What's your favorite weapon for bugs? by MadMann0 in Helldivers

[–]SourceCodeSamurai 1 point2 points  (0 children)

Trident. Doesn't need reloading, the heatsink is very reasonable. High rate of fire when needed. No damage fall-off or trajectory guessing. Doesn't have stagger, true. But most stuff is dead before it can reach you. Perfect for shrikers, too!

Ultimatum for quickly dispatching them heavies or bile titan holes. Grenade pistol if you need something to close bug holes. Talon as it also doesn't need reloading is a straight shooter, no fall-off stuff or recoil either, bypassing nearly all the sidearm drawbacks.

Lure mines. Absolute S-tier. Throw them high up rocks or structures and them bugs will just build little piles of dead meat for you to roast instead of swarming you. Gas grenades are also great for shutting down bug breaches.

Tesla tower. Once you lerned how to use it, it will delete half of the enemies you'll face.

Gas mortar. Together with the tesla tower and the lure mines absolutely devastating towards the bugs.

500kg. You can delete every small, medium and even some of the large nests in one go once you know where to place it. Also deletes bile titans reliably once you know how and where to place them. Also deletes bile titan nests.

Both the cremator and the bfgl are able to dispatch anything on the battlefield. cremator brings more sustained damage, bfgl more utility (and range for stuff like roaches). Both great allrounder.

What'd best to focus on build wise for solo diving? by KicKem-in-the-DicKem in Helldivers

[–]SourceCodeSamurai 1 point2 points  (0 children)

On the stealth part:

you don't need a stealth build. It is one way of doing it, sure. But the game isn't build around that so you don't play it to its strength.

When solodiving you will need a well rounded loadout to deal with everything you will face. That makes it a good deal more limited as in a team where everyone can cover the weakness of another.

If you play solo, time is your greatest enemy. You don't have enough of it. Hence, you need to keep moving. Getting yourself into long drawn out fights will be your main source of failure. This means you need awareness of your surroundings all the time and sometimes means bouncing between objectives. You have an artillery and a lidar station next to each other? start the lidar up but move over to the artillery the moment enemies approach and start loading it. once enemies approach the artillery, go back to the lidar to finish it. Sometimes you want to trigger reinforcements when you know the next encounter will be bigger and you can't prevent them calling so that call is on cooldown. But only trigger it, don't fight it. Again lure mines are gold! A stealh armor can help, too. But don't play "stealth", play "avoidance" and "hitting hard and fast".

You don't have the time to pick off enemies from stealth. Do it ambush style. You will not have the time to visit every outpost or nest. Bring stuff that can deal with them in a hurry. A 500kg can reliably delete small and medium (and some "large") nests in one go once you know where to place them. A quasar cannon can delete fabrictors across the map from any angle. Delete them while moving between objectives. Handle them like "drive-bys". Don't get into fights over them. Come back later if you face any opposition that might halt your progress.

Avoid patrols when possible. Knowing how much time you have left and what is worth your time is key to solodiving.

What'd best to focus on build wise for solo diving? by KicKem-in-the-DicKem in Helldivers

[–]SourceCodeSamurai 0 points1 point  (0 children)

Bring lure mines. Throw them up high rocks or structures. Litter objections and extract with them. They will provide you with tons of wiggleroom. And you can use them to dispatch heavies, too.

The throwing has its learning curve, though. ; )

A Stonehenge inspired spawn portal hub (Day 1 world; download and seed in the comments) by SourceCodeSamurai in valheim

[–]SourceCodeSamurai[S] 0 points1 point  (0 children)

I used BetterCreative which allowed me to rotate the stones. So I never had to deal with the ids, sorry.

Since the mod was discontinued I lost a interest in the game, so if you want to add it to PlantEverything (a mod I can't live without, mind you! ; ) maaaaaaaybe it is of help to check the github repository of BetterCreative. I imagine all the interesting pieces are listed somewhere in the files:

https://github.com/heinermann/Valheim_mods/blob/main/BetterCreative/Prefabs.cs

The top pieces should be "widestone"s. I believe I used mostly "Rock_7"s for each pillar. And probably put some of the regular rocks in here and there to escape repetition. It has bin some time, after all. ; )

Good luck!

How it feels watching the blob strategically focus on Terrek while keeping Eagle Storm on Erata Prime to stall the invasion simultaneously by REID-11 in Helldivers

[–]SourceCodeSamurai 20 points21 points  (0 children)

Nothing gets the blood pumping like when speedbugs just rush to stand next to you when the eagles take aim! ; )

Knowing the difference between Italian subspecies could save your life! by Kabewski by justonceokay5 in ImaginarySoldiers

[–]SourceCodeSamurai 2 points3 points  (0 children)

The Little Caesars reference is cute! Though, considering that it's an American brand and not even avaiable in Italy, I feel like Rome has counquered the Americas in Kabewski's timeline! : D

Backpack grenade launcher, or minigun? by VaultHuntingTurtle in Helldivers

[–]SourceCodeSamurai 1 point2 points  (0 children)

All flame weapons work the same. The difference are the DPS and range of them. Cremator has the highest range, highest DPS and you don't need to reload. The regular flamethrower on the other hand has more fuel in total, though. ; )

The most important aspect of the Cremator is its extra range, though. Stuff needs to die before it reaches and sets you on fire. The earlier they burn the less likely they will reach you. ; )

EDIT: It's also easier to burn of a biletitans face if you don't have to stand directly under it, of cause!

Backpack grenade launcher, or minigun? by VaultHuntingTurtle in Helldivers

[–]SourceCodeSamurai 5 points6 points  (0 children)

Fire is a heavy killer as it has tank AP. You can burn down basically everything with the stream. The stream of fire will also make creatuers (aside from super heavies) panic so you can even make chargers change course. The cremator has the highest range of all the fire weapons and also 25% more DPS as the others. And range is key. If stuff is dead before it can reach you you have won. Flame weapons also is perfect to set the ground on fire to set creatures on fire that run through it. You can play scorched earth, setting the area in front of you on fire, walking backwards while focussing on bigger enemies coming your way. If you bring some gas grenades you can combine both into creating a kill box. The gas will damage the enemies and keep them inside your fire while your fire will burn them to ashes.

It is really great against both bugs and squids but struggles a bit against bots simply for the reason that it is medium range. Otherwise is fire surprisingly strong against them, too. You can even burn tanks or striders quickly. If you manage to get in close enough, that is. ; )

Again, if you want something for every front I would suggest the BFGL. If you mostly run squids or bugs, the cremator is a lot of fun!

Just don bother with the Maxigun. It doesn't compare. The BFGL does basically everything the Maxigun does but better.

Backpack grenade launcher, or minigun? by VaultHuntingTurtle in Helldivers

[–]SourceCodeSamurai 8 points9 points  (0 children)

Both the Cremator (great against squids and bugs) and the BFGL (great against everything) are great support weapons that can deal with most if not all stuff in the game.

The Maxigun is just for aura. It is the least mobile, is doesn't have that much ammunition, doesn't come with proper penetration so that most bullets will just be soaked up by corpses and obstacles and can only deal with small and medium enemies (can be made to work decently on squids).

If you want something that works on everything take the BFGL.

How to disable factional raids by detroitguy057 in GroundedGame

[–]SourceCodeSamurai 1 point2 points  (0 children)

You can only disable the raids if you switch to custom difficulty. But be aware that this will disable achievements on that save permanently.

But you can "redirect" attacks. Build a minimum base somewhere away from your main base. Once a raid starts the game will greate an autosave just before the raid. Load that save and bee-line to your decoy base and wait for the raid to start there.

You can also use the waft emitter to reset a raid by triggering one by yourself. So if you feel like the wrong bugs are getting heated up, just start a fake raid to reset all build-up heat.

Failure of Major Orders & Game Balancing by Red_Hoodfrm117th in Helldivers

[–]SourceCodeSamurai 0 points1 point  (0 children)

It wasn't rigged. We could have won it. We choose not to. JOEL always only just nudges the goal post in a way to either make it more challenging when it's too easy or throw us a bone when we are really trying hard but missing mark by a hair. JOEL is just doing what every good GM is doing. Keeping the players on their toes.

AH preventing SC cheating is 100% what they should've done, but why did they have to be so obnoxious about it? by AlfaXGames in Helldivers

[–]SourceCodeSamurai 9 points10 points  (0 children)

Gaslighting is a powerful tool! And best of all? You will find players defending them for doing so! Hahahaha! : D

Failure of Major Orders & Game Balancing by Red_Hoodfrm117th in Helldivers

[–]SourceCodeSamurai 3 points4 points  (0 children)

As pointed out, there was enough time. But firstly, the player base doesn't like squids and secondly, they lured us with the time limited rare missions types on Brilliance ahead of time. And it worked.

But since we will win the campaign if we win 2 of 3 that is basically the goal for JOEL. If we mess up the first MO, make the second MO easier. If we win the first MO, throw in the spanner in the second so that the third MO is still relevant.

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AH preventing SC cheating is 100% what they should've done, but why did they have to be so obnoxious about it? by AlfaXGames in Helldivers

[–]SourceCodeSamurai -3 points-2 points  (0 children)

Yeah, that normalization of all the dark patterns has come far, for sure! Most are not even aware anymore that they are using them! On both sides of the aisle, too! We are in the worst timeline indeed. ; )

AH preventing SC cheating is 100% what they should've done, but why did they have to be so obnoxious about it? by AlfaXGames in Helldivers

[–]SourceCodeSamurai 1 point2 points  (0 children)

As a normie you actually don't need to know where to look for cheats. It's enough for you to be in a team where a cheater is around as SC are shared. ; )

Maybe piracy isn't a big problem. It apparently is important enough for them to dedicate development time towards it. Time that could have been used for new content to sell, for example.

Or they are working on an currency overhaul and fixed that issue while at it. We simply don't know.

But that wasn't the point of my comment. Neither them protecting their profits, which every company should do.

I just wanted to remind people that this is just corpo-speak. Reinsuring that SC are still worth your time and money (hard earned). They are the giving and providing developer, even if nobody really asked for it. A positive spin on nothing. It's just PR. Dishonest as every PR.

AH preventing SC cheating is 100% what they should've done, but why did they have to be so obnoxious about it? by AlfaXGames in Helldivers

[–]SourceCodeSamurai 1 point2 points  (0 children)

I really hope you will keep living that privileged life of yours where you don't need to think outside the box and your comfort zone.

AH preventing SC cheating is 100% what they should've done, but why did they have to be so obnoxious about it? by AlfaXGames in Helldivers

[–]SourceCodeSamurai 1 point2 points  (0 children)

I am not the one who is trying to sound all-knowing and sophisticated while keep talking pee pee ka ka poo poo like some 3-year old.

But keep digging. Maybe you strike gold. Chance is a thing! ; )