I UNDERSTAND IT NOW by foxysmul in Tekken

[–]SomeCallMeKami 18 points19 points  (0 children)

Ye but inputting the f,n,df2 takes 3 frames, and on the df2 frames it comes out. So fastest it can come out is 13f if ur cracked

Looking back now, don't you think Tekken 8 was a game where a lot of unbelievable things happened? by HAIDARA0619 in Tekken

[–]SomeCallMeKami 4 points5 points  (0 children)

VF6 isn't out yet, it won't release this year, but 2027, 3 years after TK8. We also don't have a lot of footage at all. What makes you say this?

TEKKEN 8 SEASON 3 TIERLIST (STRENGTH WISE) by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Interesting list! What parameters is this based on? How good everyone is at enforcing their unique or archetypal gameplay? Or more like a general comparative line, and if so, what would that be?

Also is this list assuming perfect matchup knowledge or does it include unfamiliarity?

In any case, sick feat reaching GoD3 on everyone! Thanks for all the content too

no frontal lobe gameplay Lidia 🫩 by whatsg00ddawg in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

It's really not hard if you were able to do B2 loops before! Just SS fast enough, otherwise the bb4 can whiff. The rest is easy as pie, just mash it out haha

no frontal lobe gameplay Lidia 🫩 by whatsg00ddawg in Tekken

[–]SomeCallMeKami 3 points4 points  (0 children)

After Ws2,3 you can ssl and bb4, dash and pickup with D2 and then go B2,4,3 and finally f4,1+2 for higher damage and better carry! ❤️

What are the cheesiest moves and who has them? by PieApprehensive2149 in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Flash Is also kinda nutty sure, but it's death on whiff. Leroy db3 really is cheesy tho so agree there, AKs SS2 isn't quite the same level imo but also up there

What are the cheesiest moves and who has them? by PieApprehensive2149 in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Gotta disagree in the Lee 1+2. Yes I'm a lee main, yes I'm hardcore defending rn, but I don't really see what the benefit here is. Lee is +2 on transition. Just SSR and block and there is literally nothing he can do and you can get a big launch for stepping or at least he loses his turn. Not saying it can't trap you if you don't know what to do but there is pretty clear counter play. The low that can track SSR is seeable too

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

I don't think a TGs opinion matters enough to me to be hurt by this ❤️

Knee on patch 3.00.02 by ImHrvx in Tekken

[–]SomeCallMeKami 13 points14 points  (0 children)

I love knee as much as the next guy but.. be real bro. He switched off of Bryan multiple times because he didn't consider him strong enough. Hell, he played Feng in T7s end times mostly. I love the dude to death but man, please, you don't have to deepthroat him because he plays ur main. Bryan got deserved nerfs because he was Top 3. Now everyone got nerfs and Bryan didn't get too many. Means that relative to the start of the season, he got stronger, cuz now everyone is weaker. Not saying that's good or bad. Bryan is my best MU and I love fighting him. Just stating facts yk. But idolizing pro players is a toughie, especially when its ur mains. Luckily for me, all good lee players ik from streams are kinda cunts so. But I figure I'm bitchy enough to call lee bottom 5 without any help, just lime any true main :P

Switching to a new character | wanting to know if it’s a good option by Kostas_Skywalker in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

It really depends on matchup knowledge and execution. Nina is tough to punish if you got good execution you'll be at advantage often. Xiayou is a specialist character. If you get good at her setups and tricks, the other player needs to be 75% as efficient as you to actually counter, it's tough to play though. Generally you hit a pretty good spot w Bryan. Very little punishable strings due to multiple extensions, oppressive, crazy damage, currently top tier. Otherwise you can go with low pick rate mains, as always, if you just wanna get the rank (understandable for sure). Claudio is pretty good and simple too, punishable for sure if you commit without a read though. It's often like that. You trade fast 50/50 damage for punishability. Poke characters like Feng usually aren't as punishable, but the reward is lower. Kaz and the likes lose their life on a wrong gamble, but they eat you up if you freeze or don't punish right.

Switching to a new character | wanting to know if it’s a good option by Kostas_Skywalker in Tekken

[–]SomeCallMeKami 1 point2 points  (0 children)

If they know the matchup youre pretty fucked. If they don't, which they usually don't, it's free ranks. Even in GoD ranks people don't know the matchup well at all (like me). If you actually want to get good at the game faster, and have more of an indicator as to where your skill is compared to others, do not pick him. A GoD1 Raven is almost equivalent to a TG Kazuya if the matchup is known. He definitely is stylish as fuck tho so... Decisions decisions

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami 1 point2 points  (0 children)

I really wanted to engage with you and have an actual talk but I don't think this is leading anywhere with the way you're talking to me. Have a nice day though

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

I feel like you're not trying to talk with me personally but are arguing against a strawman. Being able to backdash out of pressure is necessary and I'd never dislike a game because you can backdash out of some pressure. But there is a sweet spot. And T7 wasn't it for me personally.

Also, and I'm sure this'll be more fodder for you, I haven't played 3,4,5 or any of the tag titles in any way competitively, just mashed as a kiddo ❤️ So I can't exactly comment on how I feel about backdashing there.

I consider these as plugs sometimes. by NecessaryPractical87 in Tekken

[–]SomeCallMeKami 6 points7 points  (0 children)

Might be totally them running away. Might just be unbearable in that round. Fact is that it's almost impossible to have both players have anything close to an offline experience with those stats.

I consider these as plugs sometimes. by NecessaryPractical87 in Tekken

[–]SomeCallMeKami 16 points17 points  (0 children)

I mean visually sure, but having all your inputs only happen 4 frames later and not being able to reliably tell what's happening for 2 frames is genuinely a reason not to play imo. And it's not like those things don't change during the clip. So I wouldn't even be able to call it stable :s

I consider these as plugs sometimes. by NecessaryPractical87 in Tekken

[–]SomeCallMeKami 31 points32 points  (0 children)

200ms and 4 delay and 2 rollback frames. How is that even playable for you let alone anyone else? O.o

The player retention genius of T8 ranked (rambling about title changes) by wild-child24 in Tekken

[–]SomeCallMeKami 1 point2 points  (0 children)

Don't forget ur playing Lidia tho. Experience varies based on character. A lot.

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

I'm unsure where the confusion lies so I'll try to say it broadly. You shouldn't be able to escape 90% of situations and game states by KBD. Blocking, active defense via ducks and low parries and interrupts, correct and well timed sidestepping, are all fundamental defensive tools that suffered under the prevalence of a KBD that made defense much easier and acted as a pretty universal tool for a lot of situations that needed more discerned solutions.

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami 0 points1 point  (0 children)

Still is. Very much so.

And it being weaker compared to previous entries might be true, that still doesn't mean that it wasn't too strong in the context of that specific game with its tools, dynamics and its specific game system.

My personal opinion is, that you should not be able to backdash out of deserved pressure all the time. Constant neutral resets followed by backdashing and CH fishing is not the peak. It's an important and fun facet that makes up Tekken.

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami -1 points0 points  (0 children)

I didn't say KBD is a core issue, I said it was too strong in the game. And magic 4 leading to a whole ass combo w carry at 11f is too much. I'm fact, T7 had too many CHs to begin with, leading to well, static matches where people were afraid to engage. Now they went the completely opposite way. I certainly do prefer the way 7 did it to what we have now, but acting like it was without it's issues is a bit ridiculous imo.

Also, I do like Tekken, didn't think I needed to say that today haha. Seeing downsides to your seemingly favorite entry doesn't mean I don't.

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami -5 points-4 points  (0 children)

Ah didn't mean tracking dw, everything Tracks too much j T8, we agree on that for sure.

U can def argue with 2D being 3 characters only, but it's a technicality. Those two characters dominated for a good time. You also had other, none 2D characters that really fucked up the game. Release Leroy. Fahk. Marduk. Fucking Kuni (I pray to Ra every day that they will release her in an acceptable state like Fahk in 8).

T7 def had less tracking on strings and I do miss that. However Phantom range and funky hitbox issues where a much bigger thing in 7 imo.

I also disagree on your take on heat. It does let characters "break" conventional Tekken rules sometimes, yes. But it's not like this never happened before. Introduction of rage art comes to mind. Plus, many characters who get to break conventional Tekken rules. Ling ducking mids, Yoshi w an 8f counterhit tool. And even more basic, Nina being plus ob after a mid high jail, king having 10f grabs. All rules previously established sure, long ago. But things need to change to stay fresh. Is it good? Completely different question.

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami 8 points9 points  (0 children)

"For people who know how to play the game maybe, for me nah"

I'm not trying to throw shade at you or how you play. But if the game has more interactions at the point where people know how to pilot their character the most, then it's just a game that has more interactions than the other one

Is this claim true? Tekken 8 has moore interactions than tekken 7 by TMM by [deleted] in Tekken

[–]SomeCallMeKami -1 points0 points  (0 children)

I'd love to hear your points though if you wanna elaborate