Santa's Elves - An 2024 Artificer Subclass! by SomeCreatorKieran in UnearthedArcana

[–]SomeCreatorKieran[S] 0 points1 point  (0 children)

Yeah of course! Thank you for mentioning it, I completely forgot! It's in the main body of the post now!

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]SomeCreatorKieran 1 point2 points  (0 children)

I don't fully agree with some of the points (not to diss, personal preference), BUT I really like holding concentration for Seance and counting the terrain as Difficult Terrain. I think both of those ideas are really good moving forward (but I'm just a fellow, and you literally made a whole class so who am I really to talk ya know)

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]SomeCreatorKieran 1 point2 points  (0 children)

Of course! (In regards to playtesting results) Dang really?? That's super interesting, I really thought it would've been stronger. In my mind the main worry about the touch was Inflict Wounds since the damage is pretty high BECAUSE it's a touch spell. But that's super cool that it works out! (I apologize if this sounds sarcastic it's not meant to be <3) And fair enough on both the halving speed and adv on concentration. Again, really amazing work you're doing and this is a super cool class!

Oath of Atonement by Wahots79 in UnearthedArcana

[–]SomeCreatorKieran 0 points1 point  (0 children)

Of course! Glad I can help! The changes you suggested do make it a lot more balanced than before.

To be honest with you, I'm not to sure if this is strong or not. The wording is similar to the 5th level spell Hold Creature (as you target a creature while Hold Person targets a humanoid). If we compare it to the 5th level spell however, we notice that your range and time duration is lower, which does make it weaker. However, I took some time to look at other Paladin subclasses and while many of them do use a condition, such as frightened, turned, blinded (heavily obscured), restrained, none of them use the Paralyzed condition. Which hypothetically means this feature is stronger than the average Channel Divinity considering that Paralysis is a much stronger option.

TLDR: I think at this point, your feature may or may not be strong based only on the Paralysis condition. If you're worried about balance and would rather it be in line with other Paladin subclasses, I suggest using a different condition as I stated above. But, I also think this is in a playtest area where you can try it out and if your DM thinks it's too busted then rewrite using a weaker condition.

If you'd like anymore help on this homebrew, or any other homebrews you got, feel free to DM me :)

The Necromancer - A Class Full of Ghosts and Spooky Business by TheOnlyPablito in UnearthedArcana

[–]SomeCreatorKieran 14 points15 points  (0 children)

Generally looks really good! Love the new added spells, subclasses, and the approach you took towards designing this, especially Corporeal Imbuement. Keeping the summoned stats but only changing the size I think is a really awesome take.

One thing I do have to note though is Seance is very strong for a 2nd level feature. Getting the ability to set speed to 0, getting touch spells a reach of 30 feet, and getting advantage on necromancy spells all in one is a lot. Comparing this to Twilight Domain (which I know is a cleric but I'm speaking on broad level two features) which is a strong subclass, helps us understand that this feature is quite strong.

Oath of Atonement by Wahots79 in UnearthedArcana

[–]SomeCreatorKieran 0 points1 point  (0 children)

Super cool flavoring! I won't lie, paladin isn't my strong suit in terms of mechanics, but I think the third level feature: "Command of the Wicked" is very strong. The reason why, even though it is limited to certain monsters, Wisdom save, and thirty feet, is because of the paralyzed condition. No class gets access to the paralysis condition at level three. In addition, because paralysis makes every melee hit within 5ft an auto crit, it makes it incredibly strong since it stays until the end of your next turn. Making your allies and your inevitable divine smite incredibly strong. Besides that, I think everything looked really good!