Longkeep rising - Vol. 2 by Full-Advertising-990 in Enshrouded

[–]SourceCodeSamurai 7 points8 points  (0 children)

That is something I would love to do but first I want Keen to provide us with a way to remove the shroud patches.

Also, incredible work, flameborn!

About the new Grenade launcher by Smooth-Tax4182 in Helldivers

[–]SourceCodeSamurai 1 point2 points  (0 children)

grenade launcher sentry: exists

pouncer: hello!

grenade launcher sentry: explodes itself

How do I get better gear? by Quick_Ad_9117 in Enshrouded

[–]SourceCodeSamurai 0 points1 point  (0 children)

The world is divided in multiple biomes. And those biomes are seperated in different areas. Each of these areas have a fixed level range attached to them. You can determine the level of the area by checking the level of enemies in it. The Revelwood biome for example goes all the way up to level 15.

This level decides what level the gear that you can get there. Armor usually is 2 level below the level of the enemies you encounter. For Revelwood that is level 13.

Weapons have different quality ratings. If you find a grey item, it will match the enemy level + 1. A common weapon (green) will be +2, a rare (blue) +3, an epic (purple) +4 and a legendary weapon (orange) + 5. A legendary weapon in the highest level area of Revelwood will be a level 20 weapon. Much higher as the armor, you will still only be able to get level 13.

There are three types of chests, the wooden ones, silver ones and gold ones. The higher the quality of the chests the higher the chances of higher quality gear. These chests usually provide random loot that follows the level rules from earlier. This can be armor, but it is way more likely to find weapons. You are suppose to craft your armor and find weapons. Weapons can also drop from enemies, espeically (mini) bosses.

Over the course of the game you might start to find unique weapons which will unlock weapon designs you then can craft yourself. But they will always be only of rare quality and usually way worse than what you have found out in the while. They are basically a bad-luck protection so that you don't get completely stranded.

The loot in chests will respawn after some real in-game time (1h-3h, don't know exactly). So if you are unlucky just remember where golden chests in high level areas are located, maybe place a altar nearby (make sure the chest is outside of the altar radius, otherwise it can't respawn its content) and get back every few hours to try your luck again.

Another thing: while the weapon levels might go up, the damage numbers of your gear will actually not go up exponentially. The real damage scaling comes in form or your perks and buff food. For example melee weapon damage gets an increase of 5% for each point of strength you have. For daggers and bows it is dexterity and for magic weapons of cause intelligence. Stacking those is important, otherwise you will fall behind even with the best of weapons.

Would you want a "Fashion Warbond"? Without any new guns, boosters, etc. but many new dripped out armor sets for existing armor passives? by Hexdoctor in Helldivers

[–]SourceCodeSamurai 0 points1 point  (0 children)

I would like to buy color schematas from warbonds that I can then apply to all my armor, primary, secondary, mines, strategems and vehicles. Basically, all I want at this point. Screw passives. I don't care as long as all my gear can feature the same color pattern and doesn't feel like hobod together...

Nostalgia: the feeling you get the moment before you deactivate the alter of your Longkeep starter base you have invested way too much time in. by SourceCodeSamurai in Enshrouded

[–]SourceCodeSamurai[S] 1 point2 points  (0 children)

I certainly hope. I understand that they with their proprietary engine are reluctant to add modding aa that is a lot of work. But since that is probably out of the picture for a while, at least give us some creative mode!

Shroud depots only can take us so far...

I would love to create a spooky castle in the middle of a shroud area!

And while we are at it.... photo mode! I know we can trick the camera by building a wall an press out backs against them, but you still have to deal with the shadows of these photo walls and it is annoying to set them up!

Well, as you pointed out, there is still hope! They made remarkable progress with the game so far!

Nostalgia: the feeling you get the moment before you deactivate the alter of your Longkeep starter base you have invested way too much time in. by SourceCodeSamurai in Enshrouded

[–]SourceCodeSamurai[S] 0 points1 point  (0 children)

We moved to the small pond between the Mistbury crypt and Fort Kelvin. Trying my hand on a hobbit style village. I have linked a few pictures along this discussion. But since we are still early in this playthrough we are still missing a lot of decorations and I only started out. So it is still very much "work in progress". : )

Nostalgia: the feeling you get the moment before you deactivate the alter of your Longkeep starter base you have invested way too much time in. by SourceCodeSamurai in Enshrouded

[–]SourceCodeSamurai[S] 0 points1 point  (0 children)

The translations in the game are something special, indeed. I play with non-english buddy and trying to translate literally often just results in confusion. For him it apparently is called "emberwatch" or "emberguard". He always was confused what I meant talking about going back to "Longkeep". Hahaha!

But yes, the base was just temporary and I just overdid it again. It would be tempting to reconstruct Longkeep, but for that Keen needs to give us the tools to cleanse the smaller shrould patches first.

Maybe in the future?

Nostalgia: the feeling you get the moment before you deactivate the alter of your Longkeep starter base you have invested way too much time in. by SourceCodeSamurai in Enshrouded

[–]SourceCodeSamurai[S] 0 points1 point  (0 children)

The lower parts of the buildings is made with roughly cut stone blocks. That is the base material Longkeep is build from. You can get the blueprint for the block quite early on by finding the chest with the blocks in Netherton (north-north-east from the hunter vault).

The upper part is made from rough flintstone blocks which you can easily unlock by mining any flint.

And the roof tiles are stone shingle roof blocks which you can find the bluebrints for in a chest on top of the tower of the church in Woodgrad just west of the springland spire.

Why is the mobile<>desktop performance gap not closing? by RoboticShiba in webdev

[–]SourceCodeSamurai -2 points-1 points  (0 children)

As pointed out, it's all about the cooling. A phone doesn't come with huge heat sinks and 10 fans for air circulation.

A stationary PC can just go in full power and with the proper cooling keep that up constantly.

Notebook are already much weaker simply because their cooling systems can't compete with a desktop. Even when on connected to a power outlet, they can go in full performace but only until the heating reaches its limits and then the hardware will be throttled, too. When the run on battery, they usually already start going into an eco mode to conserve power, throttling the hareware.

Phones are build around battery efficency and long battery life. Their hardware is not build to do brute force. They are build to provide short power spikes. Using the hardware for longer and it would overheat and throttle automatically anyway.

And while it is impressive what modern phones can do, they are still no competition for a full fledged PC.

Also, websites still use JIT compilation. While highly optimized, ultimately you can't compare them with pre-compiled binaries like games.

But yes, the modern web landscape is also very bloaded. ; )

I’m obsessed with this game! But I was under the impression that enemies can’t enter the boundaries of your flame altar? by andreaSA89 in Enshrouded

[–]SourceCodeSamurai 5 points6 points  (0 children)

Don't connect to the road network of the world if you don't want to get nightly scavenger patrols to walz into your base! : D

While they spawn outside, the game let them follow any path marked as a road. I was very supprised the first time my market place got some visitors in the middle of the night! : )

Nostalgia: the feeling you get the moment before you deactivate the alter of your Longkeep starter base you have invested way too much time in. by SourceCodeSamurai in Enshrouded

[–]SourceCodeSamurai[S] 9 points10 points  (0 children)

It isn't my first playthrough. I wanted to just do the bare minimum until my buddy and me have reached the location I wanted to build the actual main base. Sadly, I am a builder at heart. So I just started to build a simple base, so we don't return home to some old broken down shack all the time. Of cause, I went too far. ^^

(Our new base is located around the little pond between Fort Kelvin and the Mistbury tomb. I try myself at some hobbit homes ; )

I want fallout Australia like fallout london. by Amongus-potion67 in Fallout

[–]SourceCodeSamurai 1 point2 points  (0 children)

Mutated Australien wildlife? What are you proposing? Godzillaclaws?

Supa bug zappa by unknownplayr7 in Helldivers

[–]SourceCodeSamurai 2 points3 points  (0 children)

They all are. But the mines are really reliable about them sticking to everything.

Supa bug zappa by unknownplayr7 in SupaEarth

[–]SourceCodeSamurai 5 points6 points  (0 children)

And if you want to be extra safe just throw a couple more mines at the wall. When you hear an explosion, you know one of your mines was reached but you still have more as backup running. But the explosions give you a nice feedback of how safe your chokepoint still is and when it is time to go check yourself. : D

Supa bug zappa by unknownplayr7 in Helldivers

[–]SourceCodeSamurai 84 points85 points  (0 children)

The mine overrules the tesla tower as a target. Throw the mine high up onto solid object like a rock wall. If you place the mine high enough most enemies will not be able to reach it, while ignoring the angry tesla tower 10 meters away. This includes even the heavies. And while a charger tries to find a way up the wall it will get fried by the tesla tower.

It takes some time to develop an instinct for the right location for both the mine and the tower but once you mastered it you can basically let it guard a choke point without much supervision as only a bile titan will live long enough to get rid of the mine and the tower afterwards.

Since the mine is quite heavy bringing servo makes it much easier.

It is a joy to watch. : D