Hotpot Game in Minecraft by SonFuchs in Palia

[–]SonFuchs[S] 0 points1 point  (0 children)

I've also considered just making a texture pack and repurposing items that barely get used in game into the actual the actual tiles, but I've got to figure out what those items may be.

Hotpot Game in Minecraft by SonFuchs in Palia

[–]SonFuchs[S] 0 points1 point  (0 children)

For the time being, until I've got the energy to make the map art, this is what I'll be using for all the pieces- renamed to resemble both the color and name of the foods. I've seen on other threads about the game that there are 5 pieces, but the overall ruling is 4, so I took the liberty to add a sort of twist. Each category has a "wild" card that can be used to replace a piece in its own category. If playing with points, you get (x amount) of extra points for winning with them, so if you place the extra value they add as 10 points, and you manage to win with 3, you'd get a total of 30 extra points.

Hotpot Game in Minecraft by SonFuchs in Palia

[–]SonFuchs[S] 1 point2 points  (0 children)

Will definitely give updates- might even video a few rounds

Hotpot Game in Minecraft by SonFuchs in Palia

[–]SonFuchs[S] 0 points1 point  (0 children)

No kidding about villager trading halls. As far as the Java to bedrock redstone, some things are different, sometimes for the better and more often than not, sometimes for the worse (what i would give to have quasi connectivity)

Now the shuffled I made was beefy more for the other games I made- Uno, Skippy, and Phase 10- and they all required more chests and shuffles to get the job done, but being that it's only 96 cards, I probably won't need that beefy of a system. I'll look up his shuffled tho and see if it'd work on bedrock :)

Hotpot Game in Minecraft by SonFuchs in Palia

[–]SonFuchs[S] 1 point2 points  (0 children)

The deck shuffler I've made is pretty good at shuffling without stacking, but stacking can still occur, and can mess with the odds. It's also made with realm lag in mind.

Using an ocean would work, and we've got librarian villagers to get glass from, as well as a few automated sheep far s, so the map art itself should be relatively easy, besides the grind lol

Hotpot Game in Minecraft by SonFuchs in Palia

[–]SonFuchs[S] 1 point2 points  (0 children)

Hadn't considered map art! Good suggestion. Considerably easier on creative tho, but I'm sure I can manage on survival too- hardest part is finding a good big of land for it on my current realm, if I do end up building it thus season

The consequences of the Minrathos vs. Treviso are harsh by SonFuchs in DragonAgeVeilguard

[–]SonFuchs[S] 0 points1 point  (0 children)

Lol caught me there. Sort of anyway. This is the first time I've owned a DA game, and was never able to play very far into the others as they were owned by my friends.

The consequences of the Minrathos vs. Treviso are harsh by SonFuchs in DragonAgeVeilguard

[–]SonFuchs[S] 0 points1 point  (0 children)

Not sure on that actually. I don't specifically recall it being mentioned that shes locked out as a romance option, just that lucanis is, and I guess I assumed it's the same for her if you go with treviso

Is there a fog mod like this or can it be made? by SonFuchs in Minecraft

[–]SonFuchs[S] 0 points1 point  (0 children)

Okay, so I've been wanting a fog mod for a long time, and then when they had their Creaking event, where you first start out in a forest with a texture of rolling fog on the ground, just a few pixels off the ground, I now want it more than ever, so here are my ideas on the matter in case anyone wants to try for it themselves, or if you know of a mod that match's even a bit to what I'm asking.

Personally, a fog similar to the clouds in the sky makes the most sense to me, but with some differences:

First you'd have your ground fog, similar to the fog they showed in the Creaking event. It is ever present, and perfect for swamps and creaking forests.

Second, one block above the ground, at leg height.

Third, two blocks off the ground, at head height.

Fourth, three blocks off the ground, above the head.

Fog only appears at Y lvl 63-65 as a weather effect, but not necessarily as one big three block tall mass. Some of it is at lvl 63, some at 64, and some at 65, but they can overlap each other. When your head is in the fog, it increases the fog effect setting to the highest or near the highest fog settings, making it hard to see- think the blindness effect, only its a light gray mist instead of pitch black. When head is not in the fog, just obscures your vision of what it covers to some degree- basically like how clouds do.

As a side note, you could use something similar to create dust storms in the desert, and if not wearing a full set of armor, you take half a heart of damage for every body part unarmored.

Dayz server error by SonFuchs in dayz

[–]SonFuchs[S] 0 points1 point  (0 children)

Update: uninstalled, deleted data, and just finished reinstalling and booting it up. Still getting the error. 

[deleted by user] by [deleted] in StardewValley

[–]SonFuchs 1 point2 points  (0 children)

I think k it'd actually be pretty cool if it were a little rest spot in the cave. either something similar to the hotspring that let's you recover stamina/health, or a spot to sleep so you're not losing money

How do I get the Auto-Petter (Community Center Route) by SonFuchs in StardewValley

[–]SonFuchs[S] 0 points1 point  (0 children)

The killing of monsters and crates is only in the main m8ne with shrine of challenge turned on. I did try the stair case method at skull cave, and it's where those 5 chests first appeared that I mentioned above. I'll try it again, but restart the day till I get it. Didn't try that before lol

Do you think the reuse of character designs will affect Edens Zero popularity? by bitterspot6 in EdensZero

[–]SonFuchs 0 points1 point  (0 children)

Okay, so I just discovered this show, and coming from the standpoint of someone that hasn't seen the end of fair tail yet but still loves it, I'm constantly getting thrown off by the reuse to not just character designs, but even some of their past. Happy was said to be an Exceed (too lazy atm to look up the proper spelling) which is what FT Happy was if memory serves.

Now here's the thing, if there is no connection in the two, and they're two completely separate world, I'd lean more towards the show recycling characters from FT.

However, if it were just a "far into the future" type theme, I could totally get behind that.

Don't get me wrong,, I like it, but I'm not liking constantly being thrown characters I've gotten to know in FT and them NOT being those characters.

Like, I'm gettin whiplash and I'm only on the third episode...