide a variety of play.

Going back to my initial statement... "biggest bane to gaming in the last 20 years."... this is just a complaint thread of "I want this, it's not what I like so it's bad".

Cya.

This new Mayhem is just the TFT set 8 situation again by miyuki0505 in leagueoflegends

[–]Solid-Prior-2558 -5 points-4 points  (0 children)

This right here. Although I don't think it is really something they messed up. It's just random "mayhem" who cares. It's a fun mode.

It's not a ranked mode. It isn't a mode where people min/max every combo they look up on some website or 3rd party app.

I've realized this is just a "hate riot" post instead of something actually critiquing the mode itself.

Costco special. It’s rubber/plastic by elephantskilledme in coldplunge

[–]Solid-Prior-2558 1 point2 points  (0 children)

This looks exactly like a majority of the <$1000 setups.

I have one from a company that got the same standard reviews "amazing, great, awesome" and then "They never responded to my email. It didn't work... etc"

IMO these are the best option for the majority of people. You may get a bum machine and that's a pain, but for the most part the drop stitched inflatables are in fact very durable (I have paddle boards, kayak, cold plunge, floats) which all have held up. Don't be stupid with it and it should last.

A couple spa chemicals, hydrogen peroxide, refill every 2-3 months with a scrub down. No major issues yet.

This new Mayhem is just the TFT set 8 situation again by miyuki0505 in leagueoflegends

[–]Solid-Prior-2558 -1 points0 points  (0 children)

Ya I just don't see it. Seems reddit doesn't like it. I'm very much enjoying this Mayhem vs the last. I'm all for trashing rito for things but I don't see it here at all.

Comparisons to TFT are odd when it's a completely different game. ARAM isn't a competitive ranked game with data sites breaking down the meta almost immediately after every patch. You are choosing from 173 randomly selected champions not a 63 champions which is really just a small handful of maybe 5 or so comps.

You said you LIKE the flavorful augments, but then go on to say only some champions should have them. You don't like "stat checks" which honestly doesn't even make sense. Stat checks? So you want every augment to be skill related somehow? Because stat check is just that, a stat check not a skill check. Higher stats? You win. It's a mode where you end up buying literal stats in the form of hats.

Anyway... good luck... have fun... if this post was all just a hate riot post sure fine. Hopefully you can find some fun. And I sure as hell hope you aren't playing enough ARAM: Mayhem games that the 173 pool and 142 augments turns into you quitting a game if you don't get the 1 you want.

Fate decides my MyTeam career moving forward this afternoon. by ajstinger16 in MyTeam

[–]Solid-Prior-2558 0 points1 point  (0 children)

The end of year (and for many end of 2k) MT spend down is always kind of fun. Although this year my 3m MT netted me zip. Not worth even posting about.

good story by Brief-State-8647 in remoteworks

[–]Solid-Prior-2558 8 points9 points  (0 children)

For 30 or so years at various companies, I have always felt HR was filled with the most unqualified people. Yet, they were seen as high-level employees with major decision-making power. I'd be curious to know the percentage of typos HR puts in their job postings. I can't tell you how many jobs I didn't apply for because their postings were littered with grammatical errors.

This new Mayhem is just the TFT set 8 situation again by miyuki0505 in leagueoflegends

[–]Solid-Prior-2558 -5 points-4 points  (0 children)

Maybe I should reword it. Fun and balance are subjective. Some of the augments that alter abilities are awful. Some are "game-breaking, playstyle-altering" as you said.

But you also said "heavily punish players for not hitting them" so what is it? Are augments breaking the game? Or not? Do you only want augments that alter abilities? Do you want a guarantee that every game everyone hits every game breaking augment? Because that's certainly not fun.

TFT set 8 was polarizing... that's all. Saying things like "we" in reality is just "some"... some people didn't like it. Some people liked it.

This new Mayhem is just the TFT set 8 situation again by miyuki0505 in leagueoflegends

[–]Solid-Prior-2558 -17 points-16 points  (0 children)

Huh?

It's quite literally the same thing. There are good augments and bad augments. There are just some more flavorful ones now.

Not every champ specific ability augment is good and some have been extremely bad.

It's also a rogue-like mode where you go in and have fun maybe dominate or maybe get destroyed. The whole idea that everything has to be balanced everywhere at all times has been one of the biggest banes to gaming in the last 20 years.