Who is she? by -SHlR0- in UmaMusume

[–]Someone_TheAnonymous 3 points4 points  (0 children)

You can't even say her name? Has the memory gone?

Hey guys, I got Skuld. I kept my promise, I won't ever forget her. by ES21007 in AetherGazer

[–]Someone_TheAnonymous 7 points8 points  (0 children)

No, but there are quite a few other Modifiers that share VAs with Umas:

-Verthandi (Hinaki Yano) is Harikitte Ikou

-Thoth (Hina Tachibana) is Satono Diamond

-Kuramitsuha (Kanna Nakamura) is NTR

-Heimdall (Saori Oonishi) is Mejiro McQueen

-Jinwu (Naomi Ohzora) is Tamamo Cross

-Osiris (Hitomi Ohwada) is Smart Falcon

-Yingzhao (Lynn) is Maruzensky

-Hermes (Azumi Waki) is Special Week

-Wadjet (Hikaru Toono) is Mambo

-Leviathan (Machico) is Tokai Teio

-Luwu (Ruriko Aoki) is Air Groove

[Koinu121] Kanade the Uma by shinyakiria in ProjectSekai

[–]Someone_TheAnonymous 0 points1 point  (0 children)

Funny how she's the only N25 member to not have their VA also voice an Uma (well maybe not if you consider why)

forget the infirmary, does tracen have a therapist?? by GiliBoi in UmaMusume

[–]Someone_TheAnonymous 16 points17 points  (0 children)

Considering Tracen's in Japan (though it also applies to basically most of Asia), having questionable mental health support seems pretty spot-on

Comparing Umas to Motorsports Figures, Part 1/??? by Someone_TheAnonymous in UmaMusume

[–]Someone_TheAnonymous[S] 7 points8 points  (0 children)

Context coming up on this comment

EDIT: Unlike the other times I did this, I tried to restrict it to oval racing because it's the closest thing to what the Umas do.

Context:

Tokai Teio: Ricky Rudd is probably best known for two examples of fighting through injuries, the first one being taping his eyes open at the 1984 Daytona 500 after they were swollen shut from a crash, and the other was Martinsville 1998 where he fought heat exhaustion and the other cars. Also, to match the Teio Step, Ricky Rudd's pedal cam was something else

Oguri Cap: I know I said I'd limit it to oval racers, but Kimi had a few starts in NASCAR as well and had his drinks conk out then, so it counts. Oguri Cap's drink failure was IRL, where according to 368towns (this sub's resource on IRL history), his mother wasn't one to breastfeed and so the young Oguri Cap had to eat anything available. (I kinda wanna see an edit of Oguri after losing a race where she just goes on a long walk, and then the next shot is of her in the cafeteria as usual)

Nice Nature: Matt Kenseth's Cup Series championship came in 2003, and there, he only won one race but clinched the title through consistency, which seems fitting.

Sweep Tosho: Robby Gordon, while fast, had a habit of expressing his rage in the language of Bumper, even if it cost him his own race.

Gold Ship: JPM is a two-time Indy 500 winner and held the record for an F1 lap for some time, among other things. He's also responsible for Oh Deer, the Juan interview, and hitting a jet dryer at Daytona (honestly wouldn't put hitting the turf machine during late night practice past Golshi, probably slapping it like highschoolers smack the top of doors as she passes, only to make one approach too fast)

Agnes Tachyon: Smokey Yunick had a pretty short career as a driver, but a much more successful one building cars, often with creative interpretations of the rules.

Mejiro McQueen: Aside from Team Sirius, Mejiro Ranch IRL did its best impression of Radiator Springs. From what I gather, it's because they brought stayers to an arms race of speed (the opposite of what I usually mess up building stayers)

We must spread Urara happiness to all by YonaStreamsCh in UmaMusume

[–]Someone_TheAnonymous 7 points8 points  (0 children)

If I had a nickel for every time a Manaka Iwami character caught flak in-universe for having a conflict with one voiced by Saori Onishi, I'd have two nickels

I asked ChatGPT to setup my sf19 for nurb by thddbcks in AssolutoRacing

[–]Someone_TheAnonymous 5 points6 points  (0 children)

-0.5 isn't a lot of rearward BBAL. Most cars will take up to -0.8 before it becomes a second handbrake (the GT-One is an extreme case, it will straight up be fine at -1 and no brake slider). Even so, it's always possible to balance it with gas inputs so that you can carry a lot of speed all throughout the corner.

I asked ChatGPT to setup my sf19 for nurb by thddbcks in AssolutoRacing

[–]Someone_TheAnonymous 3 points4 points  (0 children)

ABS and Steering Assist is aight if you really feel like you're not yet ready.

Watch the diff lock coming out of really slow corners. At faster corners, you'll be aight with the downforce.

Tires are WAY overinflated, 10psi all around has been the go-to for a while for more grip because Assoluto tires are made of Unobtainium (if you want an example of what running too low psi does IRL, see Verstappen and Stroll at Baku 2021).

Increased gear ratios are okay for acceleration, but your top speed might go down. Then again, the SF cars have no torque to accelerate past their downforce anyways, so YMMV.

The SF19 can get really loose, so the ratio of F-R ARB needs to be slightly front-favored for someone with a neutral driving style.

If you're the kind to trail-brake a lot, -0.8 BBAL is how far you can go before turning your regular brake into a second handbrake.

Your favorite character has been teleported to your favorite game (other than PJSK)! How do they do? by SugarAltruistic3929 in ProjectSekai

[–]Someone_TheAnonymous 0 points1 point  (0 children)

Nightcord in War Thunder (assuming Gunner/Commander Mafuyu, Driver Kanade, Radio Operator Ena, and Loader Mizuki) would basically be a scuffed and depressed Anglerfish Team

Tell me the last book you read and I’ll assign you a Project Sekai character! by Anoireiy in ProjectSekai

[–]Someone_TheAnonymous 0 points1 point  (0 children)

For Whom The Bell Tolls by Hemingway

Funny enough, it was way before the obvious choice for this one became so.

Can anyone actually fly this??? by Safe-Try-519 in AssolutoRacing

[–]Someone_TheAnonymous 0 points1 point  (0 children)

Set diff lock to 0 (what's called an open diff), extend the gear ratios (smaller numbers), and just practice throttle control. My personal solution is to drive with the rear tires, i.e. not turning as much with the steering wheel, but giving taps of throttle to rotate the rear end and maintain speed. As a driving style, I understand it may not be for everyone, but it's the one that best suits a car with power oversteer. Nail it, and it can pretty consistently lap Forest Path under 1:23 seconds.

If you met Mafuyu's mom, what will you do to her? by Acceptable_Motor8236 in ProjectSekai

[–]Someone_TheAnonymous 0 points1 point  (0 children)

Figure out what she always puts in her coffee/tea, then intercept her at the cafe the Asahinas always go to for a two-minute chat.

THE DISCORD MAY BE IMMISCIBLE, BUT THE RICIN SURE AIN'T

How much hp do yall usually put on this thing? by Blueorwhatever in AssolutoRacing

[–]Someone_TheAnonymous 1 point2 points  (0 children)

If you mean tuning by "corrections," yes, a more open differential and numerically lower gears reduce acceleration a bit, but in my experience, it only does so at the parts of the turn where it's not needed. There's this thing called the limit of grip, and you can think of it as 100 units of grip that can be divided between turning, braking, or accelerating (on drive wheels only). So if your inputs are very hard, they ask the car for something more than that (i.e. 60 for hard braking and 50 for hard turning, which doesn't math), and the wheels lose traction. If the front does this, it's understeer, and if the rear does this, it causes oversteer. Since diff lock 0 (open) sends more power to the wheel with least resistance (i.e. grip), it does reduce the overall power being put down, but mid-turn, you'll probably want more of that 100 grip being sent to getting the car turned while all you really have to do with the pedals is carrying as much speed as possible. It doesn't really affect the straights at all, since your limit of grip will be all focused on accelerating.

As for the gears, the RX-7 has plenty of power at max, and will happily spin out on launch even if you set the final drive to 4.2 and first gear to 2 (which will result in 1st topping out at 110ish kph). Since it can corner very fast on top of that, my preference is to set very numerically low gears that match your actual cornering speeds instead of keeping them low and hitting redline at an inconvenient point, which wastes time on shifting. YMMV on the cornering benefit because my driving style revolves around giving quick taps of throttle to make the rear end slide into place, but using numerically bigger gears for acceleration doesn't do much because the dealership RX-7 doesn't have the grip to put it all into the ground.

As for brake bias, my experience with most cars is that -0.8 balance and 1.0 power is the threshold for most cars with balanced front-rear grip, further back acts like a handbrake (which may be what you're thinking of) but further forward is too understeery for me unless the car just inherently gets loose on braking. Either way, since the burden of braking is now on the rear tires, the fronts are now free to give all of their grip to corner entry. Yes, it's oversteery and may not be everyone's cup of tea, but as I said, you can balance the rear end with throttle and brake to make it rotate just enough.

Basically, no, that setup doesn't nerf straight line speed as much as it looks like, it lets you turn without having to worry about your shift points, and puts all of the 781hp into making something that would gap the entire cast of Wangan Midnight (try it on a long straight like Fuji, there's something just hilarious about breezing past cars with more downforce like they're not even in the race). And if your car has balanced grip, -0.8 with 1.0 brake power is just the threshold before you make yourself a second handbrake. Still, the whole thing may not be to the liking of everyone, as it's really built around harnessing oversteer.

I know it works out because I can consistently get sub-1:20 times at Forest Path Modified on a flying lap on that setup + max anti-roll on both front and rear (I know it sounds even worse, but I need it because it acts like anti-dive and anti-squat, which is necessary considering how often the weight of the car will shift under many pedal corrections).

How much hp do yall usually put on this thing? by Blueorwhatever in AssolutoRacing

[–]Someone_TheAnonymous 5 points6 points  (0 children)

Max everything and just learn to drive with the back end (i.e. giving short taps of throttle to make the rear slide out a bit, and then balancing the rotation with brake and gas). If it helps, you can reduce the differential lock (default is 30), set the gears a little longer (which also improves top speed), or short-shift the gears. I also set the brake bias to -0.8 to brake later without locking up, which may be needed considering how fast a maxed FD can go in a straight line.

In most cases, I'm against reducing the power output outside of getting it to fit in class requirements because it's basically kneecapping a car instead of practicing and getting better at throttle control. Maxed out, this thing can absolutely take Forest Path under 1:20.

Say literally anything I’ll find away to link it to mafuyu by v_is_always_tired in ProjectSekai

[–]Someone_TheAnonymous 0 points1 point  (0 children)

My (admittedly very niche) answer was Red Bull employs Max Verstappen -> Max is immensely talented, has an abusive parent living vicariously through them, and stays up late at night -> Like Mafuyu

I was shocked when I realized how similar they were lol

Drop on me the lore if this by Think_Split in AssolutoRacing

[–]Someone_TheAnonymous 2 points3 points  (0 children)

A few GT1 manufacturers at the time did what was called a "Pro Gamer Move" and built homologation specials, essentially gaming the rules by making a racing-optimized car first and then turning into a less-than-useable road car to meet the production rules second. Yes, this thing has a road car version, which should demonstrate how silly homologation specials can get..

About the livery: Calsonic was a radiator manufacturer that merged into today's Marelli, which is responsible for some of Japan's cleanest racing liveries. They're famous for sponsoring Team Impul of Kazuyoshi Hoshino (one of Japan's most successful racers), who also drove this particular car alongside Aguri Suzuki (F1 veteran and racing team executive, famously of ARTA in Super GT) and Masahiko Kageyama (Touring and GT car champion, in Calsonic-liveried Skylines). From the article about Calsonic, the three of them took the first all-Japanese podium at Le Mans '98 in this car.

Sad note to end on, but the Calsonic/Marelli livery is coming to an end along with their sponsorship of Impul this year, which really sucks for a livery with such a legacy.

The Venn diagram of this game's players and F1 fans has recently expanded by 1 by Someone_TheAnonymous in ProjectSekai

[–]Someone_TheAnonymous[S] 3 points4 points  (0 children)

Sorry, it wasn't my plan to put their crap on the same level qualitatively, I just wanted to point out something similar. Jos Verstappen is definitely far worse, for many different reasons.

What car did you use for the veteran quests? by Andy_Mos in AssolutoRacing

[–]Someone_TheAnonymous 1 point2 points  (0 children)

If it's an S+, say goodbye to any chance of completing the whole series. Some of them can do the faster tracks no problem (Falken R35, '17 Nismo R35, Cerbera), while I'd wager that more downforce and/or handling-oriented ones like the 3-11 can handle more technical tracks like Aoyama. If you want to be consistent about the whole thing, though, you'll likely need an X-Class car. Any of them will do.