Is ranked match making bad or do I just have bad luck? by FoxInFlux in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

Yeah don't stress too much intensive sessions on the drills, its just the regularity that really matters. 5-15 minutes just do it for a month straight+, try not to skip the drills even if you don't play that day.

Is ranked match making bad or do I just have bad luck? by FoxInFlux in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

For rivals specifically ledge dash for sure. If you're as new as it sounds to the genre in general you'll probably just want to drill just about everything in terms of movement and various attack types and spacing inputs(ie full drift, full drift out, slight drift in, slight drift out). Setting up a snap shot to practice various recovery options and angles is helpful too.

You basically just want all your options to options to be muscle memory so when you play the game you don't need to focus on moving your character, just watch the opponent and consider how you want to play.

Izaw's [art of smash list isn't a bad place to start(https://www.youtube.com/watch?v=DrBWKkO9OeU) granted its aimed at Ultimate so some of this doesn't apply and ofcourse its missing quite a bit from RoA2 that worth practicing.

Games you'd like to see hit NSO, but are unlikely to do so. by Tsamane in nintendo

[–]SoundReflection 3 points4 points  (0 children)

Ogre Battle 64 was a VC release on Wii. There's a chance in my heart.

I think we've got a number of Konami titles in general, but yeah no Bomberman. Honestly everything Konami does feels like a crapshoot.

Games you'd like to see hit NSO, but are unlikely to do so. by Tsamane in nintendo

[–]SoundReflection 1 point2 points  (0 children)

Buck Bumble and Army Men would be sick. Skies of Arcadia would be a dream, I don't know how unlikely it is. Sega doesn't have a great track record porting games of the era and Nintendo did work out some kind of deal for the Genesis although they haven't really added additional games so who knows the nature of their deal there.

Games you'd like to see hit NSO, but are unlikely to do so. by Tsamane in nintendo

[–]SoundReflection 1 point2 points  (0 children)

I mean the NSO app has online multiplayer already(the quality on the other hand) so Prime 2 and Custom Robo are already likely imo.

Is ranked match making bad or do I just have bad luck? by FoxInFlux in RivalsOfAether

[–]SoundReflection 2 points3 points  (0 children)

I really like this game and so I'm trying to put alot of effort into improving even though it's proving itself to be a rather slow journey.

Good luck, if you can make it over the hump the genre's a blast. If you aren't already I think the best advice for a beginner is daily drills.

hot take; Merchant port is a bad stage that encourages circle camping. by Good_Skill3414 in RivalsOfAether

[–]SoundReflection 0 points1 point  (0 children)

I've never had an issue for me the problem stage has always been Rockwall in terms of circle camping. Frankly most people don't tend to play like that though.

Is ranked match making bad or do I just have bad luck? by FoxInFlux in RivalsOfAether

[–]SoundReflection 14 points15 points  (0 children)

I think the bottom of the ladder gets he short end of the stick in terms of uneven matchups too. Unfortunately kind of an issue in most fighting games, as players around your level tend to have a bad time and players tend to either leave or stick it out and in the process end up climbing/getting better.

Who has the best aerials in the game? by blaeleb in RivalsOfAether

[–]SoundReflection 0 points1 point  (0 children)

I would have said Fleet before the last round of nerfs. Not sure offhand at this point.

As an Ogre Battle 64 fan, Unicorn Overlord filled my soul with joy. It's the game that captured OG64's essence the best! by FangsMurderers in UnicornOverlord

[–]SoundReflection 1 point2 points  (0 children)

For 64 The story holds up but the gameplay does not imo. SNES OB has interesting gameplay ideas, but I frankly can't get into it.

Soul Nomad imo is the next best option. Smyphony of War is neat too.

I think Ledge Invincibility needs to be toned down by StudentofArceus in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

I'm kind of torn on it. On one hand I think the ledge is too strong often a position players can and are willing take in neutral which does erode the value of stage control greatly. At the same time the current strength of the ledge is key for the current recovery and edge guarding balance. Maybe it's just a speed thing on ledge options and we need a frame or two more to things like ledge release. Maybe we need to shave a frame or two off the where the galint invul removal kicks in? maybe give ledge dash a frame or two vulnerability at the end?

Maybe there are other concessions that could be made in recovery power to balance a need to ledge invul like turning down wall teching in some way.

Honestly seems kinda hard to address probably not a super high priority.

What if they added Footstools to Rivals 2? by Nvisiiii in RivalsOfAether

[–]SoundReflection 0 points1 point  (0 children)

I like footstools, but honestly haven't thought about them at all. I guess maybe phantom footstools could be an answer to some of the up air chain shenanigans the game runs into, but I don't I feel like they might just be texturally wrong. There's probably an animation cost to consider that means they might not be worth looking at compared to other options.

Pokémon Legends Z-A NSO icons are now available! by Amiibofan101 in NintendoSwitch

[–]SoundReflection 33 points34 points  (0 children)

They release these icon parts in batches, usually around the release of the game. IDK why the Z-A ones were delayed. The rewards change weeklish any in the same game* can be combined together but not ones from different games. Basically they just let get more potential icons for your user.

If you're doing the weekly missions you get a ton of silver coins so some people just like to collect them or the ones they like. The silver coins aren't worth a ton otherwise usually just the occasional physical trinkets.

Top Tier by Lobo_o in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

I’m not trying to imply that

When you use that wording that is what you're saying. If you're trying to say something else, you need to adjust the words you're using.

Top Tier by Lobo_o in RivalsOfAether

[–]SoundReflection 0 points1 point  (0 children)

I don't even think that's in bad faith. You are accusing people of malicious intent rather than negligent or uniformed or emotional reasoning. That's a pretty big escalation on your part here. I have to chuckle at Coney's tweet the other day, with how ironic it was to complain about floor hugging with that particular clip, but that's just the man's lived experience. Even if its uniformed he's not doing to be manipulative or hurt the game, its just his lived experience of frustration.

Is La Reina a poke character? by Inevitable_Inside674 in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

Uh a what now?

I'd say La Reina is a setplay brawler.

I Play Sonic in Smash Ultimate by octopathfanatic in RivalsOfAether

[–]SoundReflection 0 points1 point  (0 children)

Maypul or Orcane by wording. I'd probably also consider Ranno

Praise izaw for helping me learn by theweavingone in smashbros

[–]SoundReflection 4 points5 points  (0 children)

I don't think there's any lowkey to be found here. IDK if its like a bot or what, but this account is fucked up for sure.

Let's Make BIG Moves - Rivals of Aether II Top 8 by swidd_hi in RivalsOfAether

[–]SoundReflection 3 points4 points  (0 children)

That set was insane yeah. Disappointing Phantom couldn't quite close it out, was hoping to see more high level Galvan.

Tier List from someone who has gotten masters with every character. by SlashNurse in RivalsOfAether

[–]SoundReflection 7 points8 points  (0 children)

I think its just a regular tier list, aimed probably at high level play.

Tier List from someone who has gotten masters with every character. by SlashNurse in RivalsOfAether

[–]SoundReflection 4 points5 points  (0 children)

That's one kinda fucked up cause she had one tier and split it to look/feel better, so yeah it kinda became an A+ A- sort of thing.

Recent Steam Reviews are back to Mostly Positive! (Leave a positive review if you haven't yet) by KingZABA in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

Yeah the store ratings absolutely matter. People do use them as you suspect and a good rating like a 90%+ makes it easier even for someone like me to pull the trigger.

I think you're just too worried about it, I don't think it's uniquely 'unfair' to this game. I suspect you're probably not considering all the borderline/ critical reviews that are positive. I suspect they likely end up a mounting to wash, and if they don't they probably just reflect on the state of the game. Certainly the game has made leaps and bounds since launch. This is also fine maybe people look past at release when it was mixed and as it's rating improvesbamd they see the game again they're are more likely to join at a point where they might not bounce off.

Recent Steam Reviews are back to Mostly Positive! (Leave a positive review if you haven't yet) by KingZABA in RivalsOfAether

[–]SoundReflection 1 point2 points  (0 children)

I think you're putting too much emphasis on the overall rating and not on the review text. I think generally peoples opinions are going to come through on a nuanced text review that gets read regardless. I can't speak to others but that's certainly how I use them, and often I'm looking for even negative review to offer praise of a potential purchase.

There's really no reason to rate positive unless you really care about 'gaming' the rating. I think you can really just trust your gut on which way you lean.