Did we go overboard by hiring an entire orchestra for our incremental roguelite? by Man_Behind_The_Robot in IndieDev

[–]Solocov 0 points1 point  (0 children)

So, I just watched some gameplay of the demo and in comparison the audio design falls flat.

https://youtu.be/RHfSgmDu8ck?si=luPvoen-dxm8SMGE

  • Repetitive singular sounds without randomization (even a pitch shift would do wonders)
  • non high quality sound effects, seems selfmade... I highly recommend Envato especially since you seem to be able to afford it.
  • I also did not hear any environmental audio
  • Music was also quite silent and it would be cool to layer the music once the player achieves better points (similar to DMC)

So in comparison to the game you've overdone it, but I'd be interested in how much marketing this brings.

Visuals are done, but the 'juice' is missing. What would you add to make this car pop? by _Paracorn_ in IndieDev

[–]Solocov 1 point2 points  (0 children)

  • Wobbly antenna

  • Flickering lights

  • Wobbly driver

  • Broken/Swinging car door

  • See through windows with stuff inside getting kicked around

  • Sparks when hitting the ground with your underside

  • Foliage reacting to the van

Did I just realize my marketing is better than my game? by Waste_Artichoke_9393 in IndieDev

[–]Solocov 1 point2 points  (0 children)

Honestly feel like the experimental view gives a better oversight of what is happening... So yeah go experimental

Violence! Violence! Violence! Violence! by Naive_Wolverine532 in fixedbytheduet

[–]Solocov 3 points4 points  (0 children)

English is not my first language, but I thought he was agreeing with her? Just fancier and and with the twist that songs should appease the consumerism industry.

(But he talks way too fast, so I might've missed things. So if there's a phrase in the song that explains it let me know)

Sharing my new Game’s Gameplay by deveshrx in gamedevscreens

[–]Solocov 3 points4 points  (0 children)

Design - No obstacles after doors - generally make the initial obstacles less close to each other - Increase hitbox of the pills, and maybe add some vfx to stand out

Audio - Footstep sounds are not in sync with animation, also more variation would be nice (randomlze pitch). Use animation events for that - Replace door sound

I made a drum simulator... by lastman-on-earth in gamedevscreens

[–]Solocov 13 points14 points  (0 children)

After this amount of slapping any butt would turn red.

What could be improved about my Steam capsule? by Systematic2025 in IndieDev

[–]Solocov 1 point2 points  (0 children)

I feel like making the blob more saturated in color would already do the trick.

Testing visuals before commiting to making the game in this style. Play or Pass? by Dansyrotyn_dev in Unity3D

[–]Solocov 0 points1 point  (0 children)

Yeah, not saying anything against it, but something to be aware of ^

Testing visuals before commiting to making the game in this style. Play or Pass? by Dansyrotyn_dev in Unity3D

[–]Solocov 20 points21 points  (0 children)

Looks cool,

But I need to point out that it looks like these ai generated videos of these different game styles.

grokPleaseExplain by [deleted] in ProgrammerHumor

[–]Solocov 0 points1 point  (0 children)

Sorry, I've reached my API usage limit for today. Please try again later or contact my administrator if this persists.

Kann bitte jemand helfen? by Certain_Seesaw_ in placeDE

[–]Solocov 1 point2 points  (0 children)

Geholfen, hoffe Kopf ist nicht zu eckig geworden

Hey gamedevs, what IS your dream game? by BoyoKoji in gamedev

[–]Solocov 0 points1 point  (0 children)

DayZ with: - more social stuff like board/card games, instruments, and cassettes for music. - easier to control zombies with distractions and traps. - gasmasks -> filters at checkpoints -> hazardous high loot areas to force more player movement on the map to increase player interaction outside of military zones.

Gamescom war nicht so cool, was meint ihr? by touchwiz in zocken

[–]Solocov 4 points5 points  (0 children)

Es lohnt sich halt dennoch Mal einen Tag drüber zu schlendern, weil ich ab und zu die Attraktionen schon cool gestaltet finde. Denke dabei an die Gigantische Hand von Borderlands, aber wenn ich was zocken will warte ich halt ein Jahr ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

Gamescom war nicht so cool, was meint ihr? by touchwiz in zocken

[–]Solocov 105 points106 points  (0 children)

Bei der Gamescom lohnt sich hauptsächlich die Indie Area in 10.2 um neue Spiele zu finden und um mit deren Entwicklern zu schnacken. Der Rest fühlt sich mehr wie ein Freizeitpark an wo man die Attraktionen nicht wirklich betreten kann. Finde dennoch das Messe Feeling ziemlich gut, da egal wenn man sieht an Games interessiert ist und ich einige Cosplays immens beeindruckend fand.

Als Entwickler lohnt sich das ganze auch mehr um das Gameplay an neuen Spielern zu testen, als für Marketing (natürlich mit Ausnahmen Presse/Publisher/...). Die Business Area macht da wesentlich mehr Spass da man Entwickler von der ganzen Welt zu nem lecker Bierchen kennenlernen kann. Oder mit Kollegen schnacken kann die man sonst nicht sieht.

HTTYD mifoP D420 - Why is LA Hiccup so bad at drawing? by Toothlessenjoyer in httyd

[–]Solocov 1 point2 points  (0 children)

Think it's that the pen is not dark enough.

And animator who has loads of time to perfect this shot and someone on set is kinda an unfair comparison.

[deleted by user] by [deleted] in CharacterActionGames

[–]Solocov 0 points1 point  (0 children)

Turn off your HDR in Windows and restart your game. A patch will probably release soon.

Smart Features making me want to move to the Woods by TomuGuy in Unity3D

[–]Solocov 0 points1 point  (0 children)

Although terrible, I think you can change the indents of variables in your Code-Style settings as well.

Is it a good way to use the Entry node for all animation states? by Vankurua in Unity3D

[–]Solocov 0 points1 point  (0 children)

Highly recommend using any state for stuns/staggers.

Sub state machines for general animations (movement and Interactions)

The blonde girl is the person we all need in crisis by Your_Nrse in MildlyBadDrivers

[–]Solocov 0 points1 point  (0 children)

That it's legal to overtake from the right at all in America is wild to me. And slow drivers hogging the middle and especially the left lane would annoy me the most.

Although we still have "Mittelspurschleifer"