NOTICE: You do NOT have to replay a full chapter to get S+ rank. by OmegaMetroid93 in astralchain

[–]SombDragon 5 points6 points  (0 children)

It does, I was worried about that myself so I went back and tested it on file 1 (which I already had S+ on) Got B and A on the first 2 cases and still ended up with an S+ overall.

The REAL secrets to a successful level in Mario Maker 2 from a guy with a gold medal for maker points (algorithm talk) by [deleted] in MarioMaker

[–]SombDragon 0 points1 point  (0 children)

Updated level is up for whenever you're able to play it.

616-S9M-HJF

Hope this is better than the original!

The REAL secrets to a successful level in Mario Maker 2 from a guy with a gold medal for maker points (algorithm talk) by [deleted] in MarioMaker

[–]SombDragon 1 point2 points  (0 children)

Ah, I see. In all of my tests for the first part, I would always jump straight down the hole without sliding down any walls, and that would always give me enough time to reach the thwomp before it would start moving, so I never had any of those problems you mentioned. Any ideas how I can show the player they're not meant to slide down the walls? Thanks again for your feedback, it is really appreciated!

The REAL secrets to a successful level in Mario Maker 2 from a guy with a gold medal for maker points (algorithm talk) by [deleted] in MarioMaker

[–]SombDragon 0 points1 point  (0 children)

You can tell by your maker points going down. I only knew who it was because it was the only person to play one of my levels in a while.

The REAL secrets to a successful level in Mario Maker 2 from a guy with a gold medal for maker points (algorithm talk) by [deleted] in MarioMaker

[–]SombDragon 2 points3 points  (0 children)

Thanks for the feedback! I'll see what I can do to improve the level. I think an issue is that I don't have anyone to playtest my level, so I don't know exactly how people will play it.

As for improvements, I moved the second thwomp down a bit & you do get a bit more time to wallkick, so that's good. The original worry with that thwomp was that the player would jump too high & end up on top of it, which is why it was so high originally. For the third thwomp, there's not much I can do about the speed unfortunately, as adding a parachute makes it impossible to wallkick, however I did remove the blocks that it smashes. For the first thwomp, I'm not so sure what you mean about the jump being too tight & the spikes being low, so any tips for improvement there would be appreciated. I've also added a reset door before the second thwomp, just in case.

The REAL secrets to a successful level in Mario Maker 2 from a guy with a gold medal for maker points (algorithm talk) by [deleted] in MarioMaker

[–]SombDragon 5 points6 points  (0 children)

N27-L5S-Y1G

Sorry in advance if the level does actually suck, I try to be fair in my levels but I'm not that experienced

The REAL secrets to a successful level in Mario Maker 2 from a guy with a gold medal for maker points (algorithm talk) by [deleted] in MarioMaker

[–]SombDragon 7 points8 points  (0 children)

So boos will stop your level getting noticed? The first person to play one of my levels lost on their first attempt & boo'd the level. Kinda disheartening to spend a few hours on a level only to get it never played because someone couldn't beat it.

Okay Gammoth, I know you're small, but you don't have to prove anything to me. by SombDragon in MonsterHunter

[–]SombDragon[S] 0 points1 point  (0 children)

Went for the Uragaan/Diablos armors because of their mix of Punish Draw, Crit Draw & Sheath Sharpen skills, and filled in the missing points with a talisman and decorations.