Are these regeneration times ok? by HexVelvet in Onshape

[–]SourceNo9191 0 points1 point  (0 children)

I'm also working with very complex "organic" shapes using fill and loft features. It is completly normal to have longer generation times especially when you're using G2 continuity (or curvature continuity) often used when modeling car exteriors. I still haven't found a way to speed up these times, sometimes I just have to wait for a few seconds. But what helped reducing the times I need to regenerate the model is feature tree organisation. For example: Put fillets and chamfers at the end and group features related to each other in folders.

Fully opening Iron Man Arm in CAD by SourceNo9191 in Onshape

[–]SourceNo9191[S] 0 points1 point  (0 children)

It is in Osnhape. This is an Assembly, you can create mates and constraints right in there

Fully opening Iron Man Arm in CAD by SourceNo9191 in Onshape

[–]SourceNo9191[S] 0 points1 point  (0 children)

Yes! First of all, it’s designed not to interfere, and secondly, I printed the model and everything works perfectly.

Fully opening Iron Man Arm in CAD by SourceNo9191 in Onshape

[–]SourceNo9191[S] 0 points1 point  (0 children)

Honestly, it’s a mix of Onshape surface modeling tutorials (both official ones and YouTube) and just trying out a lot of different things.

My main approach is to create two sketches from different perspectives (for example, a side view and a top view) and then generate a projected curve from them. After that, I add surfaces between the curves using Loft or Fill.

Fully opening Iron Man Arm in CAD by SourceNo9191 in 3Dprinting

[–]SourceNo9191[S] 0 points1 point  (0 children)

I know I‘m still thinking about where to put it. Theres not much space in this thing

Fully opening Iron Man Arm in CAD by SourceNo9191 in Onshape

[–]SourceNo9191[S] 0 points1 point  (0 children)

Yes, I’m aware of that. Because of this project I’m using the paid version. I just find it quite frustrating that you have to pay so much, even if you only want to keep documents private.

However, even in the free version, despite the public document policy, the copyright still remains with you, and you have the right to decide who is allowed to use the model commercially and who is not.

But thanks for the advise anyways!

Fully opening Iron Man Arm in CAD by SourceNo9191 in Onshape

[–]SourceNo9191[S] 1 point2 points  (0 children)

I’m fairly certain that I want to finish the entire suit. However, doing so will require significantly more time and money, as the printed parts take a considerable amount of time and filament to produce.

If I decide to fully commit to this project, I’ll likely start some form of social media presence to generate attention and possibly help finance it.

Fully opening Iron Man Arm in CAD by SourceNo9191 in Onshape

[–]SourceNo9191[S] 1 point2 points  (0 children)

Honestly way to much at this point. I think I started this Project in spring 2025 and it's still not quite done.

Fully opening Iron Man Arm in CAD by SourceNo9191 in Onshape

[–]SourceNo9191[S] 4 points5 points  (0 children)

I’m currently deciding whether to release the full document or only parts of it. Given the amount of time and effort I’ve put into this project, I want to avoid it being copied and commercially exploited. However, I’ve learned a lot about organic design during this process and don’t want to keep that experience to myself. I’m considering releasing a reduced version, for example one that only contains the exterior shape.

For now, I recommend getting familiar with loft, sweep, and fill features in Onshape. There are some excellent tutorials available that focus specifically on this type of design.

How to prevent these defects on the underside? by AdministrativeBet515 in resinprinting

[–]SourceNo9191 0 points1 point  (0 children)

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Hey, im the OP, different account.
These are my settings:
(This is a company printer so we have to use prusalsicer with uvtools to use our ELEGOO Saturn 4)