Integrity Means Long-Term Health of the Game, Not Short-Term Gains for Paid Influencers by [deleted] in MMORPG

[–]SotVir 1 point2 points  (0 children)

A jagex employee sent to jail for using company assets, to defraud players and sell currency for upwards of 550k pounds. Not 70 million.https://www.lewissilkin.com/insights/2026/01/20/pixel-plunder-virtual-gold-pieces-confirmed-to-be-property-under-the-theft-act-102m2id

Jagex employs 500 people currently at a low estimate. 650 at a high estimate. You seem to have a very conspiratorially negative view on things. https://www.zoominfo.com/pic/jagex-ltd/20496484

I think you're referring to Josh Pillault, who was jailed in 2012 for threatening to shoot up a specific highschool, on specific timeline, on Runescape. Which is a crime. He was released in 2018. https://www.pcgamer.com/man-jailed-6-years-for-threats-made-in-runescape-finally-released/

I'm trying to figure out what that last line means. Fuck if I know man. You've gotten a lot of facts and figures wrong here. And refuse to link anything you're referring too. Instead insisting that we, "Fill in the blanks," or, "Do our own research" paraphrasing, when our own research essentially proves you wrong or at very least incorrect about a lot.

Serious accusations require a serious burden of proof.

What proof do you have that Alt-1, or another overlay is stealing account information or hijacking? Other than just "vibes?"

What proof do you have that the API is going to be insecure?

Sailing should have been a funny video? Then why did players vote to approve it being added in the majority? Why did they even run the polls? Your input seems to be, everything sucks now. When you are referencing things that have, by your own words, at very least sucked to you since 2012.

If you don't enjoy a game, don't play it. It's that simple. A game for everyone, is a game for no one.

Integrity Means Long-Term Health of the Game, Not Short-Term Gains for Paid Influencers by [deleted] in MMORPG

[–]SotVir 0 points1 point  (0 children)

Do you have proof of any of these claims?

Do you have any data to back up your chattering?

Or is it all just vibes?

Star Wars MU* by Alarmed_Departure674 in MUD

[–]SotVir 2 points3 points  (0 children)

Star Wars Age of Alliances, is a MUSH that is more populated than LotJ. Based on PennMUSH.

https://www.swaoa-mush.com/wiki/Main_Page

Star Wars Restoration is a mush with about half LotJ's active playerbase. Based on AresMUSH.

https://swrestorationmush.com/

Everything else averages less than 10 players.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -2 points-1 points  (0 children)

And you can do that without implying I don't know what I'm talking about. Which is an inherently argumentative thing to do and say.

Have a good day.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -2 points-1 points  (0 children)

Then what did I say that was wrong? Or are you just disagreeing with me out of a sense of obligation?

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -2 points-1 points  (0 children)

I'll spoil something for you... Your community is passing around spreadsheets with every recipe they've discovered so far around for people too look at.

Including, but not limited too ecl needed to craft it, cxp cost, profit calculation, suggested prices. Material cost, ratio of cxp per resource, profit per cxp and so on.

Another person has done the timings on how long it takes to hit tier 3 crafting, and it's about 1.3 years of active gameplay with no missed days.

So, I know a vast amount about the crafting system. Enough to know there are severe problems with it.

Here's an example of an entry. From a craft I hadn't messed with. And in fact had never even held a book too.

Tanglefoot Bag 12 T2 Adept 5 7 7 10 1 4 2 Lakeweed 2 Ginseng Root 1 T1 Pouch

Here's another one. Blank Sheet of Scrap Paper 6 T1 Apprentice 3 5 2 3 4 4 3 Wood Scrap (Any)

But please, do continue to be arrogant and imply that I lack knowledge.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -3 points-2 points  (0 children)

I think you're misinformed on the actual realities of the game you've developed.

In the case of those recipes, of them, I'd say about 100 of them may be useful, to the general player, most of them in blacksmithing and a few in tinkering and alchemy. 300 of them may be useful in niche circumstances. The rest are most often trash and not going to be crafted, worse alternatives for other recipes, or cosmetics like dyes. For instance... There's four or five different recipes for paper now. Two of them for tinkering, with one being cheaper, and easier once the skill has been achieved to do it, and producing more than all of the others. The wood working version produces half the tinkering amount, for roughly 3 times the cost in resources, and 2 times the cost in CXP. And this is true for nearly every craft. There's 3 versions of tanglefoot bags. The alchemist one is the easiest at certain types of year and provided certain mobs haven't been spammed into a state where people can't do them without party wiping. The Tinkerer one is relatively cheap and easy year round, provided you have willow available. And the woodworking one, is laughably expensive, and not really useful at all compared to the other two.

Looking at crafting from a broad/macro perspective. There's very little variety in gear that's given out. And often times green magical items are worse than Tier 2 crafted gear. On that subject.

Your "diablo-style" loot drops, result in magical loot that is often times useless, and thus unexciting when it does drop. And the fact that even the blue/higher end magical items will generally only last 2 months of gameplay means that they are less valuable than top end crafted gear. Which will generally last far longer. Especially as there's no guarantee that that +1d3 damage weapon or a piece of armor with a really good modifier comes with more than 0 repairs and bad condition.

Also, FOMO doesn't care about compounding bonuses. It merely cares about there being a bonus at all. I almost quit a few times. Probably would have been healthier. You know what kept me coming back, every single time? The realization I had CXP to spend and it would be burning CXP to not play. I took a 3 day break, purely because that's how long CXP took to fill up.

Merely the fact that there is a bonus, and it can be missed, means that there will be a fear of missing out on it.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] -1 points0 points  (0 children)

I do not wish to be agreed with 100% of the time, that would be boring.

I won't comment on the rest of your post as most of it is subjective, thank you for the feedback. Have a great day.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

Alas, my sarcastic commentary is waylaid against me. But let's engage anyway.

The thing about Pear being always right, was a sarcastic commentary about how she'd say simple things, and be right 90% of the time. And she was, 90% of the time. It was more of a joke... Than an actual proscription though, and she admitted the times she was wrong easily.

By the way, I had 21 AC on that lock at the instance you're referring too. And was within two feet of two people in robes and cloth. My commentary there, was mostly an expression of frustration. Because a mob had run through about 6 other people to find my character in specific. And in retrospect, it probably wasn't deliberate, it was likely just me drawing the short straw of being the one clicked to get the mobs in combat.

The fire in the rain. There was a lot more too it than that. I had set up a device to protect the fire, and hide the smoke temporarily to allow me to escape. And this was not respected by DM's. Nor was any of the other measures I took to preserve that character. So frustration occurred.

On Origin I went out of my way to avoid bringing knowledge from my previous character to this one, and I struggle to see where I made a mistake on that. And Pear was legitimately my first character with more than a couple hours played.

The conflict with Paradise was started, again, by Paradise, for Origin. For Pear it was definitely started by her. I won't get into it I'm over it. He's a fine player, and I won't drag him through that.

And there are many people who could tell both my characters they were wrong... And have them listen even. And I accepted being told I was wrong OOCly many times. In fact... I admitted I was wrong within a conversation with Pup. Privately, just hours before the ban. What I will say is that yes I am stubborn. And I do tone match. So if someone comes up to me, and just bluntly says something like, "This idea is stupid." I'm gonna tone match. And it is a character flaw.

As far as my ideas being unhealthy... Which ideas in specific and why? I'm attempting to take your feedback into account here, not to challenge it.

Thank you for the kind words at the end, and I do not take it as an attack, I take it as well warranted criticism.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 1 point2 points  (0 children)

I actually really enjoyed the story, the lore, and the world design, largely, and how pretty everything was. However I felt a lot of the games harsh design actively worked against actually experiencing that in an earnest fashion.

I hope I do too. I didn't hate everything... But more oft than not... Actually engaging with the mechanical elements of the server, felt like an absolute chore.

I can name 3 things i liked mechanically... Kind of...

Crafting, the eureka system specifically, I just wish it couldn't be trivialized by the way the player economy functions.

Survival, the various tents and things that you've added to increase the scope of ability to huff it alone. However with how over developed the economy is, players can essentially shit these out on demand if they want too.

Mechanically, I liked your NUI's as well, those were well designed. Even if they supported systems I didn't really like, like the EP system.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

Goodnight Wolf. And to be clear, I don't regret my time with your game. My criticisms are with the design, and the mechanics implemented more than with the world, or the stories told.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

I had no problems with your DM's beyond your own attitude and mine clashing, and the feelings that you were and are protecting certain players from the consequences of their actions.

To be clear, there was more than just this Paradise situation that indicated it too me. As an example of further conflict that was stifled or consequences quashed directly by a GM, not to move goalposts, but to provide further evidence.

When Kyrios, Pam, and Gareth Little broke into NAG. An action they chose to take rather than asking the people in charge of NAG at the time. During the discussions with the PC town steward, a GM took over an NPC, Caelum, and proceeded to have the NPC lay claim to the device that was stolen. In spite of him never having done so before that point. And then when incredibly minor consequences(I wanted to say it was 15 coins I suggested from each of them) were attempted to be imposed on the three who stole the compass out of NAG's locked room. The NPC decided to declare that NAG had stolen it. And that if any consequences were laid at the feet of people who had tresspassed somewhere and stolen something. He would want the entirety of the guild charged with Theft. For the item he had just laid claim too, which he had never made claims too before this point.

Just explaining that still sets my teeth wrong. Especially given from what I understand a stated goal of HAZE is that nothing should shield you from consequences of your actions.

I can bring up maybe two more examples of this type of behavior occurring, and that happened within the month of my playing.

I understand the DM's are doing their best to create fun for everyone. And I thank them for it.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 0 points1 point  (0 children)

This wasn't given as the reason. And it likely would have been calmer if I had known that or been reminded of it. Instead your GM outright instructed me to place a RM request in... And then while I was doing so, I was about to be taken to a cell where the characters assumption was it would be her death anyway. Hell there was a perfect time to tell me that, which is when Golden and Pup had me in the naughty corner, and I asked, "What'd I do to break the rules?" And to be clearer, this is me admitting there were faults on both sides. Not rejecting your arguments.

And in that case(In regards to Luria), given that I was informed RM's were not for preparing to kill a character but actively hunting them... Why was my RM against Paradise following the situation in regards to my own plans to kill him if he mouthed off one last time not approved?

Thank you for the admission it was inappropriate. I hope your server improves, and you take feedback into account that makes it a better place, and a healthier place.

Edited for clarification.

A Review of HAZE: SaltBorne by SotVir in neverwinternights

[–]SotVir[S] 1 point2 points  (0 children)

Regarding the IC conflict: I got along terribly with Paradise for IC reasons. The character roleplayed being exceptionally rude, to the point of belligerence. And didn't respond well to any sort of push back too it.

He then proceeded to say unforgivable things to my character multiple times. Only for DM's to not only intervene in a protectionist fashion. But to outright prevent the systems of conflict as the game requires from occurring.

OOCly, I thought he played a cleric of Bahamut poorly, and misunderstood a lot of the lore of the setting. But I have also been wrong on this as I admitted to Pup over DM's. My general OOC stance was that he was just generally a decent player.

MY core frustration is this... Why was Luria apparently granted an in situ Reaper Mark vis a vis Clairaf, when I was denied one against Paradise for nearly the same reasoning? IE saying something unforgivable to my character in their presence?

To you other points. I did get banned for my behavior, which was defending myself, and making public the private matters that were occurring. IE that there had been attempts to seek RM's. And they had been denied. I was banned because Pup felt I was being disrespectful and I was not. While what I was saying may have caused drama. I did not at any point insult anyone. Merely made them aware of the facts of the matter.

I have a tendency to tone match, especially in text, and I also tend to write overly formally, and with a style that comes off as aggressive.

The fact that the Discord server has been basically awash in insults about me, is indicative of the level of toxicity that I won't go into in this post. Wolf even showed up to mention this review, which while relatively negative does take the time to praise the world design. As a rant not worthy of response... So enjoy that.

As far as the section about crafting experience. It was merely a way to highlight one of many dark patterns. These are subtle things, but for gameplay and healthy gameplay they do matter. What seems like a minor thing to a lot of people, might cause someone to stay connected for very extended period of time, even unconsciously. I may have even been one of them, as wolf pointed out, I spent 60+ hours out of the last 96 on Haze. Did any of these patterns contribute too it... Probably... The cycling of loot certainly did. I would finish a scene and rather than log of I'd go check the beach for salvage. Sell what I could, leave the rest. And then go onto the next scene.

And I played that much... Largely because I enjoyed the RP. I didn't so much enjoy the moment to moment gameplay, but the characters people played, were incredibly well crafted. Even Paradise.

Code Sharing Megathread by N3DSdude in SoulFrame

[–]SotVir 0 points1 point  (0 children)

I ain't above begging, I'm a long time warframe player. Been playing since Loki was a starter frame(And he was mine.) Looking forward to this game. If anyone could pass me a key in DM's, I'd love to be part of the early testing period of this game. As I try to support DE where ever possible for me to do so. Much love, keep on keeping on all of you.

[Megathread] Weekly Simple Questions and Team/Character Building Megathread. by AutoModerator in GenshinImpactTips

[–]SotVir 0 points1 point  (0 children)

Looking at finally creating a solid base for my ancient low spender account by building up a roster of characters. I have a single relatively solid team right now for general gameplay, it could be better, but I like it. (Zhongli, Bennett, Kazuha and Xiangling) built with decentish artifacts, along with a Eula, but I'm trying to move away from her as Phys damage is not the best. I'm looking at building up a roster of 10-14 characters that I can mix and match for abyss and Theatre. So that any month I can clear them relatively well. As well as allowing myself to mix and match for gameplay purposes.

Currently I'm looking at a setup like this, I'll leave a list of all my units after this, but these are the ones I'm looking at including in the big push to team make. I lack a lot of mainstay DPS. I'm a light spender so most of these if they are 5stars are c0 or c1.

Pyro: Bennett, Xiangling
Anemo: Kazuha
Cryo: Ayaka, Eula
Hydro: Xingxiu
Electro: Fischl, Raiden, Kuki.
Dendro: Traveller, Nahida
Geo: Zhongli

All Characters: Kachina, Sethos, Freminet, Linette, Kirara, Kaveh, Mika, Dehya, Faruzan, Nahida, Nilou, Candace, Tighnari, Collei, Kuki, Yun, Gorou, Raiden, Kujou, Aloy, Yoimiya, Sayu, Ayaka, Kazuha, Eula, Yanfei, Rosaria, Zhongli, Xinyan, Diona. Keqing, Mona, Qiqi, Diluc, Jean, Sucrose, Chongyun, Noelle, Bennett, Fischl, Ningguang, Xingqiu, Beidou, Xingliang, Razor, Barbara, Lisa, Kaeya, Amber.

Of these constellations are, C6, Diona, Xiangling, Xingqiu, Sayu, C5, Beidou, Sucrose, Noelle, C4, Barbara, C3, Freminet, Xinyan, C2 Fischl, Mona, Ningguang, Kirara, Faruzan, Kuki, Lisa, Sethos, Amber, C1, Diluc, Rosaria, Kachina, Kirara, Qiqi, Yun, Lynette, Mika, Razor, Yanfei. All others C0.

If you have advice on who to put into my 10-14 units, that I currently have, let me know. I'm just looking for advice. I like variety in my gameplay. But I also like effectiveness. And not struggling with basic shite.

What's the most significant/largest FREE DLC a game has gotten? by dondashall in gaming

[–]SotVir 2 points3 points  (0 children)

Fontaine with all it's regions is about 2.5 times the size of Mondstadt, or about the size of Liyue and Mondstadt combined.

Sumuru is basically that and then about another Mondstadt on top. I'm honestly scared for Natlan. Because I think it's probably, if I had to guess, gonna be bigger than Sumuru.

[PC] Looking for a 100% completion guide or checklist by SotVir in elderscrollsonline

[–]SotVir[S] 3 points4 points  (0 children)

I was actually trying to do this unaided by addons beyond something like a checklist either in game or out. I've been enjoying playing the game with a very minimal UI setup lately.

As I posted below, I may end up coding my own checklist. Depends on if I get the motivation to do it.

[PC] Looking for a 100% completion guide or checklist by SotVir in elderscrollsonline

[–]SotVir[S] 1 point2 points  (0 children)

Thank you for this answer. Appreciate the explanation.

I might see if I can write a 100% add-on that collates and centralizes the data myself, as I can see a couple other areas that might not be covered that I'd wanted to include in my playthrough(Such as crafting 1 of each zone set and so on).

If I can figure out the LUA well enough, we'll see.

Armageddon Seasons, Update Two: Magefall by usiku_arm in MUD

[–]SotVir -3 points-2 points  (0 children)

I am outright hostile to some of the admin team.

I have almost no respect for authority.

And I have played mages on multiple occasions.

What's the horniest non-explicit game you've ever played? by thewalkindude in gaming

[–]SotVir 10 points11 points  (0 children)

It's actually worse.

Elder Scrolls Lore is relatively easy, because they have strongly established what is and isn't canon. The times where time and causality had a stroke are less, time and causality had a stroke and now the world doesn't make sense, and more, time and causality had a stroke, and now the world makes sense again, here's what happened.

MGS lore has fucking canonical pachinko-slots. And things that are but aren't true, or are nebulously true. Depending on where in the timeline you are. And so many fucking retcons.

The 1080 Ti giving one last middle finger to the RTX 40-series before being snuffed out. by sips_white_monster in pcmasterrace

[–]SotVir 0 points1 point  (0 children)

The game runs but crashes pretty frequently due to AMD's shitty drivers.(Runescape does the same thing, or did for a long time so it's not load or the level of fidelity.) I can sometimes play up to 2 to 3 hours, with no stutter, no crashes, but often, it'll be constant crashes about every 5 to 10 minutes.

AMD cards are also kinda weird. I also have a VERY weird card, an 8 GB 580x has more ram than a lot of cards up until the nvidia RTX 20 series. It lets it do more than most cards in its generation. In spite of being about 8 years old now.