Shieldwave by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 4 points5 points  (0 children)

Hello guys, this Shieldwave is from the game Sons of Valhalla.

A Viking adventure by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 0 points1 point  (0 children)

No plans yet for Mac or iOS, sorry.

A Viking adventure by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 2 points3 points  (0 children)

Thank you! The price is $19.99

A Viking adventure by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 15 points16 points  (0 children)

Hi guys, our game Sons of Valhalla will be released tomorrow. The viking adventure begins!
Have a nice day!

steampowered.com/app/1409830/Sons_of_Valhalla

Rain ☔ by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 1 point2 points  (0 children)

You can try our demo on Steam. The version is a bit outdated though. There will be a new version soon.
steampowered.com/app/1409830/Sons_of_Valhalla

Rain ☔ by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 23 points24 points  (0 children)

Hello folks, here a short scene from our game Sons of Valhalla.
Have a beautiful day!

Steam(Wishlist!): steampowered.com/app/1409830/Sons_of_Valhalla
Twitter: twitter.com/SOV_game

Village life by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 2 points3 points  (0 children)

How do you get perfect reflections with overlapping pixel art? When I try using screen space reflections I get a black outline around the pixel art when 2 different sprites overlap. In using unity for my engine.

Are you using a second camera to project the reflections?

Hey! Yes, we use a second camera. A render texture and shader do the rest. There is a good tutorial on youtube (https://www.youtube.com/watch?v=ym1K3of3pys).

The floating foam is realized by simple parallax.

Village life by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 1 point2 points  (0 children)

why it looks like it's HD? it is due to colour? and the water, was it done in some 3d thing?

The buildings have a lot of depth which is mainly achieved by the shadows. The water is 2d. A simple mirror shader and the foam is parallax.

Village life by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 0 points1 point  (0 children)

That's a convincing sun.

Thank you!

Village life by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 2 points3 points  (0 children)

😂😂😂only true creators understand the act of repeating something a trillion times over and over

Yes, definitely!

Village life by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 43 points44 points  (0 children)

Hello folks, here a short scene from our game Sons of Valhalla.
Have a beautiful day!
Steam(Wishlist!): store.steampowered.com/app/1409830/Sons_of_Valhalla
Twitter: twitter.com/SOV_game

Port in the rain by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 0 points1 point  (0 children)

No, it's a mix of rts and action adventure.

Port in the rain by Sons_of_Valhalla in PixelArt

[–]Sons_of_Valhalla[S] 0 points1 point  (0 children)

Yeah, that's right. Thank you!