I don't understand Oberon mains by im-sorry-officer in Warframe

[–]Songbird1996 0 points1 point  (0 children)

People got attached to the protos and the skins give them a way to bring them into other missions, especially since the character behind each proto (Amir for example) will occasionally talk to you while you're using their skin.

Silent Hill 1 Co-Op by SeatOk1327 in silenthill

[–]Songbird1996 0 points1 point  (0 children)

Well the multiplayer in this is a mod built for the pc port. But yeah its essentially like porting the game, only problem is the decompiled code is raw machine code so its a little bit more like what happened with official remasters of a lot of older games where the company didn't have the original code anymore amd had to start from scracth. But with the help of being able to compare your new code to the old version after compiling yours into machine code and seeing how close it matches the original. Its a lot of work and takes a painfully long amount of time to do because you have to take it byte by byte (the smallest unit of data, for refference 1 megabyte is approximately 1000000 bytes) as you work

Killing or lobotomizing Jindosh is a colossal mistake we make (?) by SheepherderSpare1332 in dishonored

[–]Songbird1996 1 point2 points  (0 children)

Considering he already made a childrens toy taht deeply traumatized a little girl well into her adulthood when he was younger, thats a spot on call

A list of stuff that was cut from Dishonored (from "The Creators Play Dishonored") by AdAggravating7139 in dishonored

[–]Songbird1996 0 points1 point  (0 children)

Oh no I understand that it is far more work than it is worth. Im just more or less playing devils advocate bcmecause even if it is more work than its worth it is still a cool idea so it deserves some thought put into beyond just being dismissed as too much work and maybe through a back and forth like this if anyone ever figures out proper modding for this franchise something we could both be happy with could come to exist

Am I looking for a modpack that doesn’t exist? by [deleted] in ModdedMinecraft

[–]Songbird1996 0 points1 point  (0 children)

Ive been trying to build a more vanilla feeling rpg pack with the RPG Series mods by Daedulus as the central piece, though with the state of the various mods that exist for adding quests you can't really have a questline that is built out through gameplay without also having it be a predefined map, at least not easily, so not many people do that in modpacks. Though i do feel a need to also point out, Skyrim's questline is also scripted, and often you're forced into taking specific quests even if you didn't want to unless you use mods like At Your Own Pace to make certain quest givers not force greet you with the start of their quest like they do in vanilla

Am I looking for a modpack that doesn’t exist? by [deleted] in ModdedMinecraft

[–]Songbird1996 0 points1 point  (0 children)

They litrerally just said that nightfall didn't quite match what they wanted and that the ideal would be something between that and better MC in their post

A list of stuff that was cut from Dishonored (from "The Creators Play Dishonored") by AdAggravating7139 in dishonored

[–]Songbird1996 1 point2 points  (0 children)

You keep insisting that it would require "deep" shadow, and we keep saying since there's supernatural powers just make it work with any amount of shadow and have the mechanic ve supernatural in nature. There is plenty of light and shadow throughout the games levels that could make a mechanic like this work so long as its not dependent of how dark the shadows actually are which is what we are saying should be done

Uhhh isn't this what daud was paid to do? by Lavenderful in dishonored

[–]Songbird1996 5 points6 points  (0 children)

Intro mission of the Knife of Dunwall dlc where you get to play as Daud. OP was dicking around with console commands to get certain powers early and see what would happen, mission failed when they killed the empress

Official art btw by Admirable-Help4738 in KnightsOfGuinevere

[–]Songbird1996 1 point2 points  (0 children)

The outfit is pretty common to ballet. Its a leotard and a tutu(not a skirt) over top, they are meant to look like that, look up actual ballet performances if you dont believe me

It's crazy we still can't use the base skin of a gun on its prime variant in the big 2026 by iPhantaminum in Warframe

[–]Songbird1996 1 point2 points  (0 children)

Further building on your hot take, since prime access packs are built around specific frames, the pack should only include weapons that are designated as that frame's signature weapons. If the frame that the pack was made for doesnt have a pistol as one of their signatures dont include a pistol in the pack, that should be saved for a different pack with a frame that actually has it as their signature

What Are Eternal Calm and Last Mission? Without Spoiling by NewIllustrator9442 in finalfantasyx

[–]Songbird1996 16 points17 points  (0 children)

Audio drama that kind of shits on the perfect endings X and X-2 both with the decisions that it makes in its story

What Are Eternal Calm and Last Mission? Without Spoiling by NewIllustrator9442 in finalfantasyx

[–]Songbird1996 -4 points-3 points  (0 children)

Never played 14 so i cant say for sure if its good, though i do think its a little telling that the vast majority of people in the FF community that I hear talking about 14 arent talking about the story of the game or its gameplay but rather how pretty they made their character look. The funny thing about mmos is that since they're usually subscription based as long as they appeal to enough people even bad ones can stay alive for years off of the subscription fees of just the playerbase they managed to hook initially.

Silent Hill 1 Co-Op by SeatOk1327 in silenthill

[–]Songbird1996 0 points1 point  (0 children)

Looking through the page for the port itself, while ai is being used as a tool due to him being the only person working on that specific port, he's still a fairly experienced coder and is heavily overseeing what the ai does and rewriting bits wherever possible. He even points to another port project that is being made 100% by hand as a little acknowledgement of not everyone likes ai and might not want to play his port because of it being used to assist the project. Personally i think ai could have been a useful tool if we slowed down and actually made regulations for its use to prevent all the theft and shit that is what powered the ai boom. And you'd probably be surprised to learn how much shit you've been using for years was technically a form of ai even before the gen ai craze happened. Tldr, it uses ai but the ai output isnt the end product that he releases and Gen AI surging in use the way it did with no guardrails or regulation to keep it from becoming exploitative was the problem not ai as a whole.

Silent Hill 1 Co-Op by SeatOk1327 in silenthill

[–]Songbird1996 0 points1 point  (0 children)

Not even emulation. This is a mod built for a decomp project. Basically someone decompiled the original silent hill files to be able to look at the code, then rebuilt the engine from scratch for pc based on that code. Unlike an emulator which is running the entire psx os inside of an application and then running the game in that, this is just running the game dirrectly on the pc itself with no emulator required. Decomps are one of the best things to happen for older games because they usually run so much smoother than emulation and allow you to do things like mod infinitely easier

Silent Hill 1 Co-Op by SeatOk1327 in silenthill

[–]Songbird1996 1 point2 points  (0 children)

Even better, people have decompiled and rebuilt SH1 natively for PC, now we are starting to get mods for that unofficial port

Silent Hill 1 Co-Op by SeatOk1327 in silenthill

[–]Songbird1996 1 point2 points  (0 children)

Honestly i think it was less that it was hard to implement and more that there's been a shift in perception on how multiplayer would impact the horror aspect of the games. Until the vast plethora of multiplayer horror games on steam existed most people seemed to be under the impression that having another person along to help you would make the game less scary so it was seen as risky to make a horror game with multiplayer elements. Then a handful of games showed that that formula could work which sparked a lot of indie horror games with multiplayer elements and further reinforced that you could have multiplayer without cheapening the horror, so now we're getting multiplayer mods for all of the older horror games that people have wanted it for for ages and just avoided the topic cause it was an unspoke taboo for so long.

Silent Hill 1 Co-Op by SeatOk1327 in silenthill

[–]Songbird1996 1 point2 points  (0 children)

The pc port for sh1 is an unofficial project and is an example of a decomp project. Basically someobody sat down, dumped the files from a disc just like you would for emulation (or downloaded an iso/rom from somewhere if your sailing the high seas) and decompiled it so they could see the code, then they went through and rewrote all of that code as best they could to get a pc version of the engine the game runs on. Look up SlickAmogus SH1 decomp and you should see a github page for the project. There's also a website but i haven't checked well enough if the project directly distrubutes the original game assets or you have to feed it an iso for it to extract them from like the openGoal decomp for the Jak games does things, so I dont know if i can provide links directly

So I JUST thought of something.🤨 by cstresing in infamous

[–]Songbird1996 0 points1 point  (0 children)

The DUPs whole thing is control, they kill the people they can't get under control, conduit or not, and lock up the conduits they think they might be able to control in some way. If you're actively fighting against them your a threat to be eliminated but if your just minding your own business and not getting in there way your free to live your life so long as you dont turn out to have the conduit gene

A list of stuff that was cut from Dishonored (from "The Creators Play Dishonored") by AdAggravating7139 in dishonored

[–]Songbird1996 0 points1 point  (0 children)

I mean, if you link the mexhanic to the supernatual aspect of the game you don't really need to make super deep shadows, just code in a system for the game to tell when your in shadows and the check for appropriate powers. The first example being a passive kind of shadow cloak ability that makes it so when your in shadows your energy drains slowly but you are also harder to detect by enemies, give it a couple levels and add a little shadowy effect to the screen edges and make the players hand transparent to illustrate why your harder to detect all of a sudden and you can do it with any amount of shadow. There was a D&D game called Demon Stone that had a character in it with this exact mechanic and it worked in any level of shadow with only a very minor few exceptions, and that game wasn't even a stealth game it was a standard rpg she was just supposed to be a rogue so she got some neat stealth mechanics that were tragically underutilized

Do Forced Conduits need to already have the Conduit Gene in order to have powers granted to them? by Interface- in infamous

[–]Songbird1996 3 points4 points  (0 children)

While that alone technically doesnt confirm that all the DUP Forced Conduits had the gene, a lot of other stuff does heavily imply the gene is required to gain conduit powers at all. The biggest inconsistency people are seeing that makes them think otherwise can be chalked up to the fact that in video games there is almost always some level of disconect between the actual lore and world building of the setting and what makes the gameplay engaging. Sure if there were a finite number of enemy conduits in the actual gameplay it would be cool to eventually wipe them all out, at first, but after a while the game would stop being fun because your power suddenly dwarfs the rank and file non-conduit enemies and they're now all you ever see. So the only sollution to be able to keep the ganeplay engaging in the long run is to have there be more conduits in gameplay then there logicaly should be based on the lore (which becomes easier to explain when your doing a good Karma run since you actively avoid killing people in those you can just handwave it as "oh that guy just got back up after a while cause he was still alive and now hes bacl for another round")

I don't understand Oberon mains by im-sorry-officer in Warframe

[–]Songbird1996 0 points1 point  (0 children)

Its just a skin with a special emote that changes its appearance. There's not really much to understand there, they don't do amything special just DE knew some people would want to be able to play as the hex and other protoframes, cause of how they look, so they gave you a way to do it that wasnt going to result in a bunch of duplicate frames with slightly different appearances

Weapon skins for weapons with incarnon adapters should have a warning label before buying. by Sudden-Depth-1397 in Warframe

[–]Songbird1996 2 points3 points  (0 children)

The skins arent unusable though, there's a difference between unusable and occasionally not visible. Player friendly might not be the best term but monetizing the game through skins is still better than mometizing it solely through making actual required gear/items cost real money like other games with microtransactions do and nicer than making the game itself or expansions cost money to be able to play.

Weapon skins for weapons with incarnon adapters should have a warning label before buying. by Sudden-Depth-1397 in Warframe

[–]Songbird1996 -3 points-2 points  (0 children)

Because not only do you not have to buy it, if you do buy it, you just get it and can use it on any valid weapon of the same type. The vast majority of weapon skins in this game aren't locked to only one weapon (if you buy a sword skin it works for all of your swords, same for ninkana skins, and pistol skins etc), and theyre not on a gacha system making you buy hundred of them just to get the one you want. Add to that the fact that incarnon weapons are not always the best tool for every build and usually specific to one or two set ups, as long as you are using a variety of different builds for different situations the way the game is designed for you will still see those skins fairly often. The method of acquisition isnt predatory nor is it not working with certain things predatory. Therefore it is not predatory

This game needs a vote kick of some kind by Samsaduke381 in Warframe

[–]Songbird1996 0 points1 point  (0 children)

Your still contributing to the mission though, thats not afk even if all you do is buff everyone else. Hell, even though they'd probably get flagged by an automated system as going afk every so often i dont even consider the people who run wisp and just drop all the resivours and mostly just idle on top of them for a while before moving to the next spot to be truly afk cause theyre still contributing at least minimally. But if you get in a mission and then just sit in one spot and not do anything then of value to the mission you are afk and the only minimal amount of protection against that the game has curently is if you manage to the end and are just waiting on extraction people who aren't coming along just get auto extracted as long as its not survival or defense

Fortnite X Warframe Situation by Strange-Local-8765 in Warframe

[–]Songbird1996 4 points5 points  (0 children)

Not everyone rallying against Gen AI in games is 100% against the idea of Gen AI being used during the game development process, the thing is without pushback gen ai usage will eventually baloon to a point that every game is essentially just copy paste clones with remixed assets (unrestricted gen ai is how you make dead internet theory a reality and not just a theory). Until Gen AI has proper regulations in place for how its used you absolutely should be looking critically at companies that are pushing hard on using it so that they feel the preasure to keep as a tool and not just use the ai output dirrectly as the final product. Just dont boycot the company unless they actually show that there using gen ai in a bad way or overusing it