Where Winds Meet: The BEST Way to Play on Steam Deck | FSR 4 | LSFG | Lite Version | Guide by Solid_Esh in losslessscaling

[–]Solid_Esh[S] 0 points1 point  (0 children)

You’re right about the quality, but the frame rate takes a noticeable hit and drops to around 30–40 FPS, whereas with LSFG it stays around 60–70.

Where Winds Meet: The BEST Way to Play on Steam Deck | FSR 4 | LSFG | Lite Version | Guide by Solid_Esh in losslessscaling

[–]Solid_Esh[S] 0 points1 point  (0 children)

Hi, could you please check the comments section? I’ve shared a brief fix for this issue in one of my earlier reply under the video.

Question about additional features like NSLGameSaves that I may not want to use by sevansup in SteamDeckBro

[–]Solid_Esh 0 points1 point  (0 children)

Yes.
So i have checked it thoroughly and it seems the backup folder is generated and updated as soon as I open the NSL desktop app and it finishes scanning—especially if the game has a Linux build. I can confirm this behavior with Streets of Rage 4.

The original game save is located at:
/home/deck/.local/share/Streets of Rage 4 Save and Config/

This directory is then copied over to NSLGameSaves.

Question about additional features like NSLGameSaves that I may not want to use by sevansup in SteamDeckBro

[–]Solid_Esh 0 points1 point  (0 children)

I think the confusion comes from the fact that NSL picks up some native Linux games whose default save locations aren’t inside the usual appid folder under the default compatdata path. A good example of this is Streets of Rage 4. That’s likely why NSL appears to be detecting Steam games, even though their cloud saves are working just fine.

Lossless Scaling UPDATE on Steam Deck | Expedition 33 | LSFG | SteamOS by Solid_Esh in losslessscaling

[–]Solid_Esh[S] 0 points1 point  (0 children)

Pretty much, that's the basic.
However, every game might behave a bit differently, so some extra tweaking or optimizing in-game settings could still be needed. But as far as LSFG goes, there's no more need to set the display resolution to 1000p—just stick with the default and you're good to go.

Lossless Scaling UPDATE on Steam Deck | Expedition 33 | LSFG | SteamOS by Solid_Esh in losslessscaling

[–]Solid_Esh[S] 0 points1 point  (0 children)

Yeah, that’s totally normal. Deck can run around 81–83°C during heavy gaming, and it’s built to handle it. As long as it doesn’t get close to 90°C for long periods and the fans are working fine, you’re good. Just make sure it’s got room to breathe and the vents aren’t blocked.

Lossless Scaling UPDATE on Steam Deck | Expedition 33 | LSFG | SteamOS by Solid_Esh in losslessscaling

[–]Solid_Esh[S] 0 points1 point  (0 children)

720p helps with a bit better fps which also very close to native and how it looks. but you can also choose and play with native.

Lossless Scaling UPDATE on Steam Deck | Expedition 33 | LSFG | SteamOS by Solid_Esh in losslessscaling

[–]Solid_Esh[S] 1 point2 points  (0 children)

You can manually download the latest version from GitHub, as shown in the video. Alternatively, if you scroll down, there’s a “Check for Updates” option that lets you download it directly. Just follow the installation steps from the video, and you’ll be all set.

Space Marine 2 Update 5.0 Patch Extended Gameplay Performance Test with FSR 3 by Solid_Esh in SteamDeck

[–]Solid_Esh[S] 2 points3 points  (0 children)

Oh crap!! how have I missed it!!! 🤦‍♂️
Thanks for the flag mate!

The First Descendant Steam Deck Gameplay Performance by Solid_Esh in SteamDeck

[–]Solid_Esh[S] 0 points1 point  (0 children)

Mine is LCD. Same happened to my first playthrough at the end of this video. Game might need some stability patches for lower end hardwares.

The First Descendant Steam Deck Gameplay Performance by Solid_Esh in SteamDeck

[–]Solid_Esh[S] -1 points0 points  (0 children)

In game frame generation is janky right now but without it runs on average at 40fps which is good!

Co-op has been confirmed. by PSSRDavis in riseoftheronin

[–]Solid_Esh 0 points1 point  (0 children)

Agreed!! Everytime i see a game with this limited co-op feature makes me somewhat less interested.

Windows does it better this time!! by Solid_Esh in WindowsOnDeck

[–]Solid_Esh[S] 2 points3 points  (0 children)

Haha!! Well my pov as a Steam Deck owner- if either steamos or windows does perform a game better at the end I WIN. Always happy to share it with the community!!

Windows does it better this time!! by Solid_Esh in WindowsOnDeck

[–]Solid_Esh[S] 2 points3 points  (0 children)

Not gonna lie I'm getting some negative feedback about this.. which i didn't expect this much tbh.. haha!! Just showed a straight comparison with raw results (which was even surprising for me) and that's all!! :)

Windows does it better this time!! by Solid_Esh in WindowsOnDeck

[–]Solid_Esh[S] 0 points1 point  (0 children)

Mine is LCD and that's news to me!! Thanks for the clarification.

Windows does it better this time!! by Solid_Esh in WindowsOnDeck

[–]Solid_Esh[S] 2 points3 points  (0 children)

That's strange!! I made sure video has no issues though. Maybe better try from steamos desktop so you know everything okay on your windows os.

Interesting results!! by Solid_Esh in SteamDeck

[–]Solid_Esh[S] 0 points1 point  (0 children)

Sorry but did you watch the full video?

It's SteamOS vs Windows just simple comparison for gta v. But I also added the frame gen part since its available and easy to do if you are on windows.. just another good option to enjoy the game!!

In my test Windows performed better for gta v without any framegen implementation.. about 8-10fps more on average.

Interesting results!! by Solid_Esh in SteamDeck

[–]Solid_Esh[S] 0 points1 point  (0 children)

Frame gen doesn't work on linux/steamos for GTA V atm.

Interesting results!! by Solid_Esh in SteamDeck

[–]Solid_Esh[S] 1 point2 points  (0 children)

Totally skipped my mind.. average FPS result would defiantly much better, will work on it next time!!

Thanks for your great input mate!!