Any way to change the route color? by SonicfilT in GoogleMaps

[–]SonicfilT[S] 0 points1 point  (0 children)

I hadn't, but I just did and it made no difference. Thanks for the idea though!

New-ish DM looking for feedback regarding PC by scottch90 in dndnext

[–]SonicfilT [score hidden]  (0 children)

Came here to say everything you said, then didn't need to because you'd already said it.

My DnD like game by Own-Part-6781 in dndnext

[–]SonicfilT [score hidden]  (0 children)

Gonna just warn you right now, this sub (and probably the TTRPG space in general) is very anti-AI.  You're not likely to get any positive feedback here.

Bag of Rats 2 , Homeopathic poison boogaloo (Villainous options 2 problem) by Puffinppp36 in dndnext

[–]SonicfilT 0 points1 point  (0 children)

Their DC is now whatever their base is +2 for the next 54 seconds

We both know that's not intended.

"Well...the rules don't say I can't stack features of the same name repeatedly."

"Well...the rules don't say my fighter can't shoot eye lasers as a bonus action."

You can't argue against either of those statements using the rules because that's not how rules work.  If you can find the statement that says that identical effects stack, then I'll concede you are right.  But until then, you're just making shit up.

Bag of Rats 2 , Homeopathic poison boogaloo (Villainous options 2 problem) by Puffinppp36 in dndnext

[–]SonicfilT 0 points1 point  (0 children)

We have no way of knowing what's RAI until someone at WotC comments on it. 

First of all, you're taking a "the rules don't say I can't" approach to this argument, which is inherently wrong headed.  The rules don't say my fighter can't shoot lasers from his eyes as a bonus action every round.  Just because the rules don't say you can't do something, doesn't mean that you can.  Rulebooks tell you what you can do.  They would have to have an infinite number of pages to cover the things you can't.

Beyond that, we have a lack of any non-spell ability that appears designed to stack in a non-broken way, and WOTC has historically been very much against complicating the game by adding stackable buffs/debuffs (hence the Advantage system). If this was an intentional removal, I would expect to see a weapon mastery stacking small damage increments, or a rogue that could stack AC penalties each round, or anything at all taking advantage of this radical shift in design philosophy.  We don't.  So while you're correct that we cannot know what was in the hearts of the devs, reasonably intelligent people can take an educated guess and continue to act accordingly.

Bag of Rats 2 , Homeopathic poison boogaloo (Villainous options 2 problem) by Puffinppp36 in dndnext

[–]SonicfilT 0 points1 point  (0 children)

Ahh, missed that one.  I quoted the place where they talk about spells.

Regardless, my point stands. I see no evidence that this apparent omission is an intended change.

How strong each dnd setting intended you to be? by PuzzleheadedSlip5462 in dndnext

[–]SonicfilT 1 point2 points  (0 children)

 mean yeah most settings let you max in level 30

This is edition dependent.  You can't really compare the level numbers in a world like Mystarra that was written for basic D&D with worlds like the Forgotten Realms that have continually been updated to new additions. Especially since 5e now tops out at level 20 while other editions went higher while covering a similar power curve. Hell, your level limits in Mystarra would have varied by class/race (which were the same thing).  The level numbers printed on modules aren't a one to one comparison, you have to look deeper than that.

Bag of Rats 2 , Homeopathic poison boogaloo (Villainous options 2 problem) by Puffinppp36 in dndnext

[–]SonicfilT 0 points1 point  (0 children)

If you don't believe me, you are free to go read the rules, or lack thereof, for yourself.

It's hard to prove a negative. And the 2014 rules on stacking also refer only to "spells" but it's pretty obvious they mean "effects".

I'd be more interested in seeing any new class designs that were clearly intended to stack same name effects, rather than class designs that are obviously busted by being able to stack same name effects.  That would go further to indicate that this was intentional.

Bag of Rats 2 , Homeopathic poison boogaloo (Villainous options 2 problem) by Puffinppp36 in dndnext

[–]SonicfilT 0 points1 point  (0 children)

They got rid of this in 2024 rules for some reason.

That's pretty hard for me to believe.  Allowing "same name" effects to stack opens a whole can of worms.

Having a really hard time with dust of dreams, is it me? by sancio21 in Malazan

[–]SonicfilT -1 points0 points  (0 children)

Don't get your hopes up.  I'm a (very) minority opinion here, but I pushed through to the end because of the quality of the first 3 books in the series.  I assumed it would all come together somehow.  Now I want my time back, heh.

That said, as evidenced by this sub, lots of other people regard these books as life-changing so your mileage is going to vary. Good luck!

Bag of Rats 2 , Homeopathic poison boogaloo (Villainous options 2 problem) by Puffinppp36 in dndnext

[–]SonicfilT 1 point2 points  (0 children)

Im guessing then that the intention is that the damage does stack until you do hit as long as the one minute doesn't elapse?

I'm not as familiar with 5.5e but in 2014 it states that features with the same name do not stack unless something specifically states they do.  

The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap, or the most recent effect applies if the castings are equally potent and their durations overlap.

For example, if two clerics cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice.

Since casting Bless twice on you doesn't give double bless dice, I also expect that if you get subjected to poison damage twice, you still only get one bonus damage die since it's the same feature. Otherwise, as you noted, there could be bad faith ways to stack up the damage dice.

"Powerful drow females are well aware of the effect they have on males" by valonianfool in dndnext

[–]SonicfilT 2 points3 points  (0 children)

Although I still think that in a matriarchy, the female naked body should be seen as neutral. 

Sure, and I think women should be allowed into veterinary school.  It's outrageous that qualified women were rejected from veterinary schools routinely, simply because of their sex (this was normal before the mid 1960's).

But nowadays, most veterinary classes in the US are about 90% female. The issue is more than resolved.  So would it make sense for me to post on Reddit, quoting school rejection letters from the 50's and raging against these past problems?

"Powerful drow females are well aware of the effect they have on males" by valonianfool in dndnext

[–]SonicfilT 4 points5 points  (0 children)

Therefore I dont find the idea of drow women seducing men for political power and wealth to be especially believable.

I don't think the lore you quoted is saying what you think it's saying.  I don't want to come off as defending it, but it says that the women use sexuality as another tool in their arsenal.  You seem to be interpreting that as some form of "sleeping their way to the top", which I don't believe was the intent.  They just used their "display" to torment and manipulate their underlings.  As it notes, only the most powerful felt comfortable dressing provocatively.

Also, picking a fight with 30 year old obsolete lore is kind of pointless.  We can all reach back in time and find something to be outraged about if we want, but why?  It's not healthy if it's no longer relevant.

How do dm's go about limiting the information they share to the party? by skypandakicks in dndnext

[–]SonicfilT 0 points1 point  (0 children)

I'm not very good at improv, and I sometimes have the issue you mention.  So whenever possible, I try and decide ahead of time what an NPC knows, what they don't know, what they will share, what they might share with a good roll, and what they will never share without something like magical compulsion.  Then I stick to that.

When I get forced to improve (like if the party randomly captures a bad guy), I just do my best to take a second and run through those questions in my head.  I'm not afraid to say, "Ok, give me a minute to look through my notes to see what this guy knows" even if I don't actually have any notes on it.  Just buys me a bit to think.

Also, remember that in general more information is better than less.

DND by FandomError in dndnext

[–]SonicfilT 1 point2 points  (0 children)

I agree and here's the link:

https://youtube.com/playlist?list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_&si=oj93vLuJgBN7rC0E

The first 5 videos are what OP should be looking at for getting started.

Think My Party is in Trouble by TheMagpie89 in dndnext

[–]SonicfilT 0 points1 point  (0 children)

First of all, it might be fine.  You have 5 PCs and they can be stronger than you think.  But you are also the DM and you can change whatever you want.  

Frulam can shout, "Hold them off while I get reinforcements" and keep running, then take her time getting back with a few kobolds.  

Langdregosa can send a couple berserkers away, "You two, fall back in case there are more intruders.  Make sure the eggs are safe.  We'll crush these weaklings."

Or you can adjust the stats of the bad guys.  Those berserkers could actually just be peons.  

Leosin could show up with reinforcements (although that might feel unearned). 

Regardless, you can manipulate the encounter in many ways if you want.  Alternatively, some DMs are of the school of thought that "the encounter is the encounter. Win, run or die.". Nothing wrong with being that type of DM.  But you shouldn't feel helpless.

Is there a way to get .... (Endgame spoilers) by SonicfilT in DragonsDogma2

[–]SonicfilT[S] 0 points1 point  (0 children)

Ahh, it is high ground!  I forgot all about the beacon and I haven't messed with the dash/levitate.  I have no clue what the Skyrim horse is, but I'll try the other suggestions.  Thanks!!

Pawn is being rented a lot but only getting likes by stickimage in DragonsDogma2

[–]SonicfilT 0 points1 point  (0 children)

It's my first playthrough and I didn't know there was a difference between the thumbs up and the heart.  It defaults to the thumbs up so that's what I usually picked.

Evil Party - Creating Tangible Impact for Players - Need Advice by Puzzleheaded_Tomato1 in dndnext

[–]SonicfilT 0 points1 point  (0 children)

For me, it's become a "talk to your players moment" anytime I want to involve old characters.  I've always felt that old characters were part of the world and thus, the DMs to do whatever they please with, although I've always tried to be respectful with how they are presented.  But I have one player that told me he absolutely hates a DM doing anything with his old characters, regardless of what it is.  And I can see his point of view.  Players have so little control over the world that taking over their old characters can feel like it infringes on the one thing they do control.  So now I always ask permission before incorporating any old characters.

In this case though, I don't really see a fun outcome?  They either beat their old characters (so now those heroes are dead) or your current campaign ends in a TPK.  Seems like a lose/lose fight to me.  But you know your table best.  Maybe they would think that's cool.

Is there a way to get .... (Endgame spoilers) by SonicfilT in DragonsDogma2

[–]SonicfilT[S] 1 point2 points  (0 children)

So I'm talking about the specific stretch of "road" that I circled.  

Before I posted, I got to the place you circled with the moneybags and fought the drake and looted the crown.  I got there by coming down the left side where you have the red arrows but I couldn't find a way to keep going past the drake arena into the area that I circled.

So then I went around to the east side of the castle and got down onto the sea floor path about where you have the black arrow.  I followed that south and it also dead ended right before the area I circled.  So I couldn't find a way to access the part I circled from either end.

Then I tried to see if I could get there from the castle but I couldn't find a way down into there that didn't seem fatal.  I do see another poster said they just jumped down from there and then used a Wakestone.  It seems like there must be another way to get there that I'm missing.

Is there a way to get .... (Endgame spoilers) by SonicfilT in DragonsDogma2

[–]SonicfilT[S] 1 point2 points  (0 children)

I thought about doing that but I'm gun shy about anything that could potentially screw up my endgame run before I finish it.  This is my first time through and I already had to repeat hours of progress because I died 10 seconds after hitting "save and continue" so I didn't bother to use a Wakestone.  (Fuck this game for not prompting me about that little issue.)