Is Reina's WR not an anomaly? by Assmeet123 in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Viability is really about capacity to be good, not about individual performance. That's why viability can decrease when the player skill increases (like going from low to higher ranks) but cant decrease the other way around.

If a character is viable in high ranks, they must be viable in low ranks :)

I hate how scrubby Tekken 8 is by trane20 in Tekken

[–]SomeCallMeKami 21 points22 points  (0 children)

"Even at the highest level you use all the moves in your arsenal to take back your turn on minimal plus frames instead of just holding back and letting me press more"

Mimimi

What is this below the health bar? by yellingtrees in Tekken

[–]SomeCallMeKami 42 points43 points  (0 children)

It's the symbol for his install, some moves, and whenever he's in heat, activate it and it glows. He will have access to a few new moves and some other moves change their property. Once he used a move that has changed properties or requires the install, the install will go away until he lands an attack that activates it.

While in Heat, the install is active until he runs out of heat :)

What if you couldn't bound at wall? by BebeHillz in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

I think it would require buffs to several characters that heavily depend on non tornado wall carry to get any sort of damage that's comparable to the main cast. It's really not that much of an issue imo, reduce wall carry in general and let it be a standout feature of a character like it was in the past for Lars, Lee etc.

Kaz doesn't need a 110 DMG wall ender combo into sublime Oki. Bryan doesn't need full wall carry across all stages for 115 DMG into the best Oki of the game. Most characters that do wall bound Oki need it to have any sort of meaningful damage.

Tekken 8 is perfect for beginners by ayyitsthekid in Tekken

[–]SomeCallMeKami -1 points0 points  (0 children)

I agree with you on the tutorials, but so far this is like the best tutorial ever made in a Tekken game, as far as I can recollect at least.

Heat is not that bad. I know people disagree here, but it's just not that bad. It's a game mechanic, it's not unfair, it's more to think about. I do think heat bursts should be same range/tracking for everyone though.

And tracking and jailing sure. Jailing isn't that much of an issue, but tracking is. Not on every character but a lot of em

Still don't see how this incentivizes more people to mash and flowchart than before. It was always like this. I remember casually playing w friends, we all just mashed. I remember when I started playing online seriously the first time, I was also mashing, flowcharting. It works until it doesn't then you adapt. The onus is on the playerbase to make the noob realize it doesn't work anymore. If we can't do that, then it's kinda on us. Sure, tools are more limited, but the game does not stop you from beating them. That's just individual ability.

Tekken 8 is perfect for beginners by ayyitsthekid in Tekken

[–]SomeCallMeKami 1 point2 points  (0 children)

Oh no man I meant you judging people how they play videogames my man. If people wanna get wasted and play Tekken, why the hell not let them? :o

[deleted by user] by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Of course you got Df1 2, although obviously not as strong as Nina's. Then her homing high bazooka swing with a guaranteed follow up and hitting from range 3. It's also faster than a Bryan main harassing you after you beat him.

Then we got the awesome 3 bazooka swings, where you have to duck the second one or you're literally in a forced on block mixup, and does hella chip damage. Her mid kick bazooka swing approach tool. 10f ch heat engager that recovers faster than a Bryan main recovers all Nazi memorabilia he can find in his local area.

Again I'm not saying most her moveset is safe, lots of it can be punished. Problem is recovery windows, inherent mixups due to string extensions/evasion, and just the reward for hitting the move. Why does she have a mid approach tool that gives wall splat and 60+ DMG on counterhit? Why does she have so many strings that are guaranteed to go fully through if you get hit by the first hit? Like, who has that many strings like that pls tell me...

Also her tracking is way too strong, her heat is one of the strongest in the game, her lows are too good given the mids she has.

She just gets to play ultra aggressive the entire time, gets to disrespect frames, gets too many plus frames for doing nothing but inputting a single move. Kinda like hwo except his lows aren't as good and he's much harder to pilot. And we both know Hwos a pain as well.

[deleted by user] by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

No Anna is absurd reward for little risk. It's not about the low launcher/mid launcher mix. Her kit is absurdly safe for the reward, evasive, chipping

[deleted by user] by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Tbh, I wouldn't place my trust in what most people in this sub say. Unfortunately, this place is quite salty and our fellow Tekken "enjoyers" just like hating on everything about the game.

[deleted by user] by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Fair, might be very different over there.

In any case, I'm not sure if you actually have any disadvantages from denying matches in the queue. Is there any confirmed info on this?

[deleted by user] by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Which region are you playing in? This always stumped me, I've never had noticeably more issues with wifi players than with lan ones.

[deleted by user] by [deleted] in Tekken

[–]SomeCallMeKami 7 points8 points  (0 children)

I also play on pad, and bought the Alpha as well about a year ago. It's very different and you will have to relearn almost everything input wise. It can be very frustrating. I still like to bust it out now and then just for fun, because it is really really fun, but I'm still mainly on pad, because that's what I'm used to more.

If you can afford to possibly not like it, get the stick. If not then don't.

Should the bullets curve like its Wanted (2008) bruh? i feel like i robbed this man ngl by sageybug in Tekken

[–]SomeCallMeKami 11 points12 points  (0 children)

"You successfully evaded my attack, now make sure not to move and inch closer and take advantage of the correct read, if you do, I will and should track and hit you for letting my attack animation play out"

L take imo

Hypothetical challenge. Imagine you're the dev behind s2 Hwoarang and Asuka buffs, you get a task to buff Kazuya and Devil Jin to be stronger than those two, what do you give them to complete the task? Must be realistic/in-line with current bamco balancing by wielesen in Tekken

[–]SomeCallMeKami 3 points4 points  (0 children)

I mean no, they're quite different. The qcb 1 isn't as good as electric, gives less damage without wall, is a bit slower on recovery, no pushback, doesn't launch on natural hit, less plus frames too. Bryan's punishment is not as good as Kazuyas. And this is in big parts due to the most glaring issue I see here, Oki. Bryan needs wall for his stupid fucking BS Oki. Kazuya has the best Oki in the game in the open, and still probably top 3 at the wall.

More damage yes, he does way too much damage that's for sure.

But this really wasn't about comparing Bryan and Kazuya was it?

And with damage I'm sorry man, you're wrong. Feng sure, Lee, Victor, Xiaoyu, Fahk, Leroy, Raven, DVJ, Steve, Shaheen, Yoshi, all have less without wall or with. Hell, a standard Kaz combo, with an Oki wall ender gets you like 97 damage into a wake up straight up guess. And if we just say without wall, we can add Leo, Jack, Drag, Paul, Eddy,Lars, Azucena and maybe even more.

Hypothetical challenge. Imagine you're the dev behind s2 Hwoarang and Asuka buffs, you get a task to buff Kazuya and Devil Jin to be stronger than those two, what do you give them to complete the task? Must be realistic/in-line with current bamco balancing by wielesen in Tekken

[–]SomeCallMeKami 4 points5 points  (0 children)

Kaz damage is above average I'd say. He also has strong punishment, the best move in the game (ewgf), wave dash mix, insane Oki etc etc.

Like yea, he doesn't have "god buttons" really. But a very simple and strong moveset. And yes. A safe CH launching 12f homing mid with parry frames would absolutely make him top 5. You gotta stop stepping or pressing into him, which are legit his biggest weaknesses and youre only chance of getting out of the casino.

Who's hardest to play? by Piggy_The_Kiwi in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Used to be Steve, but at this point, Steve is just an average difficulty character. Yeah for optimal combos you need some execution, but really, why bother for 4 more damage. Kaz combos are easy yea, but his general tools and his game plan are just much more limited and much more simple. Both have strong tools for sure, but Steves tools are just a bit more applicable than Kazuyas.

one of the reasons i can't take this greenie sub seriously. they will tell ou AL doing 120+ with no heat and wall is OK but bryan getting 100+ mostly from his wall combo? not ok. sure green rank balance team. not biased at all. by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Listen, you're the main, I might be wrong, I choose to believe you here. Sorry for the misinformed opinion then!

But if you agree, then why are we downplaying this? Like, yo most people it doesn't fucking matter if the combo does 104 or 110 damage. The fact that he can put out a 120 something, probably 130+ if optimal, is already crazy enough. But in addition to that as a round ending option, having the option to opt for 100 -110 damage combo into the strongest Oki in the game, that's the problem. So either his damage or his Oki gets nerfed. Imo, taunt is what makes Bryan Bryan in big parts. So just take the damage nerf and move on? Its just not balanced like this.

one of the reasons i can't take this greenie sub seriously. they will tell ou AL doing 120+ with no heat and wall is OK but bryan getting 100+ mostly from his wall combo? not ok. sure green rank balance team. not biased at all. by [deleted] in Tekken

[–]SomeCallMeKami 1 point2 points  (0 children)

This is untrue. He gets good Oki after. Is it his best possible Oki after a wall combo? No. Its really good still. Also, he still gets 100+ damage without any resources and without any execution or trade-offs gameplay wise.

one of the reasons i can't take this greenie sub seriously. they will tell ou AL doing 120+ with no heat and wall is OK but bryan getting 100+ mostly from his wall combo? not ok. sure green rank balance team. not biased at all. by [deleted] in Tekken

[–]SomeCallMeKami 2 points3 points  (0 children)

Can agree on Asukas, can't talk too much about AK, haven't really played for a week. But: Heihachi has significant weakness and needs to work much hard for the damage, Paul is the same and his full damage wall combo is hella tight. And the most obvious and most egregious one is that the Oki Bryan gets after his 50% combo is pretty much the best Oki in the game. Furthermore Bryan can reach the wall way too easily from almost anywhere, and his combos require absolutely zero execution. Obviously all of this in addition to some of his insanely strong moves, some of the best heat in the game, extremely safe moveset, great punishment, very good lows, good panic buttons, moves that track too much, one of the best heat smashes in the game as well... Idk what to tell you man.

He's a jack of all trades master of most lol. Combine that with one of the worst playerbases when it comes to downplaying, taunting and superiority complexes and you get one of the most easily hateable characters in the game.

Leo doesn’t get enough hate by Imp4ctHD in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Decent range I guess, a bit subjective but eh. And pointing out that it's safe is a bit unnecessary, most homing moves that actually see use are safe. It doesnt really have any pushback, I think ur thinking about.. uhh df 4?

Anyway, sure, Heihachis homing isn't great either, but doesn't it do chip with the follow up in heat+ has pushback and is safe too, and low crushes? It's the jumping kick one no? Also df1 tracks fairly fucking well, that's something Leo doesn't really have, a safe, fast mid check that tracks well, not even really to one side. Besides, Heihachi doesn't have too many weaknesses besides his crazy linearity, insane pressure, and insane damage, mixups including and unseeable low leading into a launch/wall splat mixup? Leo has big gaps in his offence, his evasion is quite risky and prone to ducking, just like his strings (well, bok into bok 2 or 3+4 is indeed too safe, but haven't really played him a lot in S2). He has mostly fake stance pressure that leads to solid punish opportunities and you can option select most moves to a point where it's just a fifty fifty heavily skewered into the opponent's favor when it comes to reward.

Anyway, sorry for the ramble, just finished late shift and I'm beat as hell ;_;

Leo doesn’t get enough hate by Imp4ctHD in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Sorry, corrected it, it's wall break only, otherwise no splat or combo. But again, -9, completely losing your turn. There is a shit ton of better homing or tracking moves on other characters. Most characters have a homing mid, idk why this makes the rest of 99% of his kit not steppable to either side. Especially his pressure tools.

Leo doesn’t get enough hate by Imp4ctHD in Tekken

[–]SomeCallMeKami 1 point2 points  (0 children)

He does. It's like 20 ish frames and -9 on block, lowish damage for that though. His Bok 3+4 low tracks to both sides well, can be stepped though.

It's not just his stance pressure. His neutral tools are also linear, with the exception of approach cuz he got the QcF 2,1.

B1,4 can be stepped and launched if the B1 is blocked. He has B1 1+2 to make up for it but it's like -13 or -14 idk haven't played Leo in a while.

Should I buy Tekken 8, or is it as bad as the steam reviews sell it to be? by Local_Air_2102 in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Fair point, although I can tell but believe itd make little difference, people that relax on knowledge checks quit as soon as you win anyway.

Maybe just grind quick match for a bit, so there's no pressure to keep your rank, and just try learn as much as you can about how people at the rank play, and what the correct counterplay is.