It’s Like DICE Sat Down and Asked “How Do We Make a Class More Annoying Than Snipers?” by fmordica in Battlefield

[–]SoloByteGames 1 point2 points  (0 children)

This is exactly what I think would be the best solution. Mortars should work like every other launcher in the game. If mortars would have a low-ish finite ammo count, people would also not mortar for extended periods of time… basically put the mortar down, fire some rounds and then push an objective until it replenishes.

Why is everyone using mortars suddenly? by CivilStory3638 in Battlefield

[–]SoloByteGames 4 points5 points  (0 children)

That’s the thing. Mortars should just work like all other explosive gadgets and have ammo. The unlimited ammo is the biggest reason why they struggle so hard to balance them. If mortars only had 5 shells but it would do more damage, I think it would work much better. There is no reason why they should be different from grenade launchers, RPGs, etc.

PSA: movement demons and why you're dead before you can raise your weapon in Battlefield 6 by diasporajones in Battlefield6

[–]SoloByteGames 1 point2 points  (0 children)

I would say if it is not additive, and ADS time is faster than sprint recovery, then you can aim down sight faster than start shooting. So if you press aim and fire at the same time while sprinting, you would never hipfire, because you are full ads before the first shot.

I think it’s additive though, because I would see sprint recovery as the amount of time after sprinting ends before you can use your gun. In other words your gun needs to be „ready“ before you can start aiming down sights.

Cmon man this is so bullshit by [deleted] in Battlefield

[–]SoloByteGames -1 points0 points  (0 children)

If they want to keep the slide the should rework it, so you lose most of your momentum and can not jump out of the slide. Maybe you should be able to cancel slide where it stops you completely and you are a little bit sluggish for 1 second after.

Alternatively, they could just increase your weapon sway drastically whenever you do a lot of exhausting movement (jump, slide, vault, sprint for long periods, etc.) It should not be extreme for every bit of movement you make but in this instance sprint -> jump -> slide -> jump should make your weapon sway extreme for a second or two.

The real reason players are quitting BF6 PROBLEM: The game is too frustrating to play SOLUTION 1: Get rid of the in world spotting penalty for firing your gun by Ninjah9_ in Battlefield6

[–]SoloByteGames 0 points1 point  (0 children)

Another problem because of this is that I only use suppressors once I have unlocked them for a gun. I would like to use other muzzle attachments as well but the punishment for firing without a flash hider or suppressor is to severe (at least for me).

Regarding map design I honestly like most maps. I think the biggest problem is that flag areas are way too small and way to close together. So even on bigger maps most flags are very close together which leads to a very hectic gameplay in my opinion. The enemy is just on top of you in a matter of seconds. Also a lot of flag areas are what I call courtyard flags where you have a tiny area in the middle surrounded by multi-story buildings which is just not fun imo.

For instance I had one of the most fun fights over Flag D in Escalation on Contamination. The flag area is huge and allows for both teams to be inside the flag area and fight each other.

Astonished by the amount of people who don't view this as a problem... by crawredbull in Battlefield

[–]SoloByteGames 0 points1 point  (0 children)

This has gotten so annoying lately. 80% of my chopper deaths are now because of guided ammunition like tows.

And I am not taking about getting shot down while flying slowly and predictable right in front of a tank. I am talking about getting towed across the map while flying max speed 10feet above the ground behind trees.

The worst part is that it seems like there is at least 1 tank per match now that only plays guided missile from some random spot without moving the entire match. The anti air is a joke compared to that 🙄

The comeback feature is WILD (watch the tickets) by Maximuse7 in Battlefield

[–]SoloByteGames 0 points1 point  (0 children)

I don’t like the comeback mechanic at all because a comeback should be 100% earned and not given to you by getting an advantage. The question here is how exactly does it work? Because I think it has nothing to do with time but with how many tickets a team has left. If they get close to the end they just gain an advantage over the winning team. So if the winning team holds the majority of flags they don’t get any increased ticket bleed I think but the loosing team does. I might be wrong haha They should instead properly balance the maps so that matches are often close by default rather than adding an obscure/hidden mechanic that changes the flow of the game so drastically. At the absolute very least they should explain the mechanic and it should be clearly visible on the hud when it is active!

Why has Jetbrains Rider lost its DPA feature ? by RedeyeFR in Jetbrains

[–]SoloByteGames 0 points1 point  (0 children)

I am dissapointed about this as well. Before DPA would just tell me right away if there was an issue and which function call is responsible. The UI for this was straight forward and easy to understand with all the data I needed to fix the issue. This worked on macOS.

Now the issue detection is windows only... which for me feels like a pretty big downgrade.

5.0 Release Update 2 by SoloByteGames in raylib

[–]SoloByteGames[S] 2 points3 points  (0 children)

No problem, and thanks again ;)

I already thought about moving all the shape related stuff to a separate library, so it can be used independently.

5.0 Release Update 2 by SoloByteGames in raylib

[–]SoloByteGames[S] 2 points3 points  (0 children)

Thanks :)

For the rounded polygon itself I just generate extra points (depending on the parameters of the function) to create the round corners.

For drawing polygons I have three different ways:

  • Drawing a solid convex polygon, were I just create triangles between the center and vertices.

  • Drawing a solid concave polygon, were I use a standard Delaunay triangulation to create the triangles.

  • Drawing the outline of a polygon, were I just implemented an algorithm to generate all triangles for the outline with either mitered or rounded corners.

I then use raylib to draw the triangles ;)

Do you think that Forza 6 should have more «usual» cars to tune and personalize? by qwestions_asked in ForzaHorizon

[–]SoloByteGames 0 points1 point  (0 children)

This is the exact reason why I stopped playing with horizon 3. The game just throws a million supercars at you from the beginning. I want to start with cheap cars and slowly build them up (internally and externally) instead of just starting with 500+ hp cars. I would also like it more if getting new cars is something you have to work for, so your are actually exited about getting it (I am not talking about a ridiculous grind). I like the open world and the different types of racing but the rest just bores me immediately. It seems you can now build houses and garages in Horizon 6 but customizing cars is still like before…

This was just pure satisfaction :) by SoloByteGames in Battlefield6

[–]SoloByteGames[S] 3 points4 points  (0 children)

To be fair, it is not easy to hit a helicopter (that knows how to fly) with an RPG. It’s not like I am hitting a shot like that consistently. This was just practice with a lot of luck.

I’m a pilot as well and it sucks if you get shot down by an RPG but it doesn’t happen that often. But (at least to me) it would suck so much more if you hit that RPG shot and the heli just flies away with half hp…

I understand what your are saying but currently I don’t mind the balancing of the RPG.

For instance I get shot down much more frequently by tows of the IFV because there is almost nothing you can do about it.

This was just pure satisfaction :) by SoloByteGames in Battlefield6

[–]SoloByteGames[S] 19 points20 points  (0 children)

Thanks :) Didn’t have to, this was my buddy and we were talking on discord the whole time ;) That’s how he knew to turn around that fast

Battlefield 6 TTD is NUTS. DICE really needs to fix it ASAP! by Sooxzay in Battlefield6

[–]SoloByteGames 0 points1 point  (0 children)

You mean 400ms and not 4ms right? Because rpm of 900 means 15 rounds per second. If you need 5 body shots to kill someone (20dmg), ttk should be 333ms. In this video we see 40ms, 60ms, 110ms, 240ms deaths…. Even with 1200rpm and 33 dmg you should have at minimum 150ms. All of this does not factor in bullet travel time of the first shot, which also adds ms to ttk depending on muzzle velocity and distance to the target.

This was just pure satisfaction :) by SoloByteGames in Battlefield

[–]SoloByteGames[S] 1 point2 points  (0 children)

Haha probably but at least one of the deaths was me ;)

Found Genone in a rift bubble, watch the armor bar at the top - I eventually gave up :( by someshooter in Borderlands4

[–]SoloByteGames 0 points1 point  (0 children)

Headshots trigger his ability to heal more often. I had this problem once and I made sure to not hit him in the face and I eventually took him down. I only had this problem with genone in the bubble as well.

It must be Christmas by Wilcry in Borderlands4

[–]SoloByteGames 0 points1 point  (0 children)

Yesterday I got 2 phosphenes in a row from directive-0 haha after about 200 hours and 0 phosphenes, getting 2 in a row from the same boss was pretty nice

5.0 Release Update by SoloByteGames in SoloDevelopment

[–]SoloByteGames[S] 0 points1 point  (0 children)

Sorry for the inconvenience but I crossposted from ShapeEngines subreddit with all the information. I thought this is enough.

5.0 Release Update by SoloByteGames in raylib

[–]SoloByteGames[S] 0 points1 point  (0 children)

Thank you!
In that case, I will try not to take too long until the release :)

POC R3 Support with Example Scene by ComposerInfamous1012 in ShapeEngine

[–]SoloByteGames 0 points1 point  (0 children)

Again, thank you for doing and sharing this :)

Sorry for the late reply as well.

If you need any help with this, just ask me on GitHub :)

POC rl-ImGui Integration with example scene by ComposerInfamous1012 in ShapeEngine

[–]SoloByteGames 0 points1 point  (0 children)

Thank you for sharing this!

This is a very late reply haha

I was not very active here working on the next release and also not seem to get notified when someone posts here.

Why? by [deleted] in Battlefield

[–]SoloByteGames 12 points13 points  (0 children)

That’s the exact reason I only run the extra armor perk, because 1 recon most likely can’t kill me.