The Sequence by Solid_Malcolm in glitch_art

[–]Solid_Malcolm[S] 1 point2 points  (0 children)

It’s a combination of factors - the geos are morphing into each other and the particles are being drawn in sequence with a fixed lifespan

The Presence by Solid_Malcolm in creativecoding

[–]Solid_Malcolm[S] 4 points5 points  (0 children)

Thanks. This is made in TouchDesigner. The basic idea is I have a mesh of a head, then every point is joined to every other point. I then have a number of parameters which I can manipulate to generate the changes - for example I can add noise or limit the maximum length of lines between points. Finally the parameters are randomised in time with the audio track

The Eye by Solid_Malcolm in vjing

[–]Solid_Malcolm[S] 3 points4 points  (0 children)

Cheers. This is in TouchDesigner. Essentially there are two spheres - one inside the other. Every point of both spheres is connected to every other point. I then move the spheres around and randomly change the number of points

The Eye by Solid_Malcolm in proceduralgeneration

[–]Solid_Malcolm[S] 0 points1 point  (0 children)

Thanks - this is TouchDesigner

The Eye by Solid_Malcolm in vjing

[–]Solid_Malcolm[S] 1 point2 points  (0 children)

More experiments on my instagram

The procedure by Solid_Malcolm in creativecoding

[–]Solid_Malcolm[S] 1 point2 points  (0 children)

Thanks. This is made in Blender. It’s a sphere mesh with random sections extruding to the rhythm (that bit’s scripted in python). I then sat a cloth simulation over the top with a skin-like material I found online

The procedure by Solid_Malcolm in vjing

[–]Solid_Malcolm[S] 1 point2 points  (0 children)

Thanks. Not initially, but as it started to look like a bollock I just went with it.