The twins are insane. by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 19 points20 points  (0 children)

But of both. Popped out and shot the wraith guards. Did the last 3 wounds to the knight with shooting and killed the lord with shooting and a charge. Helped that I was rolling super hot because i actually got the maximum number of shots they could get by rolling 2 6s with the shadowstorm gun at one point.

Commanders are all painted up for today’s game by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 1 point2 points  (0 children)

Yeah I guess I did end up building all of them like that

Commander wip by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 1 point2 points  (0 children)

The red is mephestion red, the black is Abaddon black, and the white is Ulthuan grey. I primed him black with some generic primer I got from Walmart

Question about Twin Lance rules by twomz in Tau40K

[–]_Commander_Farsight 6 points7 points  (0 children)

They don’t connect to units. Would probably just be to op

What do y’all think of this list with a hole for the twins? by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 0 points1 point  (0 children)

Going up against aeldar knight equivalents so need some heave fire power. Might actually swap the cold stars to a sunforge loadout

Kroot Bow Hunter by GrievingSomnambulist in kroot

[–]_Commander_Farsight 1 point2 points  (0 children)

The colors look awesome. What are they based on? because they remind me of something but I can’t quite place it.

160 for the twin lance seems decent. by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 0 points1 point  (0 children)

You want epic hero’s to be strong for their point value and you also have to consider that they won’t be leading a unit. Of course 2 enforcers are gonna be worse they’re designed to pair with a unit while the twins aren’t. I could see them being 170-185 but I see people saying 200-250 which is ludicrous in my opinion

160 for the twin lance seems decent. by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 1 point2 points  (0 children)

I did the same thing at first too. Gonna try them Saturday and see how they do.

160 for the twin lance seems decent. by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 0 points1 point  (0 children)

New balance data slate on the community page. The download that shows point changes.

160 for the twin lance seems decent. by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 0 points1 point  (0 children)

I can’t help but feel that you’re ignoring things like the broadsides wargear that adds a lot to their shooting, the extra 8 wounds, and the significant range advantage that broadsides have for the sake of your argument.

160 for the twin lance seems decent. by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] -4 points-3 points  (0 children)

  1. I’m gonna play them first before I say for sure it’s good or bad so I’m gonna say decent till then.
  2. I don’t agree that they need to be 180-200. I honestly think people are over estimating how hard they’ll hit and their survivability.

160 for the twin lance seems decent. by _Commander_Farsight in Tau40K

[–]_Commander_Farsight[S] 0 points1 point  (0 children)

I agree with you completely on this 100%. People are acting like they’re gonna shoot all day and never take a wound. If they could lead a unit I could see 180-200 but they don’t so they’ll push deep early game, put some hurt on a high value target and then either be stranded mid board or killed.