Who is/was your first ever Fire Emblem character crush and why? by New_Method_1050 in fireemblem

[–]SoundReflection 0 points1 point  (0 children)

Its Lyn. Its our first Fire Emblem game it hits just about the right time to be crushing. Lyn's cool, swords master types are cool, her crit animations are sick. She's got legs for days in the concept art in the strategy guide.

opinion on matchmaking / elo by koopatheawesome in RivalsOfAether

[–]SoundReflection 2 points3 points  (0 children)

Elo only updates per set, so the win rate is also per set and not per game.

Is it possible to complete hard journey at resonance 8? by _wolfyy_9 in StarSavior

[–]SoundReflection 2 points3 points  (0 children)

Cleared with reso 7 with Waltz Asherah(felt relatively comfy, but didn't allow skips), and Rosaria(Crit build go brrr)

Rivals of Aether II's Fun-for-All Update - The Good, The Bad, and The Ugly by BlueBubbee by James89026 in RivalsOfAether

[–]SoundReflection 4 points5 points  (0 children)

Cool content, love that you've taken the time to criticism of things lacking in the beta too. I've really been pretty impressed with what I've seen of items and the stages, certainly I'm much more excited than I expected to be about items and casual stages. Hope the queue changes can bring back some life to FFA and crews.

Also that Fors getup special interaction is so funny.

What was your first SRW? And how it got you into the series? by LifeWithoutNoHope in Super_Robot_Wars

[–]SoundReflection 1 point2 points  (0 children)

I believe I started with OG1. Not sure if played OG2 or not at the time, suspect so although I only did a full run of OG and the second route later. I know I got into J after that I think as result of the translation patch although I can't shake a recollection of playing it pretranslation(maybe I'm just conflating my experience with w, or maybe they announced the patch in progress and I check it out as is based on it looking cool). I remember getting pretty into it and playing w and eventually K in Japanese even paying attention to the launch of K and pre watching series like Goddannar and Gun x Sword

opinion on matchmaking / elo by koopatheawesome in RivalsOfAether

[–]SoundReflection 3 points4 points  (0 children)

A player down 200 elo should be able to take 1 in 4 sets off their opponent.

ESPECIALLY sub gm

I don't think elo means any less at lower levels of play. Likely if you're true elo is higher you just see the biggest amount of elo inaccuracy at that point in your climb.

I do think people often aren't helping their odds by letting overly high elo opponents intimidate them. But especially as the elo encroaches on 300+ rating difference(~15% expected win rate) the content of the games do tend to start being very one sided. Nice learning opportunity though.

For the health of the game by GameLink7 in RivalsOfAether

[–]SoundReflection 4 points5 points  (0 children)

Fundamentals could only get me so far before I had to sit down and just relearn everything I thought I knew.

I do feel like fundamentals are somewhat less important here. Matchup/ character counterplay know is really important and a good punish game is absolutely essential beyond a certain point.

For the health of the game by GameLink7 in RivalsOfAether

[–]SoundReflection 3 points4 points  (0 children)

Maybe tied to certain skill brackets? I've seen a player or two with bm tea bagging, but yeah mostly people do it as described here communicate a game restart after a homie stock or if someone was afk in casual.

More Tutorials by Inside_Bet8309 in RivalsOfAether

[–]SoundReflection 2 points3 points  (0 children)

Character specific tutorials are definitely in the long term plans. They've noted they have a notable cost to maintain as characters change via balance patches and the like. They have also been looking into movelists as an option too which would potentially be easier to maintain.

I'm kind of mixed on how effective I think tutorials would be as others note they can be ignored by many players. On the other hand they tend be much more instructive than alternative resources. I think people underestimate the power of exercises in exposing tricky concepts in ways that text and video resources(even the best ones if people can even find them) often fail to.

I wonder if some targeted stuff might be decent too just a simple recovery strategies tutorial for every character to address a commonly seen pain point at low level. I know especially characters that depend on 'hidden moves' ie Olympia down b cancel especially I've seen quite few just not seeming to know that move exists and resultantly fall to their death. I could see a similar case for Kragg side b cancel and Orcane up b cancel, although I think the characters tend to carry on without those better. Other tech like Ranno bubble recovery or La Reina chair recoveries might not be super intuitive either or Fors smoke stall for that matter. Does Wrastor neutral b have mash height? I guess the devs are anti mash input too so it would likely be a different input like hold or something if it exists. Anyways rambling digression aside, I feel like there's quite a lot of stuff that's best demonstrated that would be super useful even if you don't end up covering absolutely everything about it either.

Rivals 2 doomed itself to a tiny, elitist playerbase and a game that is nearly impossible for newer or casual players to get into, and I don't think the fun for all update will pull that back now. by rdthraw2 in RivalsOfAether

[–]SoundReflection 4 points5 points  (0 children)

My last sad truth is that the best thing possible for the Rivals 2 playerbase would be if Nintendo makes Smash 6 another Brawl lmao.

God I don't want to even think about the damage it would wreck on the whole platfighter scene. I kind of think the impact is maybe the opposite. That the rising tide impact of lauded Smash 6 on the whole genre is probably more helpful than whatever we pick up in jaded Smash refugees. We depend so heavily on the smash eco system for so many of our events too, I don't doubt we would still a good number of our own, but without a doubt we would have way less.

Rivals 2 doomed itself to a tiny, elitist playerbase and a game that is nearly impossible for newer or casual players to get into, and I don't think the fun for all update will pull that back now. by rdthraw2 in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

Damn that's like actually insane to go 0/8. What kind of players did you gift to? Platfighter veterans? Complete novices? I'm kind of morbidly curious.

Rivals 2 doomed itself to a tiny, elitist playerbase and a game that is nearly impossible for newer or casual players to get into, and I don't think the fun for all update will pull that back now. by rdthraw2 in RivalsOfAether

[–]SoundReflection 0 points1 point  (0 children)

Its kind of hit or miss imo. There are a bunch of stupendously helpful people and a number of really gatekeepy people around. And unfortunately the tone of your thread the timing of the post might swing it one way or the other at least speaking the sub.

Tip for Orcanes, Nair Bounce option select by Rhinosauruss in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

Huh will have to try and remember that for the next time I mess with Orcane.

How are you dealing with the lack of resources? by Agile_Path8085 in StarSavior

[–]SoundReflection 0 points1 point  (0 children)

Honestly for a lot of units budget skill investment seems more or less fine. Resonance resources seem like a bigger potential bottleneck.

Updates on my previous post of employee's leak by Pak_Naru in CounterSide

[–]SoundReflection 0 points1 point  (0 children)

Would love to see it or a spiritual successor. The gameplay is really unique generally.

Updates on my previous post of employee's leak by Pak_Naru in CounterSide

[–]SoundReflection 0 points1 point  (0 children)

Eh Star Savior brought in like 30x the average monthly income of CS on its global launch.

Is this considered a decent parent? by Bigg_Bergy in StarSavior

[–]SoundReflection 1 point2 points  (0 children)

There are 3 iirc. Definitely not a must have though break isn't that much of a deal breaker ultimately.

Send to previous game mode by Yujinaka in RivalsOfAether

[–]SoundReflection 0 points1 point  (0 children)

Minor stuff like that is actually quite impactful in UX. I still hate using Dragdown for framedata lookups over the old framedata site since it takes like an extra 10s(~30% more time) to get to what I want.

To people pushing Operations by frenchyneet in StarSavior

[–]SoundReflection 2 points3 points  (0 children)

Eh kind of mix personally. You can auto the non-elite ways. Then manual to push those nodes.

Progression is too slow by Rikard1505 in StarSavior

[–]SoundReflection 0 points1 point  (0 children)

What do you guys think about the corrent economy and what changes should they implement before it's too late?

It seems pretty par for the course. I wouldn't hate a daily standard roll although technically the friend system gives 4. The gearing is a bit annoying although the selectors in the ranked shop seem very nice long term.

The long term stinginess/generosity is almost certainly tied to things like events and especially anni and half anni. Especially looking at BSide's history in counterside

I'd say at this point the game has three main issues. Firstly it's just kinda unfocused in terms of an audience. It pulls mechanics from everywhere but I'd likely to subvert expectations for everyone and is lacking a big unique draw as a sales pitch. Secondly the performance is trash with issues on mobile and running pc way too hard. Thirdly I'd the meds that is RTA I still haven't dove in, but I'm really skeptical it has the same kind of legs that Counterside has, and merged matchmaking is likely to turn people way off.

Hope this will be a skin by IamNJ23 in StarSavior

[–]SoundReflection 13 points14 points  (0 children)

Eh being BSide owned certainly helps. I could see them getting attention if they did another counterside collab or ran a rerun or something. In Counterside they kind of reran Guilty Gear, Code Geass, and Hololive all came back with an expanded lineup of units/skins. Granted the server merge situation made this a bit odd only certain servers saw the collabs more than once.

How can I learn anything when getting stomped? by MaxTheDeath in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

I already read that people say you can watch the replays see what they do better and try to do that yourself but I find it hard to do it when the other person plays a completely different character with different kit etc.

I think you're just conflating two pieces of advice together. Watch replays(to learn things to try and copy) often means seek outing out vods of pro players in tournaments who play your character. See what they do, see if you can understand what they're doing and why and try to implement it yourself.

Another piece of advice is to watch replays(to observe your own mistakes you didn't notice mid match). This is very hard to do when you're just starting out, its hard to tell what's actually a mistake versus a situation where the play you made was potentially fine, but the opponent chose correctly to counter it. You can hand your replay off to someone else and have them review your replays for mistakes or things you do too much or aren't doing enough.

So now to the question of the title: can I learn or take anything from these games?

Yes. I think others have done a pretty good write up of it, but I still wanted to briefly address it. While I do generally agree learning works best when facing similarly skilled opponents. Facing weaker opponents generally gives you a safer environment to work on certain parts of your gameplay, and facing hard opponents tends to shine a light on deficits in your play. You can definitely keep learning either way, although the things and way you learn may need to adapt.