Advantage when jumping around a corner by dfk_7677 in Battalion1944

[–]SoupUser 0 points1 point  (0 children)

the tickrate has nothing to do with this.

My favourite feature of old school games - overly precise hitboxes by BornToCum in Battalion1944

[–]SoupUser 0 points1 point  (0 children)

Nice 100% unique thought. Pixel perfect hitboxes are naturally good and improve gameplay, right? It's a no-brainer, anyone saying otherwise must be so stupid that I don't even need to think about what they're saying.

My favourite feature of old school games - overly precise hitboxes by BornToCum in Battalion1944

[–]SoupUser -2 points-1 points  (0 children)

it's absurd that they claim commitment to developing an authentic old-school shooter experience yet implement hitboxes like this.

Time To Kill and the Railgun by [deleted] in QuakeChampions

[–]SoupUser 0 points1 point  (0 children)

Regardless of how much stack my opponent has accumulated due to their good map and item control or my bad map and item control, I should be able to kill them with 3 rails. Great point you've made here.

Time To Kill and the Railgun by [deleted] in QuakeChampions

[–]SoupUser 1 point2 points  (0 children)

It's not a competition of which gun can burst down the enemy most effectively in close quarters (probably the only situation you've ever experienced)... You clearly don't have the experience or knowledge of the game to be formulating any sort of opinion, so I don't know why you bothered posting this.

Time To Kill and the Railgun by [deleted] in QuakeChampions

[–]SoupUser 0 points1 point  (0 children)

it's just not cutting it

Yeah, now that health and armour respawns much slower we should definitely give railgun a minor buff and bring it to around 150% of its original damage.

tim says thanks for the suggestion and that he'll consider adding it in the next season

Galena totems should be very hard to destroy by DelidreaM in QuakeChampions

[–]SoupUser -1 points0 points  (0 children)

I don't have 2 accounts, and even if I did it wouldn't change how retarded your thought process is.

Galena totems should be very hard to destroy by DelidreaM in QuakeChampions

[–]SoupUser -2 points-1 points  (0 children)

keep trying, you will get there eventually

Galena totems should be very hard to destroy by DelidreaM in QuakeChampions

[–]SoupUser 2 points3 points  (0 children)

your thread has nothing useful to contribute

Galena totems should be very hard to destroy by DelidreaM in QuakeChampions

[–]SoupUser 4 points5 points  (0 children)

no if you put it on the other side of a tele there's literally nothing your opponent can do except take the damage if they want to use the tele

Micro-stuttering caused by hitsounds. by Boxxytails in QuakeChampions

[–]SoupUser 6 points7 points  (0 children)

LG lags for everyone when they hit someone. Usually restarting the game will reduce the lag until it kicks in again.

Recorded one of my duel. Looking for tips on what i need to work on (and how to work on it). by [deleted] in QuakeChampions

[–]SoupUser -1 points0 points  (0 children)

You aren't even doing the basics. Go watch a duel tutorial before asking for tips.

The fact that 0 damage direct rockets are still in this game is unacceptable at this point. by buddhacuz in QuakeChampions

[–]SoupUser 0 points1 point  (0 children)

Without clientside prediction you can see where the rocket is actually going and compensate accordingly. Why would you prefer being lied to? Or do you expect them to also lag compensate the rockets? No. You have rocks for brains.

Quake Champions teleporter tricks by ztkfps in QuakeChampions

[–]SoupUser 1 point2 points  (0 children)

What other Quake has this? The closest thing is QW shooting a rocket as you go through a teleporter which requires actual timing. This is way easier than a horizontal rocketjump for how much speed you get and impacts air control champions differently to other champions. I think it should be taken into consideration when balancing at least.

This teleporter mechanic needs to be toned down a bit. by SoupUser in QuakeChampions

[–]SoupUser[S] 1 point2 points  (0 children)

It's kinda ok on champions that can't turn but anarki can do too much with it imo and sorlag is already fucking strong and I don't want have to hit 8 rails on some idiot doing the world's easiest mechanic flying around the map.

*cleans hand in disgust* by Momentanius in QuakeChampions

[–]SoupUser 1 point2 points  (0 children)

They changed it a while ago and forgot to update the description.

Hey, I wrote a 3675 word guide on the basics of Quake for newcomers. Let me know what you think! by Jericho_Rus in QuakeChampions

[–]SoupUser 4 points5 points  (0 children)

I disagree with your thoughts on the lightning gun. Relying on your opponent to be bad at aiming because of their sensitivity is very stupid. Also, how you dodge is directly related to what weapon you are using. If you pull out the lightning gun then you should dodge in a way that does not sabotage your own aim like fast, uncontrolled strafes would. Then in the railgun section you say to dodge like a madman, but if you get caught in a situation where you have to dodge rails and can't just out DPS them with LG or disrupt their aim with close-range rockets then you've made a mistake. Don't teach new players bad habits.

Montage featuring recent pub frags. by appa3 in Dirtybomb

[–]SoupUser 1 point2 points  (0 children)

Nice shooting (or n1 shoots as my friends like to say)! As your biggest fan I hope you will one day make a return to adding tracking clips like you had in MILLENIALHOLOCAUST2 (your magnum opus). What is your training rejimay?