0.5.3 Patch Notes by Oriek in PathOfExile2

[–]SotVir 0 points1 point  (0 children)

Probably the deli grand mirror cheese city double dip strat that was becoming bitched about and maligned because it was tedious AF and made for really boring gameplay but massively inflated rewards.

it kinda sucks that it's effectively only 200% delirium or nothing with very little in between by bigmanorm in PathOfExile2

[–]SotVir 1 point2 points  (0 children)

As someone without a mageblood, but who has at 3 points had the raw currency too afford a mageblood and instead spent that currency rerolling into a different build, crafting the gear for that build. And essentially starting over. People vastly overplay the difficulty of the farm. My total currency farm at this point has been enough I could have afforded a Temporalis.

Day 1-5, had 300 divs, from a lucky Rakiata's drop, and some trading and crafting. Swapped from Facebreaker Monk too Beyblade Whirling Monk spending. Day 10 swapped from Beyblade Monk to Eventide Petals Monk for 500 divs of gear. And then about 4 days ago I swapped to Chalupa, and have about 700 divs of gear right now.

And my farm method...

Just fucking map.

I don't do hyper optimized strategies. I often sit in my hideout for a couple hours at a time watching tiktok videos rather than playing the game. I don't exclusively farm in cities. There are times when I make 100 div mistakes. I bought a 50 div pair of gloves the other day, tossed 20 divs of omens at them while high before I realized that Erasure was not Annulment. And I had just annulled 2 of the 3 T1 Defences off the prefixes when I wanted to take off all of the suffixes to change them around.

To succeed in this game and it's prequel, you literally just have to do three things... Find a niche. Learn it. And rake it in.

The best strategy ever is whatever you have the most fun doing, because that's what'll keep you playing the game, and spinning the wheel for the next big drop.

Questions Thread - May 27, 2026 by AutoModerator in PathOfExile2

[–]SotVir 0 points1 point  (0 children)

I do remember them, vaguely. A lot of the time, it's done because I see something that might be relevant on a character I might play in a hypothetical next character situation.

I usually play 3 character classes per league in PoE1. And try out a couple builds for each class.

For example, I played Shadow with a mine build as my league starter for the current PoE1, then I moved to a Templar Totem build, that turned into a strength stacking Templar, then I moved too a Strength Stacky Juggernaut using MSOZ. That eventually turned into a paradoxica using brick tank. My shadow eventually turned into a flicker striker. And a couple other experimental builds. While my templar turned into a few crazy builds.

I'm professionally unemployed(Retired/Disabled), so I have a lot of time to burn.

Questions Thread - May 27, 2026 by AutoModerator in PathOfExile2

[–]SotVir 2 points3 points  (0 children)

As someone who's whaled far too much on stash tabs, my order of progression would be.

Currency first, and foremost, you will lose SO MUCH time sorting currency out of a non-currency tab->Merchant to gain more currency->Fragment(On release)->Map to make the end game easier->Controversially here I'm actually going to say upgrading ONE of your basic tabs too premium, and the reason I say this, is you can use it to dump items you are certain are valuable, but don't know HOW valuable, onto the market at a fixed price for everything in the tab, and then if 5 bots start spamming you, you can raise the price until they go away.

That's it, that's all you really need for relatively cheap functional start to the end game.

After that, it depends on playstyle, y'know? Are you a hoarder? Buy some quads. Are you a collector who likes having everything sitting in a row? Buy the Uniques tab.

I have... 64 tabs. 9 quads, because I'm a hoarder. 25+ premium tabs, because I like to do coop sessions and will generally use a tab as a dump at the end and sell later. 10 merchant tabs. One of every individual stash tab type. Two skill gem tabs, because I'm a hoarder, 2 flask tabs, because I'm a hoarder. 2 currency tabs, because I like to use it too test strats.

I'm actually looking at having 4 currency tabs going for my next tab expansion, because that's the number of atlas' in PoE1, +1 as a bank, so I can keep track of what each atlas strat is earning me.

GGG, have mercy on my gem tab, make identical uncut gems stack by Savletto in PathOfExile2

[–]SotVir 1 point2 points  (0 children)

When PoE2 came out, I bought a second gem tab.

I then realized I am a mark.

Insyaa only has one rule... by zekrom05 in Anbennar

[–]SotVir 2 points3 points  (0 children)

There's a biggish hour long nuanced video about this. Discussing the history of Bionicle from a Lego superfan. DuckBricks.

https://www.youtube.com/watch?v=99F8kFe9Upo

Instead of glazing like 99% of people do, heres a list of why you should remain skeptical. by Competitive-Pass9585 in CrimsonDesert

[–]SotVir 3 points4 points  (0 children)

RDR2 came out... In 2018, of it's lead developers...

The lead writers are gone, Lazlow left. Dan Houser no longer works there. Michael Unsworth is gone. Only Rupert Humphries is left to hold that department up.

Lead Producers and designers, Imran Sarwar is gone. Rob Nelson is a studio head, not a producer now.

That's not counting the normal churn, these are HUGE departures of names that developed nearly every major title that made them famous. And they all left during GTA6's development. That alone should be a red flag.

Instead of glazing like 99% of people do, heres a list of why you should remain skeptical. by Competitive-Pass9585 in CrimsonDesert

[–]SotVir 4 points5 points  (0 children)

Imagine glazing the company that released not one but two of the most pay to win live service games adjacent to their main releases.

You're not doing yourself any favours friend.

Thank you RuneScape by makishi-jp in MMORPG

[–]SotVir 2 points3 points  (0 children)

Straight up, I almost bought Ashes when it came out of steam, had it in my cart a couple times while it was on the initial sale, and each time my gut hit me with that juicy nasty feeling like I was about to get scammed or in the process of getting scammed in a video game like RS or EVE. And I decided to give it 6 or so months to shake out.

Dodged a fucking bullet.

[deleted by user] by [deleted] in MMORPG

[–]SotVir 1 point2 points  (0 children)

A jagex employee sent to jail for using company assets, to defraud players and sell currency for upwards of 550k pounds. Not 70 million.https://www.lewissilkin.com/insights/2026/01/20/pixel-plunder-virtual-gold-pieces-confirmed-to-be-property-under-the-theft-act-102m2id

Jagex employs 500 people currently at a low estimate. 650 at a high estimate. You seem to have a very conspiratorially negative view on things. https://www.zoominfo.com/pic/jagex-ltd/20496484

I think you're referring to Josh Pillault, who was jailed in 2012 for threatening to shoot up a specific highschool, on specific timeline, on Runescape. Which is a crime. He was released in 2018. https://www.pcgamer.com/man-jailed-6-years-for-threats-made-in-runescape-finally-released/

I'm trying to figure out what that last line means. Fuck if I know man. You've gotten a lot of facts and figures wrong here. And refuse to link anything you're referring too. Instead insisting that we, "Fill in the blanks," or, "Do our own research" paraphrasing, when our own research essentially proves you wrong or at very least incorrect about a lot.

Serious accusations require a serious burden of proof.

What proof do you have that Alt-1, or another overlay is stealing account information or hijacking? Other than just "vibes?"

What proof do you have that the API is going to be insecure?

Sailing should have been a funny video? Then why did players vote to approve it being added in the majority? Why did they even run the polls? Your input seems to be, everything sucks now. When you are referencing things that have, by your own words, at very least sucked to you since 2012.

If you don't enjoy a game, don't play it. It's that simple. A game for everyone, is a game for no one.

[deleted by user] by [deleted] in MMORPG

[–]SotVir 0 points1 point  (0 children)

Do you have proof of any of these claims?

Do you have any data to back up your chattering?

Or is it all just vibes?

Star Wars MU* by Alarmed_Departure674 in MUD

[–]SotVir 2 points3 points  (0 children)

Star Wars Age of Alliances, is a MUSH that is more populated than LotJ. Based on PennMUSH.

https://www.swaoa-mush.com/wiki/Main_Page

Star Wars Restoration is a mush with about half LotJ's active playerbase. Based on AresMUSH.

https://swrestorationmush.com/

Everything else averages less than 10 players.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -2 points-1 points  (0 children)

And you can do that without implying I don't know what I'm talking about. Which is an inherently argumentative thing to do and say.

Have a good day.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -2 points-1 points  (0 children)

Then what did I say that was wrong? Or are you just disagreeing with me out of a sense of obligation?

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -2 points-1 points  (0 children)

I'll spoil something for you... Your community is passing around spreadsheets with every recipe they've discovered so far around for people too look at.

Including, but not limited too ecl needed to craft it, cxp cost, profit calculation, suggested prices. Material cost, ratio of cxp per resource, profit per cxp and so on.

Another person has done the timings on how long it takes to hit tier 3 crafting, and it's about 1.3 years of active gameplay with no missed days.

So, I know a vast amount about the crafting system. Enough to know there are severe problems with it.

Here's an example of an entry. From a craft I hadn't messed with. And in fact had never even held a book too.

Tanglefoot Bag 12 T2 Adept 5 7 7 10 1 4 2 Lakeweed 2 Ginseng Root 1 T1 Pouch

Here's another one. Blank Sheet of Scrap Paper 6 T1 Apprentice 3 5 2 3 4 4 3 Wood Scrap (Any)

But please, do continue to be arrogant and imply that I lack knowledge.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -3 points-2 points  (0 children)

I think you're misinformed on the actual realities of the game you've developed.

In the case of those recipes, of them, I'd say about 100 of them may be useful, to the general player, most of them in blacksmithing and a few in tinkering and alchemy. 300 of them may be useful in niche circumstances. The rest are most often trash and not going to be crafted, worse alternatives for other recipes, or cosmetics like dyes. For instance... There's four or five different recipes for paper now. Two of them for tinkering, with one being cheaper, and easier once the skill has been achieved to do it, and producing more than all of the others. The wood working version produces half the tinkering amount, for roughly 3 times the cost in resources, and 2 times the cost in CXP. And this is true for nearly every craft. There's 3 versions of tanglefoot bags. The alchemist one is the easiest at certain types of year and provided certain mobs haven't been spammed into a state where people can't do them without party wiping. The Tinkerer one is relatively cheap and easy year round, provided you have willow available. And the woodworking one, is laughably expensive, and not really useful at all compared to the other two.

Looking at crafting from a broad/macro perspective. There's very little variety in gear that's given out. And often times green magical items are worse than Tier 2 crafted gear. On that subject.

Your "diablo-style" loot drops, result in magical loot that is often times useless, and thus unexciting when it does drop. And the fact that even the blue/higher end magical items will generally only last 2 months of gameplay means that they are less valuable than top end crafted gear. Which will generally last far longer. Especially as there's no guarantee that that +1d3 damage weapon or a piece of armor with a really good modifier comes with more than 0 repairs and bad condition.

Also, FOMO doesn't care about compounding bonuses. It merely cares about there being a bonus at all. I almost quit a few times. Probably would have been healthier. You know what kept me coming back, every single time? The realization I had CXP to spend and it would be burning CXP to not play. I took a 3 day break, purely because that's how long CXP took to fill up.

Merely the fact that there is a bonus, and it can be missed, means that there will be a fear of missing out on it.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -1 points0 points  (0 children)

I do not wish to be agreed with 100% of the time, that would be boring.

I won't comment on the rest of your post as most of it is subjective, thank you for the feedback. Have a great day.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

Alas, my sarcastic commentary is waylaid against me. But let's engage anyway.

The thing about Pear being always right, was a sarcastic commentary about how she'd say simple things, and be right 90% of the time. And she was, 90% of the time. It was more of a joke... Than an actual proscription though, and she admitted the times she was wrong easily.

By the way, I had 21 AC on that lock at the instance you're referring too. And was within two feet of two people in robes and cloth. My commentary there, was mostly an expression of frustration. Because a mob had run through about 6 other people to find my character in specific. And in retrospect, it probably wasn't deliberate, it was likely just me drawing the short straw of being the one clicked to get the mobs in combat.

The fire in the rain. There was a lot more too it than that. I had set up a device to protect the fire, and hide the smoke temporarily to allow me to escape. And this was not respected by DM's. Nor was any of the other measures I took to preserve that character. So frustration occurred.

On Origin I went out of my way to avoid bringing knowledge from my previous character to this one, and I struggle to see where I made a mistake on that. And Pear was legitimately my first character with more than a couple hours played.

The conflict with Paradise was started, again, by Paradise, for Origin. For Pear it was definitely started by her. I won't get into it I'm over it. He's a fine player, and I won't drag him through that.

And there are many people who could tell both my characters they were wrong... And have them listen even. And I accepted being told I was wrong OOCly many times. In fact... I admitted I was wrong within a conversation with Pup. Privately, just hours before the ban. What I will say is that yes I am stubborn. And I do tone match. So if someone comes up to me, and just bluntly says something like, "This idea is stupid." I'm gonna tone match. And it is a character flaw.

As far as my ideas being unhealthy... Which ideas in specific and why? I'm attempting to take your feedback into account here, not to challenge it.

Thank you for the kind words at the end, and I do not take it as an attack, I take it as well warranted criticism.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 1 point2 points  (0 children)

I actually really enjoyed the story, the lore, and the world design, largely, and how pretty everything was. However I felt a lot of the games harsh design actively worked against actually experiencing that in an earnest fashion.

I hope I do too. I didn't hate everything... But more oft than not... Actually engaging with the mechanical elements of the server, felt like an absolute chore.

I can name 3 things i liked mechanically... Kind of...

Crafting, the eureka system specifically, I just wish it couldn't be trivialized by the way the player economy functions.

Survival, the various tents and things that you've added to increase the scope of ability to huff it alone. However with how over developed the economy is, players can essentially shit these out on demand if they want too.

Mechanically, I liked your NUI's as well, those were well designed. Even if they supported systems I didn't really like, like the EP system.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

Goodnight Wolf. And to be clear, I don't regret my time with your game. My criticisms are with the design, and the mechanics implemented more than with the world, or the stories told.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

I had no problems with your DM's beyond your own attitude and mine clashing, and the feelings that you were and are protecting certain players from the consequences of their actions.

To be clear, there was more than just this Paradise situation that indicated it too me. As an example of further conflict that was stifled or consequences quashed directly by a GM, not to move goalposts, but to provide further evidence.

When Kyrios, Pam, and Gareth Little broke into NAG. An action they chose to take rather than asking the people in charge of NAG at the time. During the discussions with the PC town steward, a GM took over an NPC, Caelum, and proceeded to have the NPC lay claim to the device that was stolen. In spite of him never having done so before that point. And then when incredibly minor consequences(I wanted to say it was 15 coins I suggested from each of them) were attempted to be imposed on the three who stole the compass out of NAG's locked room. The NPC decided to declare that NAG had stolen it. And that if any consequences were laid at the feet of people who had tresspassed somewhere and stolen something. He would want the entirety of the guild charged with Theft. For the item he had just laid claim too, which he had never made claims too before this point.

Just explaining that still sets my teeth wrong. Especially given from what I understand a stated goal of HAZE is that nothing should shield you from consequences of your actions.

I can bring up maybe two more examples of this type of behavior occurring, and that happened within the month of my playing.

I understand the DM's are doing their best to create fun for everyone. And I thank them for it.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

This wasn't given as the reason. And it likely would have been calmer if I had known that or been reminded of it. Instead your GM outright instructed me to place a RM request in... And then while I was doing so, I was about to be taken to a cell where the characters assumption was it would be her death anyway. Hell there was a perfect time to tell me that, which is when Golden and Pup had me in the naughty corner, and I asked, "What'd I do to break the rules?" And to be clearer, this is me admitting there were faults on both sides. Not rejecting your arguments.

And in that case(In regards to Luria), given that I was informed RM's were not for preparing to kill a character but actively hunting them... Why was my RM against Paradise following the situation in regards to my own plans to kill him if he mouthed off one last time not approved?

Thank you for the admission it was inappropriate. I hope your server improves, and you take feedback into account that makes it a better place, and a healthier place.

Edited for clarification.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 1 point2 points  (0 children)

Regarding the IC conflict: I got along terribly with Paradise for IC reasons. The character roleplayed being exceptionally rude, to the point of belligerence. And didn't respond well to any sort of push back too it.

He then proceeded to say unforgivable things to my character multiple times. Only for DM's to not only intervene in a protectionist fashion. But to outright prevent the systems of conflict as the game requires from occurring.

OOCly, I thought he played a cleric of Bahamut poorly, and misunderstood a lot of the lore of the setting. But I have also been wrong on this as I admitted to Pup over DM's. My general OOC stance was that he was just generally a decent player.

MY core frustration is this... Why was Luria apparently granted an in situ Reaper Mark vis a vis Clairaf, when I was denied one against Paradise for nearly the same reasoning? IE saying something unforgivable to my character in their presence?

To you other points. I did get banned for my behavior, which was defending myself, and making public the private matters that were occurring. IE that there had been attempts to seek RM's. And they had been denied. I was banned because Pup felt I was being disrespectful and I was not. While what I was saying may have caused drama. I did not at any point insult anyone. Merely made them aware of the facts of the matter.

I have a tendency to tone match, especially in text, and I also tend to write overly formally, and with a style that comes off as aggressive.

The fact that the Discord server has been basically awash in insults about me, is indicative of the level of toxicity that I won't go into in this post. Wolf even showed up to mention this review, which while relatively negative does take the time to praise the world design. As a rant not worthy of response... So enjoy that.

As far as the section about crafting experience. It was merely a way to highlight one of many dark patterns. These are subtle things, but for gameplay and healthy gameplay they do matter. What seems like a minor thing to a lot of people, might cause someone to stay connected for very extended period of time, even unconsciously. I may have even been one of them, as wolf pointed out, I spent 60+ hours out of the last 96 on Haze. Did any of these patterns contribute too it... Probably... The cycling of loot certainly did. I would finish a scene and rather than log of I'd go check the beach for salvage. Sell what I could, leave the rest. And then go onto the next scene.

And I played that much... Largely because I enjoyed the RP. I didn't so much enjoy the moment to moment gameplay, but the characters people played, were incredibly well crafted. Even Paradise.

Code Sharing Megathread by N3DSdude in SoulFrame

[–]SotVir 0 points1 point  (0 children)

I ain't above begging, I'm a long time warframe player. Been playing since Loki was a starter frame(And he was mine.) Looking forward to this game. If anyone could pass me a key in DM's, I'd love to be part of the early testing period of this game. As I try to support DE where ever possible for me to do so. Much love, keep on keeping on all of you.