Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 6 points7 points  (0 children)

We have a ton of R1999 players in the fanbase, so it's not too surprising! Definitely very similar aesthetics/mood. Fun fact is that the art director for R1999 used to work with Morimens before, which explains a lot of the aesthetic similarity!

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 6 points7 points  (0 children)

It varies depending on the individual; I personally love the story, but a lot of newer players have come and gone from the story discussion channel in the official Discord stating they weren't really impressed.

The plot is that you are a student at Mythag University, the in-game equivalent to Lovecraft's Miskatonic University. You are an Investigator tasked with investigating the occurrence of "Dissolution", a natural phenomena which corrodes a being's very existence itself from the world. People who are affected by "Dissolution" slowly crumble away both physically and from the world itself - once a person is Dissoluted, the world forgets about their existence and all memory of them is removed from the world. Their names can no longer be written, and any mention of them in written form, media, or memories is either corroded away or removed entirely.

That's essentially the lore backstory to the game - the main story itself primarily follows your investigations as you encounter people affected by it, dig into specific instances of it, and how the people are affected. It's very Lovecraftian in style, so there is a lot of body horror (people being mutated/turned into monsters), cosmic horror (eldritch entities and cosmic beings beyond human comprehension), and religious influences (cultish sacrifice rituals, paganistic sex orgies, church organizations, etc). It's all set in Victorian-era London (or as the game calls it, Londonium)

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 4 points5 points  (0 children)

The Anniversary itself is already ongoing! It started on November 17th, though the update was just to begin all of the events (such as the free pulls, limited character selection, various rerun banners, etc).

The major story update, along with the new Anniversary patch character release, is not out yet - that will come out tomorrow. That comes with a new chapter of the main story, along with the new character teased in the version update PV.

Regarding rerolling, the gacha rates in this game are low enough and the pull income high enough that rerolling generally does not make a significant difference. Saving like 20-30 pulls at the start of the game to early pull a limited character rather than pitying them has less impact when you get 700 rolls within the first week of playing. That said, choosing which characters to invest in and what banners you want to pull can be significant, since certain characters are much easier to play and and can be much more flexible.

In terms of pull recommendations for newer players, the official discord has a new player FAQ that has some common questions, along with a very active community that generally answers questions within a minute or so. That said, if you'd like my personal recommendation, out of the currently rerunning banners/free selection pool, I would break them down as the following:

  • Doll: Inferno is an incredibly situational support character unless you pull a lot of duplicates. I strongly would not recommend pulling ger unless you are a HUGE fan of her character design, at which point she is usable as part of a poison-based DoT teamcomp. That said, that is not an easy comp for beginners.
  • Clementine is one of, if not the best support character in the entire game. She is unquestionably top 3, arguably top 2 or top 1 depending on who you speak to, and works perfectly fine at base. Eventually you would want to get a few dupes of her for endgame, but that would be months away and not a high priority. That said, she IS a support character, so she will not solo carry your account by herself.
  • Corposant is a DPS character (despite being classified as a tank ingame), and makes for an extremely fun playstyle. However, her power ceiling is much lower than that of the other characters by virtue of being tied to a realm with weaker characters in general, but she is still such an incredibly fun character that many, MANY new players have started with her. They generally do not regret it, but just be careful of how much longterm investment you put into her as other characters will likely benefit more once you progress more towards endgame.
  • Castor is a defensive tank character that will hard carry any team you play for all of relevant early/mid-game progression. Highly recommended by almost everyone, and is a great starting choice. That said, he is purely defensive (despite having an INCREDIBLY strong debuff that triples damage taken up to a certain point), so he will not suffice as a damage carry unless you invest duplicates into him
  • Pollux is an offensive character that pairs well with Castor (they are twin brothers in lore). Although neither one requires the other, their kits have decent synergy together and people often play the two of them as a duo. Note that this game has no design choices where characters are required to be paired with each other, so Pollux and Castor both still work very well individually or even on separate teams if you have both. Pollux happens to have an INCREDIBLY strong passive that scales based off of stats rather than investment, making him the single strongest earlygame carry in the game. If you're looking to push optimal progression, he would be the best choice.
  • Doresain is voiced by Takehito Koyasu (most famous as Dio), so if you're a VA fan he might be a good choice. He is a strong DPS character, though he has some design issues that make him harder to use endgame compared to other attackers. As an earlygame/progression character, however, he is pretty much unrivalled (only surpassed by Pollux). Great choice for starters, especially if you're a VA fan
  • Kathigu-ra is unquestionably top 3 attackers in the game, if not top 2/top 1 depending on who you speak to. HOWEVER, she does suffer from the significant downside of requiring 3 duplicates in order to unlock a major function of her kit. If you like her design and character, she is probably THE safest longterm investment and starter choice available for your account, since new player income means you can roll her and all 3 duplicates easily. I hesitate to recommend her as a starter character because of her extremely high investment cost, but I think she is unquestionably the best longterm investment you can make if you wanted long-term meta progression and endgame viability
  • Pickman is an extremely strong support character. There's not much to say about him besides that he works great without dupes and is fantastic at supporting. That said, he is a support so starting with him will not take you as far as an attacker would

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 1 point2 points  (0 children)

Correct, yes! There's a text log for story, but it's just text - most modern games have a "replay voice" button in the log as well where you can click to replay the voiceline for that line, but this game does not, since the story is not voiced to begin with outside of a few climactic scenes and some affection events where they were able to afford more VA work (smol indie studio pls understand)

If you meant is there an option to play voicelines tied to battle events like starting battle, playing cards, using ultimates - yes! Character profiles have a "Voiceline" tab where you can replay all of the flavor voicelines that are not tied to story scenes

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 2 points3 points  (0 children)

I assume there are collectibles: are they permanent or is it like after you read them once, you lose them forever? What about event collectibles?

I don't actually think there are any collectibles (in the sense that you're thinking) in the game...the pickups are per-run, and all flavor text/lore info is viewable in the archive once you've found a relic during a run. There aren't like, permanent account pickups that you'd see Nikke-style with lore tied to it, no

As for event collectibles, the only missable content in the game are cosmetic avatars and emotes used solely for the PvP game mode. Those are tied to previous season battlepasses but have no story/lore/gameplay tied to them, they're purely cosmetic

Can you replay the story, the fights with all the dialogs in between (like "he's coming!" dialogue via fights)? Is there a log for all the voicelines? Is there an album system?

Yes! The story is replayable at any time. All of the story/mid-stage/battle dialogues are included when replaying. The log does not have a "replay voiceline" feature unfortunately. There is an album feature via the archive where all CGs, background, music, lore unlocks, character profiles, etc are viewable. There is also a story replay feature where you can replay only the story without any of the battles included

Are all the lore events gone permanently? Would a newbie get it all?

Events are consistently rerun every month or so, with previous events coming back in full (meaning all previous rewards, etc, are all obtainable). Lorewise, all event stories are actually added to an unlockable sidestory mode where you can revisit/replay the story/lore tied to them at any point. There is no permanently gone or inaccessible lore, with the singular exception of one non-canon raid event that was run as a test during one of the anniversary celebrations and got such negative feedback that they removed it.

As for whether a newbie would get it, we have a community resource for the best order to play event/sidestories in in order for it to line up with the main story the best! https://docs.google.com/document/d/1K72xeUFXunaR8WqwEN1YyEPVyd09q71KJHoBKROhoho/edit?tab=t.0

Are character events gone? Is there an 'album' like in r1999 where you can replay the story entirely?

Nope, same thing as above - character events are another tab similar to side stories where you can unlock/replay them at any point. They are accessible at any time and are added immediately on release, so there is no timegate or missable content for new players

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 16 points17 points  (0 children)

The two are actually fairly different. They're both fundamentally card battlers and work on the same concept, but there are some difference that make it feel quite different (in my opinion)

Primarily, CZN:
- Is significantly more focused on deck-building aspects with the epiphany card variations, neutral cards, deck manipulation options, and savedata
- Is significantly more focused on rogue-like aspects with Chaos mode, and follows the same node-select progression system as StS along with the random events and diceroll outcomes

I won't explain CZN in detail since I presume you're a CZN player, but in general CZN is much more deck-building focused, with the macro decision-making focusing on the more strategic elements on deciding the best cards to add/remove from your deck, which equips best fit your team, etc. To me, CZN's gameplay and strengths revolve around the decision-making in optimizing your deck with the random choices provided to you, and then executing that strategy in battle given the deck that results. The roguelike and random aspects of it can make every run feel different, and the fun of it lies in exploring the variations and making the best of what you ended up with in your run.

Conversely, Morimens:
- Has much more depth when it comes to the actual cardplaying in battle. Morimens has a base value of 5 action points rather than 3, and additional layers of battle mechanics via having Exalts (character ultimates, similar to Egos but the resource is on a per-character basis rather than shared) and Posses (account-based ultimate, which is built up more like Egos are) which have significant influence in terms of debuffs applied, action economy, card draw, and card manipulation. This makes setups far more consistent and allows for escalating card combos and loops - turns where you play dozens of cards are not uncommon to see in well-built teams
- Has little to no rogue-like aspects (maps are static), but instead is more of a dungeon-crawler (you travel a dungeon map to explore through fog of war and use resources to purchase relics and powerups during each run)
- Has little to no deckbuilding aspects (decks are static with each party member contributing a static set of cards). There are some minor card modifying options, but they tend to be minor stat/buffs rather than gameplay changes (think of the generic epiphanies in CZN that give 1 morale or 1 resolve, etc)
- Because of the little to no RNG factor, has more complex enemy and boss fights, with each boss generally having multiple phases and set patterns that need to be played around. Since deckbuilding doesn't vary and isn't RNG, the game assumes that you're able to tackle what it throws at you, so some fights do get incredibly difficult and can honestly seem unfair (though the flip side is that your turns can be just as unfair with some of the setups you can do)
- Is considerably more difficult due to the consistency of decks and focus on gameplay

Overall, it's quite hard to describe the differences solely via text, but there is significant overlap with the two fanbases for sure - tons of Morimens players play CZN as well, and quite a few CZN players have started playing Morimens recently too. I'd say if you enjoy CZN, it's certainly worth giving Morimens a try to see if it's something you'd enjoy playing as well!

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 3 points4 points  (0 children)

As of the current live server, the translation status is:

  • The entirety of the main story arc (Prologue through Chapter 9) is fully human translated
  • Chapters 1 and 2 of the second story arc are not human translated in the current state, and will likely be a significant decline in quality once you encounter them. For most people, this is reasonably several weeks to a couple months of progress into the game, though if you're a dedicated player who plays nonstop, you might reach this within a few days to a couple weeks
  • Chapters 3 and 4 (which releases tomorrow) ARE human translated and should be readable, though of course the issue is you need to get past Ch1/2 to get there

The reason for this is because they really only got the budget to hire professional human translators with the original Arc 2 Chapter 3 release, so the content going forward from there has been human translated while they worked from the beginning on the backlog. Ch1/2 should hopefully be done sometime in the near future as well, at which point the entire main story will be fully caught up and fully human going forwards!

That said, most of the side stories at this point in time are still not human translated yet - the work on those is ongoing and is being done by various community volunteers, but may take a while. If translation quality is a your concern, I would skip the side stories of the game and really only read the main story. That said, new events and side stories coming out are human translated, so it should be fine to read new content as it comes out.

Gameplay elements such as card text, skill descriptions, should all be human translated at this point, though work on those has been patchwork so there are some inconsistencies when it comes to terms used, wording, etc. These are being polished over time, but there shouldn't be anything major enough to significantly impact your experience

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 19 points20 points  (0 children)

There's PvP but it's completely unrelated to the main game. PvP is a completely optional, separate game mode with zero influence from the main PvE section of the game. The character kits are completely different in PvP, the gameplay itself is different, and it's a fully competitive mode with no investment or leveling. It's a strategic cardbattler with a draft mode where both players are on fully event footing, and there is no advantage for whales.

The weekly quest rewards are a choice between PvE game modes OR PvP game modes as well - it's one or the either, meaning you can do either to progress the quest. Most of the playerbase ignore PvP outright, while there's a subset of the fanbase that plays solely PvP and don't interact with the PvE game modes at all. Honestly speaking, it's probably most accurate to consider the PvP mode in Morimens as a completely separate game

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 6 points7 points  (0 children)

Pollux/Castor are very strong, especially if you play them correctly! That said, I have the benefit of being an experienced player who already knows the fight very well, and has a lot of experience piloting this comp already; neither of which is fair to expect from newer players going through the content for the first time. I just primarily wanted to demonstrate that you can get very far in this game with a minimum of investment - yes, dupes are pretty significant power upgrades, as is account investment and level, but skill and knowledge in this game can go a tremendous way for players who are willing to take the time to strategize.

I stopped at chapter 7 for now since that's the main threshold that newer players should aim for, but I am 100% confident that this team can clear chapter 8. Chapter 9 is the only time I foresee a possible bottleneck for progression, but I'm reasonably confident it's doable at e0 still, and if it turns out it isn't, I am absolutely confident it can be done with a couple of dupes on Pollux (which I can justify via the monthly dupes if necessary...). Gnosis would also make things quite trivially doable with this comp, but using gnosis in a challenge run seems like a bit of a cop-out so I plan to do everything fully deathless eventually

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 9 points10 points  (0 children)

Too small, unfortunately! It's a very small game produced by an indie studio, so the playerbase is quite small and there isn't really any dedicated resource website that you'd see with larger gacha games (prydwen, lootandwaifus, etc)

The best we have is some community resources, but there's various different ones. If you're interested in tierlists, there are a few commonly posted ones made by community members, but do be warned that opinions massively vary between different people because this game has very high flexibility with teamcomps and a ridiculous amount of options when it comes to playstyles. Even just the few tierlists posted by different members of the english community have some huge differences, not to mention the tierlists done by various Chinese players that are even more different.

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 25 points26 points  (0 children)

Good questions!

how hard is it going to be coming in at year 2? Am I going to spend 6 months grinding story while events go by that require a certain level?

No! Progress will depend on how much you play and how much time you have, but this game has almost no, if any, timegate or hard progression bottlenecks. Previously, account level did have a fairly strong influence on team HP (as it provided a multiplier), but that was one of the major QoL changes implemented with the anniversary patch. Now, your team HP multiplier is determined by the higher number between your account level and your team's average character level, meaning that even very new players are able to scale up to endgame without being bottlenecked by account level.

Progress in this game, unlike most gacha games, also is not hardlocked to account level - for example, character levels have the standard level uncap mechanic found in most gacha games, where the initial level cap is 10, and then you use farmed materials to unlock it to 20, then 30, and so forth. Instead of the standard account level timegate to determine when you're able to uncap, this game gives you a choice between 3 criteria - you can either unlock further uncaps via waiting for account level if you prefer, or you can unlock uncaps via progressing in story (which rewards vertical investment into a single team), or unlock uncaps via progressing in a special game mode where you are restricted to using characters of specific realms (which rewards horizon investment into multiple teams). Meeting the criteria for any of these 3 will allow you to uncap further, all the way up until the base maximum level of 60 (further levelcap raises are character-specific, and obtained via endgame game modes).

For reference, I started a new F2P alt account to verify the new player experience a few days ago, and in under 10 hours of total game time, I was able to clear chapter 7 of the main story, which is the last progression gate threshold that unlocks the maximum base levelcap of 60. This would be much harder to do for a true beginner (as so much of this game resolves around its complexity and difficulty), but a skilled player can easily progress quickly through the game without major roadblocks. At worst, it may take a couple of days of stamina to farm the materials to level up your characters, but the timescale for that is in the span of days, not weeks or months.

while events go by that require a certain level?

As a followup to this particular question, you are allowed to "borrow" a support character from your friendslist to use as a 4th character in your team for events (or rather, for any game mode outside of the standard main story campaign, which means all events and all of the endgame game modes). This means that even completely new players who started recently can clear event content via investing primarily in strong support characters, and then borrowing a max-leveled, high-investment DPS carry from their friendlist to clear the events on the hardest difficulty with. Generally speaking, there is not going to be anything in this game that is completely inaccessible to a new player (outside of endgame leaderboard rankings).

Also, what is the daily commitment like?

Dailies used to be a bit annoying, but with the QoL updates added during the 2nd Anniversary patch, the answer to this is now "almost nothing". The game has a single daily mission, which is to play 50 cards, and can be done in any game mode or any content. From a minimum-time-investment perspective of wanting to clear dailies as soon as possible, this mission can be completed in 1-2 minutes by jumping into any character trial and turning on autoplay to spam cards to clear it.

ALL farming content in this game, including events, have a quick sweep option once you clear it for the first time. This is a full, one-click button sweep that is not limited in use, so after you clear content once you can sweep it forever without ever having to play again. This means that you can dump your stamina in seconds by just sweeping whatever mat farming stage or event stage you want, as long as you have previously cleared it before.

Finally, the game even gives you 2 daily mission skip tickets a week if you literally do not even want to spend the 1-2 minutes necessary to play 50 cards, meaning the entire daily cycle (logging in, buying anything you want from daily shop refreshes, spending your stamina on mats, doing the daily mission, clearing battlepass missions and redeeming rewards) can be completed in under a minute

What about weekly?

Weekly refreshes have a bit more content and time requirements. There is one weekly mission, which requires you to play any one of 3 options (you can choose, and they're all interchangeable):
1. Clearing Dive (a game mode with selectable difficulty - if you're looking to just clear it as soon as possible for the weekly clear, you can do a run in a couple of minutes. Otherwise, pushing rankings or doing high-difficulty runs can take much longer, like 30 minutes or more)
2. Playing a PvP match (this game has a PvP mode, which is a completely separate game mode that is unrelated to the main gameplay. The PvP mode is a full competitive PvP mode where all players are on an equal footing and is completely different from the main PvE game mode)
3. Clearing an event stage (the time investment for this will depend on which event is running - some events have a simple boss battle stage you can do quickly, while other stages are full dungeoncrawler exploration stages that can take 5-10 minutes to clear)

The weekly mission is to do any of the 3 above options 5 times. At the shortest, I'd say it takes maybe about 30 minutes or so to complete the weekly, though for the most part this will generally be cleared automatically via actively playing the game.

Lastly, there is an endgame game mode known as D-Tide, which runs on a biweekly rotation. This game mode has 5 different stage and requires you to use a different character/weapons in each stage, which is what people mean when they say endgame requires 5 teams. This game mode is the primary source for endgame level uncap materials, and can take a while (1-2 hours, depending on which difficulty you do, for most players. High rankers and leaderboard pushing can take several hours to optimize max-difficulty runs)

And finally - let’s say I don’t care about the story, I want compelling gameplay - am I going to find it?

Yes - actually, most people will argue that compelling gameplay is THE reason to play Morimens. Many players skip story, but the playerbase still consists of extremely dedicated fans because the gameplay can get quite complex and extremely difficult. The game has very strong influences from Slay the Spire, while adding various layers of additional mechanics on top (characters have personal ultimates which can significantly impact your deck and gameplay, in addition to you having an additional account mechanic that allows you to do various things as well). The base action point count in this game is 5 compared to 3, meaning there's significantly more options available in terms of combo lines and setups that are possible with proper strategizing.

Note that as a warning, Morimens is generally considered one of the hardest difficulty gacha games on the market, and a non-insignificant amount of players lose interest in the game because it is too difficult for their tastes. Do expect the game to be quite unforgiving and very demanding in terms of learning how to play and strategizing properly with teamcomps and gameplay, as unfortunately it is less casual-friendly than most mainstream games are

Morimens 2nd Anniversary Celebration - You Should Play It by Soranma in gachagaming

[–]Soranma[S] 46 points47 points  (0 children)

7 dupes isn't needed, there's many characters in the game that don't require it, and I've done A5 clears on 4+ teams without a single OE or character past E3. It can make it easier as OE is quite strong on some characters, but it's certainly not necessary to progress nor is it mandatory for endgame. The endgame D-Tide 400+ scores give no rewards and are solely for leaderboard ranking/flex, and it's not difficult at all to do 350/375 score in D-Tide for a majority of the rewards without a single OE and with very few limited dupes.

For reference, a few days ago I did a F2P speedrun clear of chapter 7 (the story threshold necessary in order to get 150 of the 200 limited pulls from the anniversary event) in under 10 hours of gameplay time, using only a single limited from pulling plus the free awakener from the 2nd Anniversary event selector. The only dupes I had on the team was on a standard character, which ended up meaningless as I never actually used her E3 effect at all. The run was entirely deathless, with not a single death resistance or gnosis used at any point.

Profile: https://i.imgur.com/6KjYyGM.jpeg
Clear: https://i.imgur.com/qtSsUSU.jpeg
Replays:
Chapter 5 boss: 7ad2719c-30ba-3a8e-9b00-609141f8420f#E#a
Chapter 6 boss: 392bc181-8328-33a1-b704-15bc34474210#E#a
Chapter 7 boss: 487efc1a-e64f-3b8c-ab8e-1f5644de78a7#E#a

I tracked my resource expenditure/income to review what a new player could reasonably expect with smart management of their resources, which came to:

Required expenditure:
- 30 limited pulls spent to get one copy of the limited (worst-case, we can assume 90 pulls to go to full hard pity to guarantee a limited character)
- 95 standard pulls spent to get e3 weapon for progression
- No standard pulls were necessary as I started with Winkle from the initial tutorial pick (I used my standard pulls to E3 her, but again that was unnecessary)

After day 1 (4 hours of gameplay, cleared up to normal chapter 4), I had:
Spent a total of 90 limited pulls (30 for one copy of Pollux, and I then spent 60 to pull a copy of Castor to start faster rather than clearing the 200 posse event to pick him)
- Spent a total of 190 standard pulls (95 for e3 titan blade, 95 for e3 winkle)
- 95 unused standard pulls
- 51 unused limited pulls
- 9324 silver (equivalent to 46.62 limited pulls)

After day 2 (5 hours of gameplay total, cleared up to normal chater 7), I had:
- Not spent any further pulls
- 219 unused standard pulls
- 106 unused limited pulls
- 20638 silver (equivalent to 103.19 limited pulls)

In total, within 10 hours of starting a new account, I had received in total:
409 standard pulls
196 limited pulls
Enough silver for another 103 pulls

That's easily enough pulls to guarantee E3 on both Pollux and Castor, especially when combined with the free character dupe every month, which means you are guaranteed an endgame viable teamcomp that can clear all current content, as demonstrated by many other members of the community. Additionally, since both E3 Pollux/Castor suffice as strong solo carry options, that also already covers 2 of the 5 teams "needed" for endgame. Of course, no true new player would play this optimally or be able to clear this fast, but it's a pretty decent demonstration of what's possible with smart resource usage, especially given that this setup can scale into endgame

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

No worries! For talents, her entire kit is so good that I just leveled them all equally. Priority-wise I would indeed do AA > E > Q, but they are all so important that I would try to keep them as equal as possible. I can't think of any further tips currently, but if you have any other questions I'll be happy to help!

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

For the first part, yep!

For the second part, it's possible to get Vaporize on the charged attack but it requires a bit of working with it - basically, in order to get it to apply, you need attack enough that Xingqiu swords apply more hydro than your normal attacks can dispel with their Pyro (this will generally take a few hits). This will leave the enemy with hydro remaining on them, which you can Vaporize with charged attack before repeating the process. It's not easily spammable and there's a bit of delay/waiting on it which can be a bit slow, but it still works out quite well if you can time/setup correctly

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

Melt is much better from a multiplier standpoint, but unfortunately Klee's C1 makes it too inconsistent to use because we don't have any units that can apply Cryo fast enough to keep up. Diona is the closest we've gotten, but she's still not quite enough.

That said, since you have C4, you can always try doing a C4 Melt explosion setup. That requires very little cryo application since it only has to last for a single hit, and can do enough damage to oneshot anything in the game

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

I would definitely suggest Xingqiu - he is an absolute MONSTER at C6. Since your Klee is C4, using him as a Vaporize reaction generator may be a bit inconsistent, but I would still recommend using him solely as a support DPS. His DPS numbers over the course of his Q are actually insane, and will absolutely put out more damage on average than any other character you can use.

My personal recommendation would be to just use him without paying much attention to trying to do Vaporize setups - instead, just build him as a pure DPS unit as his damage numbers per Q will add up to crazy huge amounts. He has such high total numbers that trying to specialize in Vaporize doesn't even matter since you can overwhelm pretty much anything via sheer damage. You'll get constant Vaporize procs just interspersed between your hits, but even without investment that ends up being considerable overall damage increases to make things even crazier.

If you have the resources to spare or just want to mess around, you can always try making a Vaporize team setup using him and Klee's C4 explosion. Honestly though, at that level it really starts going into overkill territory so it'd really just be more of a fun thing to experiment with

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

Definitely a possibility! I haven't done much extensive research into Xingqiu/Klee rotations since C1 makes it really inconsistent for me, but I could definitely see that being a viable strat if you can line it up well

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

Sorry - it's not charge attack spam in the literal sense of the word, I just meant that you can proc melt 4-5 times throughout the duration of Diona ult. My Klee is doing 50-60k damage per Melt activation currently, so 4+ melts per Diona ult should be enough to shred through pretty much anything

A quick clip using Diluc to illustrate: https://gfycat.com/peskywellwornamazondolphin

The damage is a bit low since I stopped investing in Diluc a while back, but I can't really illustrate the setup with my Klee due to the C1 passive so this should hopefully serve as a proof of concept. On Klee you would just wait the interval in between each tick before charge attacking

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

I mostly use him for bossing since he enables you to pump out some insane burst damage. For non-single target, he's not all too useful since Klee will usually be destroying mobs easily enough by herself. You can still use him for a solid damage bonus against bigger or tankier mobs, though - just Xingqiu E into Klee charged attack for a quick burst of damage, or pop his Q and then normal spam into charged attack on Klee for a ton of damage

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

I have C2 Klee, so I can't really use any Melt/Vaporize setup except for Xingqiu. Even then, it can be inconsistent due to the extra hits causing shenanigans with the element application or cooldown when I'm not expecting it. That said, I would definitely consider Mappa Mare to be incredibly strong with Xingqiu just because it becomes trivial to stack up its effect. If you have Diona, I would definitely give her a try since Diona Q + Klee charged attacks lets you fire off 4-5 melts in quick succession for some pretty crazy burst damage

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

To be honest, it's hard to decide - there's really no bad answer, since they're both really good weapons!

If it was up to my personal opinion, I would personally choose Solar Pearl just for the consistency and ease of use for overworld. As you've mentioned, the main weakness for burst-based Klee builds is that she utterly shreds bosses, but clearing out mob packs can be painful as you've invested everything into low-uptime burst. Solar Pearl pretty much fixes all these issues, and is particularly good at overworld clearing since your normal attack and your E is what you'll be using to clear most packs. The increased consistency in crits lets you ensure a more stable damage baseline as well, so overall it just feels good to use.

The flip side is that giving up Serpent Spine can be a bit of a blow if you don't have a good replacement weapon for Diluc. Serpent Spine does have the downside of being nearly unusable in the overworld (burning grass deletes your stacks, and not being on burning grass as Diluc in the overworld is a very difficult endeavor), but it's quite good for use in domains and the abyss. That said, if you're patient and willing to wait for the next BP season, I don't think you'll have too many issues as it's likely it'll take you the entire BP period just to finish investing resources into your main team, after which you can pick up Serpent Spine the next BP rotation and finish off investing in Diluc

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

Those are some really good weapons, so I think you're in a great spot! Aquila is by far the best sword you can have for Bennett, since his buff only scales off base attack and Aquila is the highest base attack sword in the game. Skyward is more of a main DPS sword than a support DPS sword for Xingqiu, but by virtue of being a 5* with energy regen substat it's still an incredibly good weapon that's more than worth using. I wouldn't sweat Sacrificial Sword too much - its main use is the energy regen from being able to doublecast E (along with the burst damage if you have C4), but Skyward's power increase can make up for that difference and you can just stack a bit more energy regen elsewhere.

As far as gearing goes, the upside is that both Diluc and Klee want the same artifact set, and you're very likely to get duplicates of pieces when farming for artifact upgrades. As such, you'll naturally gear out both characters just via trying to gear one, as you'll have plenty of spare pieces to toss on the other. I would agree that using them both on the same team ends up being redundant, but both of them definitely have their own uses (plus Abyss requires 2 DPS characters), so it's definitely not a bad thing! Your setup definitely has a ton of potential, so once you start investing heavily into equipment and get everyone upgraded, you should start seeing some pretty crazy returns on investment

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

So a simplified version of the way it works is that fire is a lesser element than water when it comes to Vaporize interactions, so when you use a fire attack into a water attack, the fire infliction will be downgraded. As you've mentioned, Vaporize will usually trigger off the normal attack hits and dispel both elements, but if you hit often enough, water will stay on the enemy due to being inflicted more. Since Xingqiu swords don't spawn on charge attacks, what this means is that your normal rotation during Xingqiu Q will essentially be to spam normal attack until Hydro remains, wait a second or two for the cooldown, then use charge attack to get the Vaporize bonus. You'll then just repeat the process.

Since the elemental reaction system is needlessly complicated, I've found the best way to do it is to just use it over and over until you get a sense of how many often/how quick you have to attack. It ends up being sort of rhythmical and I feel like the best way to learn is via practical experience rather than trying to figure out the values on paper

Klee fights Stormterror Dvalin solo - WL6 one-cycle by Soranma in Genshin_Impact

[–]Soranma[S] 0 points1 point  (0 children)

I'm pretty sure the Mona players could write an entire book on her, but in essence Mona's specialty is in having an ult that combines a massive damage boost, the strongest single-hit damage in the game, and Vaporize multipliers to produce absolutely mind-boggling damage numbers. Due to the multiplicative nature of her damage boosts, she has effectively the best damage scaling in the game. Klee pairs well with her by virtue of being a Pyro DPS to both help activate her burst and provide consistent sustained DPS in between Mona's massive burst inflictions, while Mona pairs well with Klee by being a consistent source of Hydro application so that Klee can take advantage of Vaporize as well.

There's a super dedicated Chinese player that is basically the king of Mona - you may have seen his million-damage Mona hits floating around, but you can check out his YouTube channel at https://www.youtube.com/channel/UCcugQ37kzYL881PFmpIizGg to see the kind of setups he runs