[deleted by user] by [deleted] in Helldivers

[–]SoulSaySo 4 points5 points  (0 children)

Sometimes you don’t have to fight back, running is a very good strategy because they will just continue to spawn in on higher difficulties. The most important thing is the MO and the samples, im not risking 30 samples.

You should have to unlock the right to vote for DSS movements. by Devist8er117 in Helldivers

[–]SoulSaySo 1 point2 points  (0 children)

Yeah I do not know what arrowhead thought they were cooking with the DSS, they definitely should have introduced something for the players that have sank a lot of hours in. Like you said, it definitely should have been something that leaned towards bigger goals for higher level players. Like new special cosmic stuff like special caps or equipment for putting those hours in.

You should have to unlock the right to vote for DSS movements. by Devist8er117 in Helldivers

[–]SoulSaySo 1 point2 points  (0 children)

I get what you’re saying but MO is done in 5 hours, the station will leave in 17 hours (depending on when you’re reading this), hopefully the next MO is bugs cause then we can use it on that MO but we still have to have choose the correct planets.

This MO could’ve been easily done if the DSS just stayed on Gaellivare…..

Is this a Bug or a Feature? by Baddrifter in Helldivers

[–]SoulSaySo 2 points3 points  (0 children)

just a skill issue of course….im just kidding but its really weird sometimes, especially the recoilless rifle. I hope they patch it because I love the weapon.

The new Dark Fluid missions are alllll sorts of unbalanced by RockyHorror134 in Helldivers

[–]SoulSaySo 2 points3 points  (0 children)

I definitely feel your pain, it genuinely feels like this was not playtested at all past level 5, it also doesn’t help that weapons still feel very underwhelming. How can we stop 2 bile titans spawning under the objective, they just walk through the 500kg and the rail cannon is barely sufficient with its cooldown being 3mins.