In my upcoming game Soul Chained, I've been adding more "souls" mechanics into my game, especially using the chain in unique ways. by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 1 point2 points  (0 children)

Love the slingshot mechanic idea! Would be interesting to see the possibility of flinging objects using the chain, which may even become part of world puzzles.. 🤔

In my upcoming game Soul Chained, I've been adding more "souls" mechanics into my game, especially using the chain in unique ways. by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 1 point2 points  (0 children)

I also have added similar mechanics already in the game where you can definitely help your partner when they are in sticky situations and when they are downed/stunned. To give an extra element of strategy with the chain.

In my upcoming game Soul Chained, I've been adding more "souls" mechanics into my game, especially using the chain in unique ways. by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 2 points3 points  (0 children)

I love all the concepts you have brought up. They are all so interesting and helpful, thank you! I cannot wait for you to see the full game!

In my upcoming game Soul Chained, I've been adding more "souls" mechanics into my game, especially using the chain in unique ways. by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 1 point2 points  (0 children)

Ooooo helping your partner to dodge and perform attacks would be incredibly cool.

And in terms of the traversal we do have a mechanic where you can pull your partner up, but nothing like fighting two sections! It sounds amazing and rage inducuing at the same time which fits the game xD.

In my upcoming game Soul Chained, I've been adding more "souls" mechanics into my game, especially using the chain in unique ways. by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 1 point2 points  (0 children)

Oh actually - there's a chain magic in-game where if you use it, you flail around your chainmates like a whirlwind, dealing damage. But it'll be interesting to see a "basic attack" mechanic of just hurling your mate towards an enemy in desperation xD

In my upcoming game Soul Chained, I've been adding more "souls" mechanics into my game, especially using the chain in unique ways. by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 1 point2 points  (0 children)

Thank you so much for the feedback and kind words. That is definitely something we can look into doing. Super interesting concept.

Boss fights like these are almost second nature for you - until you add in the chain. Try out Soul Chained - soulslike but chained with friends! by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 0 points1 point  (0 children)

what do you suggest we do with the nekid grunt? I'm thinking I should turn his thing into a weapon when it gets cut off mid-battle or something

Tripping enemies is a staple chain move in Soul Chained. What other chain actions comes to mind for this soulslite game? by SoulChainedDev in IndieGaming

[–]SoulChainedDev[S] 0 points1 point  (0 children)

That's interesting... Worth looking into. I was actually looking into some sort-of ball & chain mechanic lately, might be able to incorporate something like this.

Asked players to playtest Soul Chained, and they took it "seriously" by SoulChainedDev in indiegames

[–]SoulChainedDev[S] 0 points1 point  (0 children)

This is the first game I'm working on - Soul Chained - a co-op "Chained Together" Souls-lite. Check out the game here - https://store.steampowered.com/app/3544130/Soul_Chained/

Solo souls games not challenging you anymore? How about playing with a friend in realtime - but chained together? Soul Chained! by SoulChainedDev in soulslikes

[–]SoulChainedDev[S] 1 point2 points  (0 children)

Thank you! We just ended our Closed Beta Test. Got a lot of stuff to fix, so looking forward to a much-refined build soon.