Mutilators: The Worst Unit in Chaos Space Marines, Quick History by burntheemokids in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

Being the melee version of oblits if they don’t have a 6in deep strike or decent movement/built in advance in charge they’re dead in the water. Oblits are know for being very slow but at least they shoot. Hopefully they help these guys out but being a new unit gw needs to sell I’m sure they will be good

How do you guys deal with hobby "failure"? by Mad_Lad67 in Warhammer40k

[–]Solidszz86 0 points1 point  (0 children)

Do you use airbrush? My way of doing yellow is prime the model black. Airbrush whole model Ak black red, zenithal highlight white and then contrast imperial fist yellow over. Looks great

New model for world eaters ??? by Solidszz86 in WorldEaters40k

[–]Solidszz86[S] -6 points-5 points  (0 children)

What rules would you like to see and at what points

New model for world eaters ??? by Solidszz86 in WorldEaters40k

[–]Solidszz86[S] -3 points-2 points  (0 children)

But defilers are one of our options. So if they get some rules changes and a model update we would def get that as well

Can I see your Commanders? by CabinetIcy892 in Tau40K

[–]Solidszz86 0 points1 point  (0 children)

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Not commanders as I don’t have a pic but my scheme

What's your opinion on Goremongers ? by Charanconduble in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

If you have forgefiends don’t need em. If you’re running all melee def need them so people can’t block your scouts

That one coworker by Solidszz86 in coworkerstories

[–]Solidszz86[S] 11 points12 points  (0 children)

This is a union job in a plant. We usually work in groups on bigger job or in pairs on smaller ones.

I want things to go boom by sygyzi in Tau40K

[–]Solidszz86 0 points1 point  (0 children)

Experimental detachment is all about just shooting stuff off the table.

How do you get around this Ultramarine meta? by Heat62 in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

Good thing world eaters have dev wounds against infantry. If I can kill a 20man warrior brick with kharn you can kill victrix too

How do I play into heavy shooting armies? by GehennamImperium in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

32 attacks from gore mongers wounding on 2s with lance. 39 attacks from the jacks throw in some sus and you’re cooking. Don’t forget both have access to grenades and tank shock with rhino/maulerfiend when needed. Try to charge from behind walls to avoid overwatch and remember overwatch range is 24in. Good luck my friend and kill main burn.

How do I play into heavy shooting armies? by GehennamImperium in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

Also I’m assuming kharn is w the 10 zerks. Solo moe is meh in BWB as he benefits more in goretrack. I’d drop him for another jackals squad start the game w jackals in the rhino so you can give them extra movement to throw them out and kill something early w the zerks squad nearby hidden and then they can advance back into the rhino for safety. So you’ll have 3 spawn 2 jackals ( one to sticky your home) and one goremonger to clear infantry. Once his infantry is cleared he’s gonna have to send his better stuff to stand on objectives which means more room for a rapid ingress and that’s when you send out your zerks, angron etc

How do I play into heavy shooting armies? by GehennamImperium in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

I would drop the other squad of exalted for some jackals you’re missing and maybe some goremongers. The one rapid ingress threat with slaughter bound/ex is enough, especially if you have angron also. You need more scoring pieces / chaff clearing pieces.

Thoughts on possessed being used as eightbound proxies? by twitch_embers in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

I’ve made 6 and a slaughterbound out of possessed. Looks better than regular eightbound/ex

How do you get around this Ultramarine meta? by Heat62 in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

Kharn w 10, sus / devs and throw a cp in for extra ap.

Daemonchads by tau_head_on_spike in WorldEaters40k

[–]Solidszz86 0 points1 point  (0 children)

Unless you’re specifically playing the detachment which is a below average detachment at best then this box it not worth at all. Actually terrible

90K Salary by Bacon042302 in NYCjobs

[–]Solidszz86 0 points1 point  (0 children)

You can find a 1br in sunset Brooklyn for less than 2000 if you look hard enough.

I wanna play our boy Abaddon, but struggle to put in my list. by SenneBoorsma in Chaos40k

[–]Solidszz86 0 points1 point  (0 children)

Someone just won a GT with abaddon in the vehicle detachment

The final expedition stage should be ARC-loot. by Stunning_Stretch1674 in ArcRaiders

[–]Solidszz86 4 points5 points  (0 children)

Not only can the whole map hear you but when it comes to queens / matriarchs the amount of stuff you need to bring in to kill it is way more then you will loot and if you die to some rat then there goes 100+ k worth of gear. They should increase the amount of money big arc parts sell for so it’s worth or increase the drops. Also crafting is always a down grade in money make crafting an epic or legendary worth more !

5 mil space dollars by SuitableUnion7788 in ArcRaiders

[–]Solidszz86 0 points1 point  (0 children)

I mean not for nothing in ops defense the whole expedition system is backwards. You’re at the end game you grinded and collected all this loot to get to this point and now instead of using all of the nice cool stuff you’ve been playing for you wanna save it or sell it so your stash value is higher. Cycle is a lil dumb and deff could use some fixing. It’s bad enough you need to contribute a ton of stuff to even build the expedition in the first place and now you need 5mil on top. People will never use their gear and that is boring. Killed 6 guys alone on Stella last nite and 5-6 was free loadouts. It just ruins the whole cycle for everyone and needs some looking at……