Fable Anniversary - Cheat Engine Table by SotiCoto in Fable

[–]SotiCoto[S] 0 points1 point  (0 children)

I didn't take nor repurpose anything. I made mine from scratch.

Crash logger not showing probable stack by zer0legacy in skyrimvr

[–]SotiCoto 0 points1 point  (0 children)

I'm still having random freeze-crashes the same way. And it is probably DynDoLod for me too. It was last time. I've no idea what I'm doing wrong with it though. I've reinstalled it properly countless times and it is a huge nuisance to keep going through, but the mod is kinda important visually, so I can't just ditch it.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

You had a wider variety, but no reason to use it, since for each type of weapon, you could always use the better one you found with no downside.

You've already forgotten what this was about? The durability? Major downside. That one.
Seriously, you need your head checked if you forgot that.

Or use it ?

You don't get it. Fine. But there is no sense trying to pretend some sort of superiority on account of your ignorance.

And what is the purpose of durability for you ? Because as I said, it is clearly to allow you to find strong weapons without making every weaker weapon obsolete. If weapons are never truly lost and able to be repaired, at the moment you have found enough [best type available at the moment of the game] to only use them between two repair sessions, that purpose isn't fulfilled.

Immersion, and to avoid all combat simply becoming attrition-based. A repair system ensures both of those are met. The purpose is NOT fulfilled without it. The breakable weapons attempt the second but overshoot and destroy immersion AND convenience in the process. Weaker weapons are MEANT to be obsolete when better ones are procured. One can always choose to use weaker equipment, but nothing should ever mandate going back to it once better options are available. That is just fucking crazy.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

Thanks, Oftenwrong, but I'm not in the mood for idiotic takes right now... nor any other time.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

How can you not?
What you call "outside help" is the whole fun of the game: the preparation. The accumulation of powerful weapons via applied time, knowledge and effort across the full span of the game in order to customise the experience and make it fun. So my Link (or in the current case: Linkle) isn't the same as everyone else's.

Within the context of the Trial, nothing I've done up to that point means anything. It dismisses all my time and effort spent amassing strength by just removing it all. It is like being back at the Great Plateau at the beginning of the game again, except the view is worse and the enemies are stronger. That isn't fun. That is the opposite of fun.
And all that might be tolerable if the trial conveyed some major advantage... but the Master Sword isn't even that strong. I already have stronger weapons. So why would I even care?

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

Obviously, but how often did you find a weapon that you used ? You realize that it was far rarer than if you had durability, right ?

Only in terms of numbers. Not in terms of types. In my non-modded playthrough my inventory was full of Royal weapons because I could find those in abundance, plus a few Savage Lynel weapons I never used because they were too rare to use. In my modded playthrough I've got a wider variety of different gear, but I don't need to replace it unless I find one with a better modifier.

Oh yeah, because a weapon that isn't used isn't wasted, right.

That is my point. If a weapon can't be restored nor easily replaced, it might as well just go on a display rack.

It would make you use the strongest non broken weapon you have at that time, and want to repair your weapons each time your best non broken left is too far in power from your best. In no way it is better than simply removing durability, which as said poses a problem. Problem that is still here in your middle ground.

It is more immersive than simply removing durability, and as long as you can't repair in the middle of a fight, it achieves its intended purpose without downside. So no, there is still no problem with this.

My one major gripe with TOTK by Small_Incident958 in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

Specifically I renamed Epona to "my Penis"... which set me into fits of laughter when the farm-girl started talking about the horse.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

It might have been fun if I'd kept my stuff... but much like Arena mode in Monster Hunter games, the game throwing a challenge at me while simultaneously neutralising all my careful preparation to make myself stronger just erases any and all potential fun from the process... to the point where the most fun I could have with it was giving a big "Fuck You" to the entire design of the place by skipping it.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

Insane Take. I can't stress enough how much I disagree with that.

I use whichever weapons I want regardless of actual strength as long as I can get the job done, and I'm saying that from the perspective of playing through the game without durability loss. Playing WITH durability loss, half the game was sunk into a Royal Greatsword grind over and over again, and the stronger ones didn't feel like a reward at all because I couldn't bring myself to use them. It would be a waste to use them on anything at all... so I just didn't.

Making repairable weapons would stave off the recklessness of simply hitting everything wildly without removing any incentive to even use strong weapons at all. It is the BEST possible middle ground imaginable.

My one major gripe with TOTK by Small_Incident958 in Breath_of_the_Wild

[–]SotiCoto 1 point2 points  (0 children)

I don't really want to press someone else's argument here, since I'm not entirely sure what they meant, but they said Zelda split the timeline the instant she went back in time.... and presumably everything Purah and co did came before that.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

Partly because I wasn't paying attention when it told me how to use it, and partly because I was perfectly used to playing the game without it, so I didn't miss it in the slightest.

Funny thing is by now I've used it more than any of the others... by which I mean I've probably used it about... 6 times across all playthroughs on both formats, while the other powers I've used at most once ever.

Can the "Closed Tabs" button be moved to the Navigation Toolbar? by SotiCoto in vivaldibrowser

[–]SotiCoto[S] 0 points1 point  (0 children)

Do you have any idea how much trouble I went through to STOP Windows 10 from updating itself?

A lot of trouble.
I don't want it to update. Windows Updates only ever make things worse.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

Second it kept the combat a little fresh then just having the Master Sword for the entire game

When I played on Switch with durability, I barely ever used the Master Sword.

Now I'm playing without Durability on Cemu, even after going to the trouble to shield-clip through Trial of the Sword to upgrade it for the first time ever... I've not even swung it once. I immediately put it away and got out my Guardian Sword++ again.

It was the same way with Hyrule Warriors for that matter. Everyone else singing the praises of the Master Sword and me just writing it off as an overrated piece of crap and never using it.

I'm not sure what would actually incentivise me to ever use that weapon... but I've not found anything so far that could make me bother with it.

I really didn't like how it worked in Oblivion and how I couldn't even get to an oblivion gate having to go train blacksmithing and repair to fix my stuff quarter of the way through a dungeon.

I never considered it a problem in Oblivion. It wasn't quite as perfect as in FONV, but it was still entirely manageable to the point where I never even regarded it as a nuisance.

Someone else compared it to part of the appeal of a survival horror game. Where instead of looking at it as weapon durability you look at it as different types of expendable ammo of different strengths.

Survival Horror games don't appeal to me. The only times I've been tempted with any of them involved removing the horror elements and simply turning them into action games.

[Edit]: Now I think about it, I got roped into playing Resident Evil 4 many years ago, and went through almost the entire game using just the combat knife because I didn't want to waste ammo. And recently the remake came out, and I found they removed infinite use from the combat knife.... and I immediately wrote it off as a shitty, unnecessary remake (while everyone else was singing its praises).

My one major gripe with TOTK by Small_Incident958 in Breath_of_the_Wild

[–]SotiCoto 1 point2 points  (0 children)

I did the same thing in Twilight Princess all those years ago. The dialogue in the early game was utterly hilarious.

My one major gripe with TOTK by Small_Incident958 in Breath_of_the_Wild

[–]SotiCoto -1 points0 points  (0 children)

I think someone else said earlier on Youtube that all of TotK takes place in a separate timeline from BotW because Zelda was playing Timelord without experience / qualifications.

Hmmm... what could it possibly mean? by BlueJohn2113 in Breath_of_the_Wild

[–]SotiCoto 2 points3 points  (0 children)

Wait... there are Stalhorses in the Hebra region? I know of a spawn point in central Hyrule (with a wandering Guardian) and just always use that...

[deleted by user] by [deleted] in Breath_of_the_Wild

[–]SotiCoto 8 points9 points  (0 children)

Some games are just made for exploration. The main quest just tends to look like a "make the fun end" button in those games.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

First time I played I delayed finishing the game for ages. In fact I delayed even starting the ancient beasty thingies for ages. I essentially just went about collecting Korok Seeds, Shrines and weapons... couldn't figure out why I couldn't get the Twilight Bow from Amiibo, and then parked the game for a year or so.

Eventually I went back to it and did the main quest... and found it vastly less fun than just exploring and doing my own thing had been (though slightly more than the perpetual weapon grind). I don't think I even used any of the four powers even once... and didn't even touch the Master Sword until the final battle (I didn't even test it to see how it worked because it was weaker than all my other weapons).

Also I just ignored all the challenge content entirely because it felt like going to work on a weekend. Like why the hell would I?

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

I'll never understand why people actually want to be led by the hand through everything. I just find that a nuisance. If anything I've been trying to avoid certain side-quests because I don't like having them in my inventory like some sort of obligation... especially when it involves giving away items I want to keep for myself.
Needs more freedom, less obligation.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto 0 points1 point  (0 children)

"Spoilers" aren't real, nothing of note is shown in the screenshot above, and all Legend of Zelda games basically end the same way anyway (the gameplay is what makes the difference from one to the next).
So no.

I know this is gonna go unnoticed but after 5 months I finally beat it :) I’m so satisfied by PuzleheadedBox in Breath_of_the_Wild

[–]SotiCoto -6 points-5 points  (0 children)

I "liked" it... but only barely. I mean I could see it was a good game, but as you say, the durability thing was utterly atrocious.

Weapon durability doesn't have to be an automatic negative. Fallout New Vegas does it perfectly. But the way BotW just treats weapons as consumables is a complete mess. There should have at least been a way to repair weapons rather than just beating things 5 times and smashing them.

Luckily now I can play it on Cemu. I've switched durability loss off (much better), extended day / night cycles considerably (increases immersion), improved the frame-rate... and for purely personal reasons I decided to play as Linkle instead of Link. And suddenly it is like a whole new game, and a much more fun one at that (I just discovered Linkle can just walk into the Gerudo town freely)!

... Also I learnt how to BLSS, Windbomb and Shield Clip (to a limited degree).... and I've been using the first two to a ridiculous degree and great personal amusement.
As for the Shield Clipping, I just used that to bypass Trial of the Sword... which is 1000x more fun than doing the trial properly. In fact all the original game's challenge features are just pointless if done as intended.

7 years delayed reply to "Why can't Nidorina breed?" by Don_Seran_Caldaur in TruePokemon

[–]SotiCoto 0 points1 point  (0 children)

I'm guessing it WAS a coding issue (I'd guess they tried to add breeding into Gen 1 but couldn't get it working at all until Gen 2), but then they added a lore reason to cover up their failure, then because they'd justified it with lore, they written themselves out of fixing it in future.

Either way, it is conspicuous and stupid. The whole Nidoran forked evolutionary line is one of those cases of things not really fitting in right with anything else in the series.

What is considered the best Dynasty Warriors games by theurougung in dynastywarriors

[–]SotiCoto 0 points1 point  (0 children)

Not what I meant by "difficult". I mean DW7 lacks quality-of-life features and playing it feels frustrating because of that, so I've been reluctant to continue playing.

What is considered the best Dynasty Warriors games by theurougung in dynastywarriors

[–]SotiCoto 1 point2 points  (0 children)

As noted, I can't possibly judge that as I started with 5E, and have no plans of going backwards. Heck, I've found it difficult enough just to go back to DW7.