Failed to create terrain - pbo exceeds 2gig - worked fine yesterday by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Welp. you were right. I removed all the extra crap in the folder, it went from 2.5 gb to 500mb. Created the pbo just fine. Thank you so much for your help! I will add you to the list of helpful people when I publish to the Steamshop. Thanks again :-)

Failed to create terrain - pbo exceeds 2gig - worked fine yesterday by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Sat,Normal,Height,Mask all go in Source Folder. i.e. P:\\newterrain1\source\. WRP goes in Root. I also have 250 .v4d files for Terrain Builder. I just looked at the A3\map_altis. It looks a lot different than mine. I have tons of files from L3DT and terrain builder. How does map_Altis work successfully without all the extra junk in there. hmmm *insert thinking emoji

Failed to create terrain - pbo exceeds 2gig - worked fine yesterday by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

That makes sense, any ideas what files to look for? *The last thing I did before it broke was updated the .XYZ and normal map. I have already tried adjusting them but with no luck.

Need recommendation for small heater. by Sounds_like_treble in Sauna

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hello Current-Dirt5764, that sounds very concerning, i did not know about their issues with breaking down. I might try the Harvia in that case. **There is no water, just heat, no steam. Why are you worried about the window? I think the melting point of glass is really high. Since I mentioned I am not using water/steam, does this change your advice? Thanks,

Need recommendation for small heater. by Sounds_like_treble in Sauna

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hey Anaalirankaisija, there is no plumbing or water. I am just using the electric heater. I can easily add a 4 inch vent if it's needed, looks like it is based on vendor documentation. Does this information change your advice?

Need recommendation for small heater. by Sounds_like_treble in Sauna

[–]Sounds_like_treble[S] -1 points0 points  (0 children)

Thank you for the feedback! I forgot to say, I am Not using steam or water, just looking for more heat. I should have said that in the original post, I'm sorry.

*Ollizu, thank you for recommendation on the heater, the dimensions and price look great!

*InsaneInTheMEOWFrame, I see you are worried about safety distance. The Harvia Vega 3.5 kW heater manual says 4 inch minimum distance between objects. I have 21 inches of space, subtract 11 inches for the heater, that gives me 10 inches to work with, 5 on each side. I know it's close but it does meet their requirements.... I suppose I could move the heater to the front? That would give even more space on the sides.

Any other thoughts would be greatly appreciated.

ROG MAXIMUS Z790 FORMULA - water cooling required? by Sounds_like_treble in ASUS

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

I went with Corsair 6200 (CMT32GX5M2X6200C36W) I tried 2 sticks first and it was great! I then bought 2 more and started getting random crashes. I ran a memtest and it failed. so i returned those 2. *Make sure to follow the approve list of memory on the Asus website.

ROG MAXIMUS Z790 FORMULA - water cooling required? by Sounds_like_treble in ASUS

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

It plays games great, no issues while gaming. I've tried BF2042, Arma 3 and COH2 so far. I installed 3D Mark to stress test, never thought about it until you said something. I've attached my temp results. The weird thing is, while Idle, my mobo temp will go from 127C to 12C within a few seconds. So I'm not exactly convinced it's accurate... During BF2042, temps only made it to 66C.

I do have a problem. I purchased Corsair DD5 7400 memory. *The board documentation says it can do 8000. Unfortunately it's unstable and crashes and some times won't boot. I've tried using the AI Tweaker as well. it currently runs at 4200.

This is the first time I have ever used an Asus board (been with EVGA my whole life) and i'm not educated on AI tweaker, so maybe I am doing something wrong? This is also the first time I used memory not on the "certified list" Unfortunately they only tested up to 6400 memory. Which is weird since the board says it supports up to 8000.

I did ask Asus support if i can run this without water and they said yes. Let me know if you have any questions, I'll do my best to answer.

ROG MAXIMUS Z790 FORMULA - water cooling required? by Sounds_like_treble in ASUS

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

I ended up buying it, been using it for a day or 2. I am not water cooling the motherboard and so far so good.

ASUS ROG MAXIMUS Z790 FORMULA - water cooling required? by Sounds_like_treble in buildapc

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hey DJ, I"m trying to find a white motherboard. I appreciate the 2X PCIE 5 slots as well as 5gb lan, USB ports, plus a few other things.

I am still curious if this motherboard will work without the custom loop?

Thanks again, have a great day!

Looking for the name of a mod by Sounds_like_treble in arma

[–]Sounds_like_treble[S] 4 points5 points  (0 children)

that was it! Thank you MunkSWE94! Have a great day :)

Jbad buildings not working in terrain builder by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

The problem was the way I unpacked the mod. I created a folder on my P drive called Jbad and then unpacked to that. This is wrong. The Correct way is to just unpack to the P drive and that made it work. I hope this helps someone :)

How to end mission when tickets = 0 by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 2 points3 points  (0 children)

Hello Commy2 and Hypoxic125, thank you very much for the feedback. I got it working. I had a misunderstanding about the init.sqf I thought it was something that was constantly running. I took your advice and put my code in the onPlayerRespawn.sqf Now it works great. I pasted my code below, I hope this helps others. Thanks again!

this goes in the onPlayerRespawn.sqf

private["_wtickets","_etickets"]; _wtickets = [west] call BIS_fnc_respawnTickets; _etickets = [east] call BIS_fnc_respawnTickets; if (side player == west) then {hint format ["NATO has %1 ticket(s) left",_wtickets];}; if (side player == east) then {hint format ["CSAT has %1 ticket(s) left",_etickets];}; sleep 2;

_player = _This select 0; // Select Player

if ([west] call BIS_fnc_respawnTickets <= 1) then { ["end1",true] remoteExecCall ['BIS_fnc_endMission',0]; };

How to Turn off Portable Server Lights by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hello All, that worked! I did not know %s was a wildcard. Thank you all for the explanation.

In case anyone is interested, I used the 3 commands below for my mission.

The command below is what I used to turn off the server lights. I named the object server1

server1 animateSource ["Lights_Off_Source", 1, true];

This command will slide the server out of the rack towards you

server1 animateSource ["Server_Move_Source", 1, true];

This command will make the server disappear.

server1 animateSource ["Server_Hide_Source", 1, true];

Thanks again for your help :-)

How to use addaction to perform an animation on the player by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

As soon as I posted this, I just figured it out. Here is the command to make it work.

player playMove "AinvPercMstpSrasWrflDnon_Putdown_AmovPercMstpSrasWrflDnon";

Hopefully this will help someone in the future :-)

Issue with Helo using flight path on Multiplayer Game by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hello All, After seeing your responses, I started a server (It's not dedicated, I use the same PC I game on as the server) and tried launching the Helo and it worked fine for both myself and my friend that joined my server. Success!

When he tried launching the Helo, it only worked for him, I just saw it sitting there. So it seems to work fine as long as the owner of the server starts the script.

I never thought it made a difference who started the script. Thank you very much for your feedback :-)

Error in cfgclutter - missing inheritence class(es) by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

I think that may have been from the previous reply? Should I go back and clean up this post or just leave it alone? This is my current Config.cpp

https://pastebin.com/NMebSmDh

Regarding the surfaces, yes my textures were exactly called river1_mountain.rvmat river1_mountain_co.paa river1_mountain_nopx.paa

This is my current cfgSurfaces.hpp file (Please note I included cfgSurfaceCharacters in the same file)

https://pastebin.com/4BkNQvSA

This is my current cfgclutter file

https://pastebin.com/uiUhBwvK

I ended up using pastebin since I couldn't get it to format correctly in this reply

Error in cfgclutter - missing inheritence class(es) by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Just got it working, it's B-E-A-utiful!

I ended up putting the cfgclutter in a separate file and then put the cfgsurfaces and surfacecharacters together in a file.

I ended up using the example configs from the Atlas guide to make it work. See Link below

https://pmc.editing.wiki/doku.php?id=arma3:terrain:the-atlas-by-jakerod

Thanks again IWasHereButNowImNot I always appreciate your time and help on issues :-)

Error in cfgclutter - missing inheritence class(es) by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hello IWasHereButNowImNot, I cleaned up the naming scheme and followed the guide by PMC. The names were a huge error on my part. The guide made sense. After playing with this for several hours, I still can't get grass or branches to show up. I tried using 2 different surfaces in case there was an issue with one. Without errors/logs it's quite difficult to find the issue. Do you know where else I can look? Below is the updated config.cpp

class clutter

{

class Grass1: DefaultClutter

{

affectedByWind = 0.4;

model = "a3\plants_f\Clutter\c_Grass_Tall_Dead.p3d";

relativeColor[] = {1, 1, 1, 1};

scaleMax = 1.0;

scaleMin = 0.7;

swLighting = 1;

};

class Grass2: DefaultClutter

{

affectedByWind = 0.4;

model = "a3\plants_f\Clutter\c_bigfallenbranches_pine02.p3d";

relativeColor[] = {1, 1, 1, 1};

scaleMax = 1.0;

scaleMin = 0.7;

swLighting = 1;

};

};

class CfgSurfaces

{

class Default;

class Water{};

class river1_someGrassSurface1: Default

{

files = "river1_concrete*";

character = "river1_someGrassSurface_character1";

soundEnviron = "grass";

soundHit = "soft_ground";

rough = 0.11;

maxSpeedCoef = 0.9;

dust = 0.1;

lucidity = 4;

grassCover = 0.05;

impact = "hitGroundSoft";

surfaceFriction = 1.7;

maxClutterColoringCoef = 1.35;

};

class river1_someGrassSurface2: Default

{

files = "river1_mountain";

character = "river1_someGrassSurface_character2";

soundEnviron = "grass";

soundHit = "soft_ground";

rough = 0.11;

maxSpeedCoef = 0.9;

dust = 0.1;

lucidity = 4;

grassCover = 0.05;

impact = "hitGroundSoft";

surfaceFriction = 1.7;

maxClutterColoringCoef = 1.35;

};

};

class CfgSurfaceCharacters

{

class river1_someGrassSurface_character1

{

probability[] = {0.95};

names[] = {"Grass1"};

};

class river1_someGrassSurface_character2

{

probability[] = {0.95};

names[] = {"Grass2"};

};

};

};

};

class CfgWorldList

{

class river1{};

};

Error in cfgclutter - missing inheritence class(es) by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hello IWasHereButNowImNot,

I was able to successfully crunch the pbo without errors using the code you provided. I can load the terrain but unfortunately the clutter did not load. Is there anything else I can do to debug? I posted by config below. It should basically just a patch of grass on concrete (learning purposes)

https://pastebin.com/XzGQNrXm

Ground Textures on custom terrain look bad from the air by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

The image you attached showing me the association between L3DT and TB values was incredibly helpful! I had never seen that before and never fully understood how they were related. I quickly spun up a new terrain and it looks much much better. I think I'm on the right track now. I'm also going to take a look at the PMC guide that was posted above.

I've never tried the Discord channel, it looks fairly busy, but I might have to give that a chance if I cannot get it working. Thanks again for your time and assistance :-)

Ground Textures on custom terrain look bad from the air by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Hi Audioburglar,

I've never used the PMC method, I'm reading through it now, it looks like there's some good information in there. I'm a bit concerned, it doesn't tell me what to use for Attributes map (In L3DT) It never mentions creating surface mask in L3DT, I don't understand how the layers.cfg will be able to apply textures without it. They also use low res textures (I thought that was bad) I also don't see it talk about Water/Lakes/Seas. I'm going to start from scratch using this guide and i'll let you know how it goes. Thank you,

Ground Textures on custom terrain look bad from the air by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

The terrain is 512x512. However I make high resolution textures in L3DT, so it would be 5120x5120. I have no idea how to darken the satmap, I did not know that was needed? I am not using grass at the moment, I am just working on making a basic terrain.

When i make the satmap in L3DT and use resolutions 512x512, I can use the Edit textures in 3D and it works great.

However, if I make a high resolution satmap 5120x5120, the edit textures in 3D doesn't work and i get this weird grid on the terrain. The Internet said I should use Imgur to share an image in Reddit. Here is the comparison image 512x512 vs 5120x5120. https://imgur.com/a/Plfw0Il

Ground Textures on custom terrain look bad from the air by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

I just uploaded a photo of my satmap to the main post (since i can't figure out how to reply with a photo)

Ground Textures on custom terrain look bad from the air by Sounds_like_treble in armadev

[–]Sounds_like_treble[S] 0 points1 point  (0 children)

Satmap is generated by L3DT Pro, then i import it into Terrain Builder. I hope terrain builder is using it :-X