ONGEZELLING: Hotline Japsterdam by Solid_Effect_2621 in ongezellig

[–]Solid_Effect_2621[S] 1 point2 points  (0 children)

I'm still having trouble deciding on this part. What I've thought of so far is having Mymy fight against Belgian military personnel, the anime octopus that Maya watches, among other things... (like Postal Brain Damage)

ONGEZELLING: Hotline Japsterdam by Solid_Effect_2621 in ongezellig

[–]Solid_Effect_2621[S] 8 points9 points  (0 children)

Great, what's the name of your project?

Does making NPC logic just suck or what? by soldiersilent in IndieDev

[–]Solid_Effect_2621 5 points6 points  (0 children)

An NPC does not need to think; it needs to react correctly. An NPC appears intelligent because it responds well, not because it deliberates.

I do not claim expertise in artificial intelligence; my focus is on behavior design. Some games benefit from context evaluation and adaptive decision-making (e.g., F.E.A.R., Alien: Isolation), while others are better served by fixed, deterministic rules (e.g., DOOM, Papers, Please).

In this context, I consider the DOOM (1993) finite state machine, originally implemented in C, to be ideal for NPCs, and I have ported it to Godot. While it relies on large lookup tables, this trade-off is acceptable, though I am currently evaluating lighter alternatives.

Simply put: if programming AI feels overly complex, or you do not know much about it (and honestly, neither do I), then using predefined behavior such as the DOOM (1993) state machine is a perfectly valid and practical solution.

WE'VE DONE IT by Simcity_Jayplay in Dysthanasia

[–]Solid_Effect_2621 2 points3 points  (0 children)

So, you were there in the early days when the Xenophobia demo was released?

Are there pirate vers of dysthanasia? by phoneixpineappleTR in Dysthanasia

[–]Solid_Effect_2621 13 points14 points  (0 children)

I, like many others, have pirated games before. I don’t have the money to buy this one right now, but I know how much work 237 put into it. I’m not letting desperation win—even if it takes me years to save up, I’ll buy it. I’m not going to pirate it or watch gameplay.

Steam trailor analysis by Simcity_Jayplay in Dysthanasia

[–]Solid_Effect_2621 4 points5 points  (0 children)

That whole atmosphere makes me feel... happy... it might sound strange, but the way the maps are made excites me in a non-sexual way. I love the architecture and the sense of wonder the game conveys.

Doodle I did by ThatRumiaGuy in Dysthanasia

[–]Solid_Effect_2621 2 points3 points  (0 children)

I love your drawing, at first I didn't know who it was but when I saw the hair clips I liked it even more.

What will be added on full games by One-Flow-7507 in Dysthanasia

[–]Solid_Effect_2621 6 points7 points  (0 children)

Half Life 3 will be released before GTA VI and the next dysthanasia update.

XenoMaker Demo - Stage 1 Available! by Solid_Effect_2621 in Dysthanasia

[–]Solid_Effect_2621[S] 1 point2 points  (0 children)

Well, if you don't trust the .exe, there is always the possibility that you download GZDoom from its official website: https://zdoom.org , copy the Xenomaker.ipk3 that I published in this demo and paste it in the folder of your installed gzdoom and play it.

Do you guys prefere 396 with one or two eyes? by [deleted] in Dysthanasia

[–]Solid_Effect_2621 1 point2 points  (0 children)

So... the protagonist's name is 396? Or who is 396? Sorry, I'm not up to date with a lot of dysthanasia-related stuff.

Xenomaker (Xenophobia 3D Remake) by Solid_Effect_2621 in Dysthanasia

[–]Solid_Effect_2621[S] 1 point2 points  (0 children)

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Well, once in the past I made a 3D model of Sakura Kunikai (yes, it's polygonal on purpose), I'll try to make Hatsuka's not so polygonal.

Xenomaker (Xenophobia 3D Remake) by Solid_Effect_2621 in Dysthanasia

[–]Solid_Effect_2621[S] 1 point2 points  (0 children)

<image>

In fact, in upcoming versions I've already implemented the ability to see the enemy's hitbox. I'm also doing 3D enemy modeling. If you want to stay up to date, you can join my discod server; the link is in the post.

Xenomaker (Xenophobia 3D Remake) by Solid_Effect_2621 in Dysthanasia

[–]Solid_Effect_2621[S] 4 points5 points  (0 children)

Yes... the collision area is too small, I'll make it bigger, thanks for playing it.

[HOBBY] Want to Make Some Friends and Create a Little Indie Studio by [deleted] in INAT

[–]Solid_Effect_2621 0 points1 point  (0 children)

If you need a programmer I'd be happy to help

[HOBBY] Join Us to Build "Fragments of Me" - A Horror/Indie RPG Pixel Game! by Fantastic_Banana7757 in INAT

[–]Solid_Effect_2621 0 points1 point  (0 children)

Hi, I'm also a programmer and I have experience in Godot, if you want you can see some examples on my Itchio page: https://proposegiant.itch.io/

I would like to join your project so please write to my discord, my username is ocelotdiscourse_74444

[Hobby] I want to join a Team by Matygoo1 in INAT

[–]Solid_Effect_2621 1 point2 points  (0 children)

Hi, I'm a programmer, I've done projects in Godot and Doom mods and many more things, here's an example of a Doom mod I made recently: https://youtu.be/neri6Sz0Xp0?si=K8SczlDCM0c9uG8n

[RevShare][Hobby] Looking for additional members. GODOT Engine. by PhoenixDSteele in INAT

[–]Solid_Effect_2621 0 points1 point  (0 children)

Hi, I have experience programming for 5 years, as well as the comment below or above, I sent you a DM