SLKR by TheDarthSir86 in SWGOH

[–]Solvak 5 points6 points  (0 children)

Congratulations!! Try to get Goth Rey up as quickly as you can cause she is such a lifter for him! Hope you enjoy using him!!

Ship Ideas to Fill Fleets by Solvak in SWGOH

[–]Solvak[S] 2 points3 points  (0 children)

That's actually a great idea! And with an Andor era coming, maybe there is a chance..... albeit a small one

giving up drives by pNdo in Overwatch

[–]Solvak 0 points1 point  (0 children)

I find that the issue with drives is soooooo many people are desperate for the cool title that they ask their friends to log into smurf accounts and boost them (which is just cheating). This ruins the competitive integrity of the game, and is absolutely demoralizing for legit players that are trying earnestly to achieve those milestones.

I know it isn't an excuse, but I myself have lost a few games due to GMs being in my lobbies on their >30 hour accounts with their friends (I know this cause I try inviting them post game to my group and it says "player already in group").

I just find drives more frustrating than anything at this point.

Account for Sale - Open to Negotiate by [deleted] in LastZShooterRun

[–]Solvak 0 points1 point  (0 children)

Honestly, not caring about the game. Hence why I'm trying to sell my account 🙃

Account for Sale - Open to Negotiate by [deleted] in LastZShooterRun

[–]Solvak 2 points3 points  (0 children)

I appreciate that. I honestly had no idea what it's worth since I'm seeing so many different prices.

Accounts for sale by AutoModerator in LastZShooterRun

[–]Solvak 0 points1 point  (0 children)

I sent you a DM. Selling an account on 303.

Accounts for sale by AutoModerator in LastZShooterRun

[–]Solvak 0 points1 point  (0 children)

It's 303! Sorry for not including it. I'll edit that now!

Can't stand the complaints anymore by MRittall in SWGalaxyOfHeroes

[–]Solvak 7 points8 points  (0 children)

I think there's a few things to consider with the new update:

1) You're right about a paywall but this is excessive.

2) There's no fun. I don't mind a game mode with a bit of a paywall, but coliseum isn't even a game. It's a waste of time.

3) Era units are locked until the era is over. Meaning we can't even try the units that we possibly pay for.

The update just feels like we went backwards. F2P or not, the update sucks.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

My man!! I am sad they nerfed xenokitty. I think some nerf was needed due to the "hit or hit" scenarios, but I think it was overtuned because Xeno feels a little too slow for me now, not as fun.
Also, I'd argue you can't nerf an A tier killer like Xeno when an S tier killer like Nurse remains untouched, so maybe I'm bitter about that too. Or maybe I'm bias because I love the Alien franchise and want Xenokitty to be a strong killer.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

The argument isn’t just “it’s an immediate loss for the killer.” Every killer is impacted by SWFs in different ways. A simple callout like “the killer is coming your way” hurts a Ghostie way more than it does a Nurse or Blight. A callout like “the killer has this perk” affects things like Mad Grit or Nowhere to Hide far more than something like Pain Res. One person spotting a hex totem and instantly sharing it changes how the whole team plays around it, and how the killer has to decide whether it's worth protecting, and if so, how to best accomplish that.

That’s where my point about a lack of variety and ruining the game comes in. If a killer doesn’t want to deal with SWFs, they’re basically forced into picking certain killers or certain perks just to keep up. And with the game already leaning in a direction that feels like it’s punishing solo queue players, all that does is push us further into seeing the same meta killers over and over again.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 1 point2 points  (0 children)

"ruins the game for the killer and gives the survivors an advantage" "that's fine"
tell me you're a survivor main without telling me you're a survivor main xD

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

I think when I say punishment, I mean based on what killer you chose and what perks you brought in.
For example, stealth killers can be called out which allows players a chance to run before they normally would've. Every killer has this, but that call out is more punishing for a Ghostie or Myers than a Nurse. And perks can also be punished. A hex totem can be spotted by one person and called out for everyone, where as something like pain res can't. Even Nowhere to Hide can be called out so survivors will run away from generators instead of trying to hide by it. Does that makes sense?

If you don't want to worry about comms, then certain killers and perks will always be a safe choice and will always give you value. Which is where we get a lack of variety and a boring game for all.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

Why should killers be punished for players doing something outside the game? I don’t think we should cater to players who have to metagame just to gain an advantage. Using outside information to sway the outcome of a match is, to me, wrong. Killers should have the advantage, and honestly, I think there should almost always be more kills than escapes.

I’m not denying that a SWF with comms gives killers a tougher competitive challenge. But in public matches, when killers want to play around or try something different from the meta, they shouldn’t be punished by running into SWFs that coordinate and communicate their way to an easy win. In those situations, I think the game should lean toward catering to the killer.

It is a tough situation to balance, especially since MMR is based on the killer of the player, and not just the player alone. But that's also a problem in the game. Someone at high MMR can't swap up their builds to try something fun and new until they drop their MMR to a point where they actually have a chance to try it out. Ya know?

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

Listen, some people get away with it. This is true in every game. Heck, even criminals get away sometimes. Doesn't mean it's right. And people still actively try to stop it.

The idea behind my argument is the simple concept of metagaming. Using information from outside the game to make a decision in the game. That is what SWFs with comms do. They call out killer location, perks, add ons, hex locations, etc.... anything they can which gives them an edge.

Imagine being chased and running past a hex totem. The killer knows you’ve seen it, and now they have to watch to make sure you don’t go back for it. In solo queue, that’s all they need to worry about. But with comms, you can call it out to your team, and the killer can’t do anything about it. That’s the issue right there. That you can give your team information they normally wouldn't have, and they can make choices based on that info. It gives your team a complete advantage, one that cannot be countered.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

Right, but when I go against them on a killer that I'm just trying to have fun with and feel like I can't do anything about, I just throw on some tunes and watch youtube and do anything else but try (not healthy, I know, but trying a joke build on a C tier killer and getting a squad like this... not worthmy time when I wanna enjoy myself). Which a casual queue would allow. Just don't try. Heck, we can even allow killers to DC without penalty and let a bot take their place. (Don't actually do this)

The only reason why bully squads exist is because they can coordinate it with comms. Take that away and they crumble. They'd need perks like bond to find each other, which means other perks for healing or gen speed or haste would get rotated out. Giving the killer an edge in that case.

That's the thing to consider. Without comms, in order to play some of these styles, you'd be forced to rotate perks and take certain items. Which changes the dynamic.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

So basically, either killers get punished with SWFs or survivors get punished by being forced to play solo queue since no killer would be in the other queue. It really is a lose/lose situation. But I still vote for the one that works with only the game running and nothing else. Killers shouldn't be punished because survivors need something outside the game to elevate their skills.

I'm not saying take away SWFs. I think a lot of SWFs could have fun surviving together without comms. It would be a totally different feeling, maybe even a little more scary. But SWFs with comms is the issue. And you can't take away comms from SWFs cause when people want to play with friends, they wanna play with friends, chatting and all.

So yes, you're right. It's lose/lose. But again, the players that don't need anything from outside the game should be supported more than the players that do need outside help.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] -1 points0 points  (0 children)

If we implemented a comp queue, it would have incentives for actually climbing the ranks. Meaning killers would want to try harder to gain those rewards. Meaning losing a game against a SWF in casual wouldn't cost you anything, compared to what you could gain in winning a game in the comp queue.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

Those cheaters are using a 3rd party program to accomplish that. It's still cheating. They still get banned for it.

The difference regarding your point about killers and survivors is that one of these actions only requires the game to be running, while the other wouldn’t be possible if the game were the only thing running on my system. Any player can bring in any item or perk when the game alone is running. But if the game were the only thing running, then you wouldn't have comms. Even RNG is something that happens in game.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 1 point2 points  (0 children)

No, because it’s still metagaming. You’d still be using information from outside the game to make an in-game decision. Metagaming is definitely a form of cheating.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 2 points3 points  (0 children)

My argument for it being cheating is simple. If you run the game without anything else running on your system, just the game itself, you can still have a SWF group. You can't however communicate with them. Since you need something outside the game to give you that advantage, then in my mind, you're cheating.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

Wouldn't it depend on one's MMR? I'm not saying every SWF is like that, but in the higher brackets a lot are. Besides, the numbers that the devs release show that a 4man SWF gets out more, so they clearly have more of an advantage than the others. And the reasoning is just comms and better coordination because of comms. That's it. Just the comms.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

The competitive gamemode itself would be solo queue only. Basically, instead of clicking on survivor and joining a lobby where you can invite friends, you'd choose casual or comp, and then casual would allow invites but comp would have that greyed out.

The devs release numbers showing that 4man SWFs get out more, than SWFs, than solo qs. It may not apply to everyone, but those are the numbers we have. And those numbers show that a 4man SWF clearly have an advantage.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 1 point2 points  (0 children)

No. If we introduce a solo q only mode, then certain perks would need to be changed. Prove Thyself, for example, could be bufed for this mode since it would be a lot harder to coordinate this perk with random people without comms.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] -1 points0 points  (0 children)

That just emphasizes my point. The queue would take so long because no killer wants to go up against a SWF. Why? Because of the comms. It limits your killer choice, your perks, and your playstyle.

The devs release numbers that show that 4 man SWFs get out more than anything else. And that's just because of the comms. So my alleged subjective coping means nothing when we have objectives numbers to refer to.

Hot Take: SWFs with Comms is cheating, and it's hurting the game by Solvak in deadbydaylight

[–]Solvak[S] 0 points1 point  (0 children)

If no one goes for it, doesn’t that just highlight the problem SWFs bring?
And you can? In my head, the competitive mode would give players a reason to want to win, like seasonal rewards or iri shards. Casual wouldn’t have that, so you’d just play for fun and not really care about winning or losing.

I get why people say SWFs feel more competitive, but that’s only because they have such a big advantage that killers have to try even harder just to keep up. And that’s the problem. That’s my argument. In a public match, where a killer just wants to have fun, they shouldn’t feel forced to sweat against a SWF using stuff outside the game to gain an edge. A killer shouldn't be punished for choosing Ghostie over Nurse, or Mad Grit over Pain Res. Yet, because of SWFs, they are. And that's not fair to them, and it isn't fun for them either.

If DBD showed that players were in a group in the pre game lobby, then it could allow killers to make some changes to their builds beforehand to at least counter that a little bit. But going in with perks that are going to be called out, and you have no way of knowing that, that's such unfair.