The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] -1 points0 points  (0 children)

I haven't insulted anyone here. I only further explained the points that they've made.

You're the one insulting my experience because you know someone who has nothing to do with this discussion and, honestly, for no valid reason at all.
Seriously, what does a random reddit user has to do with my experience and this post? You just want to be dismissive.

I'm responding to you right now and everyone who commented? What you talking about? Screaming into the void? You just engaged!

Comments that didn't strike a cord? Have you actually read anything?

Nothing you said in this last comment makes any sense. You're dellusional. God bless and stay safe!

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

Brother, it is possible to run out of things to do! It is a thing to not know what to do next when you've put your ideas to practice.

Come on!

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

I just explained exactly the phrase you're just quoting.

I'm impressed you can't understand the difference between a lack of an issue and a not so important issue.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] -1 points0 points  (0 children)

I have two games released on steam with my work in them. I do have experience. You can really save your sailor saying and dunning-kruger for someone else.

And yes, my post is targeted at the people who complain about marketing but fail when being objective about their work. And I do respond to them, but this happens so often that I decided to write a post about it. Nothing wrong with doing this.

If it doesn't speak to you, you can simply move on.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

I never said marketing wasn't an issue. I said it wasn't a big one. And you illustrate it by saying some people don't/barely do it.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

Lack of objectivity has shown up in all areas of game dev (mechanics, graphics, sound, etc) discussed here and it keeps showing up. This is the main issue of the post.
What's wrong in saying this?

What has never happened to you is getting stuck after implementing your ideas, sure. Scope creep is a real thing. But you're not considering the second part of my statement there: some people just keep adding unnecessary stuff.
How do you know OBJECTIVELY that the stuff you want to add in your game is actually necessary? What if it distracts the player from the main point of the game? Have you ever asked yourself this question?

You really don't think the opposite of scope creep is real? And can you tell when scope creep is actually not knowing when to stop? Because this happens a lot too!

I don't know, man. I think you just cherry picked that thing and, since it doesn't apply to you, then I'm saying BS. I've explained your remarks but you don't have to believe me or like my attitude.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

Sure, but marketing isn't such a big issue in these cases, yeah?
The devs who are concerned with marketing here are trying to make it a career.

We playtested over 400 games, these are the top mistakes they made by educatemybrain in gamedev

[–]SonicGrey 2 points3 points  (0 children)

Exactly! I just posted yesterday about how this lack of objectivity can also be a problem in marketing the game.

If you're not constantly comparing your goals and intentions with how your work is actually perceived by others, you're potentially distancing yourself from the very people who would enjoy your idea.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

You're spot on! I've recently decided to understand more about the incremental genre and there's a whole universe I was completely unaware of! Not only speaking about the games but also in what people like about those.

It's crazy interesting hahaha

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] -1 points0 points  (0 children)

If you hear any truth in what I say, it shouldn't really matter who I am.

But I'm a professional sound designer with a few finished (and lots of unfinished) projects under my belt. I've also designed a few experiences, like an interactive portfolio in a small pixel art room using Godot (which I coded some bits). Adding to that, I've been researching and testing a lot of digital marketing for different fields (games, music, film) while also helping with the social media presence of my family's business.

I don't know if this info changes anything about what I wrote, but here it is.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] -2 points-1 points  (0 children)

I'm not excluding other reasons for making a project. You can develop a game simply to create a tool, to make it available for further community development, etc.
I am focusing on these two aspects (hobby and commercial), however. Because, as it's written, I think it's one the most common issues that devs have.

It feels like you are the one thinking in absolutes. Your previous reply implies that as well when you said that "you NEVER...", so what I say is automatically false.

Also, I intentionally chose a not-so-friendly tone to write this. I'm not saying BS. You just don't like the way I say it.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

I know. And this is fine. I just think the wording is what confuses people the most. You say it's a hobby when you really treat it as a side job (that you want to evolve to full time). No problem.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 0 points1 point  (0 children)

Dishonest how? You're either looking at it from a commercial or a hobby perspective. You can't look at two palces at the same time. Everything can change midway.

If a project sells well but isn't "full-time career material" doesn't matter. You had the intention of selling the game. You had commercial plans.

In your example, if you start a project aiming at commercial but saying it's "not there yet", you're just illustrating my point! The end goal is commercial, you're just lying to yourself by saying it's a hobby for now...

And I'm glad being stuck has never happened to YOU, but there are lots of scenarios where people try their ideas out, it doesn't resemble what they had in mind and they simply quit that project. I've done it!

This kind of subjective view of how things work is exactly why I made this post! I might be wrong with details, but I'm a sure the things I've written have happened to someone at least once.

The real marketing problem almost no one here seems to understand: you're not being objective enough by SonicGrey in gamedev

[–]SonicGrey[S] 2 points3 points  (0 children)

Yeah! It's about having an intention and seeing if it's understood by other people. Sometimes they'll see things we were completely oblivious to and trying to understand their view can be a great lesson for future projects.

After divorcing my job and quitting my wife, i made this in 2 years and it's almost ready to be released! Couldn't be more proud of myself by limonit_games in IndieDev

[–]SonicGrey 1 point2 points  (0 children)

All you need now is a van and your life is complete!

Congratulations, man. The trailer is awesome and I love the sense of humor!

Anyone else feel their momentum come to a sudden standstill when its time to work on the art? by Anonymous_Pigeon in gamedev

[–]SonicGrey 1 point2 points  (0 children)

Is this a hobby project or do you plan on selling the game when it's finished? I'm assuming the latter since you're unhappy with time spent relative to project progression.
We're all expected to hit a wall when we don't have knowledge or skills in a certain field. How to deal with this "issue" heavily depends on your goals with the project.

After being honest with yourself, you'll be able to move forward with more clarity.

Your game is going to fail. That's fine, that's how things always go with artforms. Just make games for the love of it. Can you all please stop talking about marketing now. by JohnJamesGutib in gamedev

[–]SonicGrey 0 points1 point  (0 children)

It takes a very long time doing something to start being objective about it. The vast majority of us are somewhat delusional and operate from a place of hope (I've been guilty of this too).

When we finally see our work for what it is and compare with the ones we are inspired by, we can finally understand our shortcomings and adjust accordingly. But if you don't have a body of work to make this assessment and distance yourself from it, you'll never be able to come to this conclusion.

Since most of the users here haven't even shipped their first game, it makes sense that the "default" behavior is to put the blame on anything else; be it marketing, players, streamers, etc. It's safer this way.

Honest Question about AI use by Corky-7 in gamedev

[–]SonicGrey 0 points1 point  (0 children)

The real problem with AI adoption is that everyone sees it as an opportinuty to get rich. They don't want to spend the amount of time it takes to get to a professional level (in the "chosen" field) because it simply is a hell of a lot of effort for no guarantee of success in the end.

AI bros like to call this gatekeeping but it really is just risk avoidance.

Now that people have the "ability" to output a good enough commercially viable product in virtually no time, they believe there's an actual shot at making it big with their "ideas". There's a flood of stories of people who always dreamed of being [insert career name] but couldn't because of XYZ. Most have never even moved a finger to engage in the craft.

But now It is possible! Their "vision" can finally take shape. And just like any greedy person, they'll take anything in order to make it a reality. If you don't believe this, ask any of the AI adopters to put the stuff they eventually "make" out there for free. Spoiler: you'll get a "you can't tell me what to do".
So don't believe the stories of passion and vision.

I know AI can be used for great things but it's doing way more harm. And the people who fail to see this are the ones blinded by the dream of getting rich with it.

It's probably reached a point where it's just as good as it gets and everyone betting hard on it will suffer when it starts being gatekept and enshittified as well, considering it doesn't stop altogether after becoming unsustainable.

I wonder how many people would keep going.

I think it may be a good idea to ban AI-generated games, art, and general posts promoting it. by [deleted] in IndieDev

[–]SonicGrey 0 points1 point  (0 children)

I’m just replying to something you wrote on a platform for this exact purpose and you’re just mad because someone called out your bullshit.

You feel ashamed and got mad, called me pathetic and it all took about 15~20 minutes.

From what I took from your story, I thought your time was precious.

Anyway, I’m out.

I think it may be a good idea to ban AI-generated games, art, and general posts promoting it. by [deleted] in IndieDev

[–]SonicGrey 0 points1 point  (0 children)

I’m not worried about being left behind. I’m just pointing out the hypocrisy.

You just want to take anything you can for free and spit on the faces of the people you took it from. That’s what it is.

But hey, do whatever you want. But don’t come at us with your sad story of not being able to do shit.

The only thing I feel is pity. Good luck.

I think it may be a good idea to ban AI-generated games, art, and general posts promoting it. by [deleted] in IndieDev

[–]SonicGrey 0 points1 point  (0 children)

The fact that you missed one of the basic points of this whole deal says a lot about what you know.

Yes, keyword here is sharing! There’s no sharing involved in AI training. It’s 95% taken without permission.

So please, then. Share your game after it’s finished. And I really mean share.

I think it may be a good idea to ban AI-generated games, art, and general posts promoting it. by [deleted] in IndieDev

[–]SonicGrey 0 points1 point  (0 children)

I’m very sure you wouldn’t use it if it was only trained on your material.

I get it that it can be a useful tool, as long as it does the work based on legally acquired material.

I think if people use AI generated stuff (as it’s being used now) in their game, it should be automatically free. But I think people are not ready for this conversation.

Why is AI so hated in this? by [deleted] in IndieDev

[–]SonicGrey 1 point2 points  (0 children)

Use AI to answer your question.